NDCore.Functions.AddCommand("setmoney", "Admin command, manage player money.", function(source, args, rawCommand) if not NDCore.Functions.IsPlayerAdmin(source) then return end local target = tonumber(args[1]) local action = args[2] local moneyType = args[3]:lower() local amount = tonumber(args[4]) if not target or GetPlayerPing(target) == 0 then return end if action ~= "remove" and action ~= "add" and action ~= "set" then return end if moneyType ~= "bank" and moneyType ~= "cash" then return end if action == "remove" then if not amount or amount < 1 then return end NDCore.Functions.DeductMoney(amount, target, moneyType) elseif action == "add" then if not amount or amount < 1 then return end NDCore.Functions.AddMoney(amount, target, moneyType) elseif action == "set" then local character = NDCore.Functions.GetPlayer(target) NDCore.Functions.SetPlayerData(character.id, moneyType, amount) end end, true, { { name="player", help="Player server id" }, { name="action", help="remove/add/set" }, { name="type", help="bank/cash" }, { name="amount" } }) NDCore.Functions.AddCommand("setjob", "Admin command, set player job.", function(source, args, rawCommand) if not NDCore.Functions.IsPlayerAdmin(source) then return end local target = tonumber(args[1]) if not target or GetPlayerPing(target) == 0 then return end local character = NDCore.Functions.GetPlayer(target) NDCore.Functions.SetPlayerJob(character.id, args[2], args[3]) end, true, { { name="player", help="Player server id" }, { name="job name" }, { name="rank", help="This should be a number, default value is 1." } }) NDCore.Functions.AddCommand("setgroup", "Admin command, set player group.", function(source, args, rawCommand) if not NDCore.Functions.IsPlayerAdmin(source) then return end local target = tonumber(args[1]) if not target or GetPlayerPing(target) == 0 then return end local character = NDCore.Functions.GetPlayer(target) if args[2] == "remove" then NDCore.Functions.RemovePlayerFromGroup(character.id, args[3]) elseif args[2] == "add" then NDCore.Functions.SetPlayerToGroup(character.id, args[3], args[4]) end end, false, { { name="player", help="Player server id" }, { name="action", help="remove/add"}, { name="group", help="Group name, make sure it's correct or it won't work."}, { name="rank", help="This should be a number, default value is 1 (not required if removing)." } }) NDCore.Functions.AddCommand("pay", "give cash to a nearby player", function(source, args, rawCommand) local amount = args[1] if not amount or amount == 0 then return end NDCore.Functions.GiveCashToNearbyPlayer(source, amount) end, true, { { name="Amount" }, })