function NDCore.getPlayer() return NDCore.player end function NDCore.GetPlayersFromCoords(distance, coords) if coords then coords = type(coords) == "table" and vec3(coords.x, coords.y, coords.z) or coords else coords = GetEntityCoords(PlayerPedId()) end distance = distance or 5 local closePlayers = {} local players = GetActivePlayers() for _, player in ipairs(players) do local target = GetPlayerPed(player) local targetCoords = GetEntityCoords(target) local targetdistance = #(targetCoords - coords) if targetdistance <= distance then closePlayers[#closePlayers + 1] = player end end return closePlayers end for name, func in pairs(NDCore) do if type(func) == "function" then exports(name, func) end end