-- updates the money on the client. RegisterNetEvent("ND:updateMoney", function(cash, bank) if not NDCore.player then return end NDCore.player.cash = cash NDCore.player.bank = bank end) -- Sets main character. RegisterNetEvent("ND:characterLoaded", function(character) NDCore.player = character end) -- Update main character info. RegisterNetEvent("ND:updateCharacter", function(character) NDCore.player = character end) -- Updates last lcoation. RegisterNetEvent("ND:updateLastLocation", function(location) if not NDCore.player then return end NDCore.player.lastLocation = location end) RegisterNetEvent("ND:revivePlayer", function() if source == "" then return end local oldPed = cache.ped local veh = GetVehiclePedIsIn(oldPed) local seat = cache.seat local coords = GetEntityCoords(oldPed) local armor = GetPedArmour(oldPed) NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z, GetEntityHeading(oldPed), true, true, false) local ped = PlayerPedId() if oldPed ~= ped then DeleteEntity(oldPed) ClearAreaOfPeds(coords.x, coords.y, coords.z, 0.2, false) end SetEntityInvincible(ped, false) FreezeEntityPosition(ped, false) SetEntityVisible(ped, true) SetEveryoneIgnorePlayer(ped, false) SetPedCanBeTargetted(ped, true) SetEntityCanBeDamaged(ped, true) SetBlockingOfNonTemporaryEvents(ped, false) SetPedCanRagdollFromPlayerImpact(ped, true) ClearPedTasksImmediately(ped) SetPedArmour(ped, armor) if veh and veh ~= 0 then SetPedIntoVehicle(ped, veh, seat) end end) RegisterNetEvent("ND:characterUnloaded") RegisterNetEvent("ND:clothingMenu", function() if GetResourceState("fivem-appearance") ~= "started" then return end local function customize(appearance) if not appearance then return end TriggerServerEvent("ND:updateClothing", appearance) end exports["fivem-appearance"]:startPlayerCustomization(customize, { ped = false, headBlend = true, faceFeatures = true, headOverlays = true, components = true, props = true, tattoos = true }) end)