mirror of
https://github.com/ND-Framework/ND_Core.git
synced 2026-08-16 21:46:03 +01:00
Start of ND 2.0
This commit is contained in:
@@ -1,117 +0,0 @@
|
||||
NDCore.Functions.AddCommand("setmoney", "Admin command, manage player money.", function(source, args, rawCommand)
|
||||
if not NDCore.Functions.IsPlayerAdmin(source) then return end
|
||||
|
||||
local target = tonumber(args[1])
|
||||
local action = args[2]
|
||||
local moneyType = args[3]:lower()
|
||||
local amount = tonumber(args[4])
|
||||
|
||||
if not target or GetPlayerPing(target) == 0 then return end
|
||||
if action ~= "remove" and action ~= "add" and action ~= "set" then return end
|
||||
if moneyType ~= "bank" and moneyType ~= "cash" then return end
|
||||
|
||||
if action == "remove" then
|
||||
if not amount or amount < 1 then return end
|
||||
NDCore.Functions.DeductMoney(amount, target, moneyType, "Server staff action.")
|
||||
elseif action == "add" then
|
||||
if not amount or amount < 1 then return end
|
||||
NDCore.Functions.AddMoney(amount, target, moneyType, "Server staff action.")
|
||||
elseif action == "set" then
|
||||
local character = NDCore.Functions.GetPlayer(target)
|
||||
NDCore.Functions.SetPlayerData(character.id, moneyType, amount, "Server staff action.")
|
||||
end
|
||||
end, true, {
|
||||
{ name="player", help="Player server id" },
|
||||
{ name="action", help="remove/add/set" },
|
||||
{ name="type", help="bank/cash" },
|
||||
{ name="amount" }
|
||||
})
|
||||
|
||||
NDCore.Functions.AddCommand("setjob", "Admin command, set player job.", function(source, args, rawCommand)
|
||||
if not NDCore.Functions.IsPlayerAdmin(source) then
|
||||
return {
|
||||
color = {255, 0, 0},
|
||||
args = {"Error", "you don't have access to this command."}
|
||||
}
|
||||
end
|
||||
|
||||
local target = tonumber(args[1])
|
||||
if not target or GetPlayerPing(target) == 0 then
|
||||
return {
|
||||
color = {255, 0, 0},
|
||||
args = {"Error", "target player not found."}
|
||||
}
|
||||
end
|
||||
|
||||
local job = args[2]
|
||||
if not job then
|
||||
return {
|
||||
color = {255, 0, 0},
|
||||
args = {"Error", "job required."}
|
||||
}
|
||||
end
|
||||
|
||||
local character = NDCore.Functions.GetPlayer(target)
|
||||
NDCore.Functions.SetPlayerJob(character.id, job, args[3])
|
||||
return {
|
||||
color = {0, 255, 0},
|
||||
args = {"Success", GetPlayerName(target) .. " job set to " .. job .. (args[3] and " rank " .. args[3] or " rank 1.")}
|
||||
}
|
||||
end, false, {
|
||||
{ name="player", help="Player server id" },
|
||||
{ name="job name" },
|
||||
{ name="rank", help="This should be a number, default value is 1." }
|
||||
})
|
||||
|
||||
NDCore.Functions.AddCommand("setgroup", "Admin command, set player group.", function(source, args, rawCommand)
|
||||
if not NDCore.Functions.IsPlayerAdmin(source) then return end
|
||||
|
||||
local target = tonumber(args[1])
|
||||
if not target or GetPlayerPing(target) == 0 then
|
||||
return {
|
||||
color = {255, 0, 0},
|
||||
args = {"Error", "target player not found."}
|
||||
}
|
||||
end
|
||||
|
||||
local group = args[3]
|
||||
if not group then
|
||||
return {
|
||||
color = {255, 0, 0},
|
||||
args = {"Error", "group required."}
|
||||
}
|
||||
end
|
||||
|
||||
local character = NDCore.Functions.GetPlayer(target)
|
||||
if args[2] == "remove" then
|
||||
NDCore.Functions.RemovePlayerFromGroup(character.id, group)
|
||||
return {
|
||||
color = {0, 255, 0},
|
||||
args = {"Success", GetPlayerName(target) .. " removed from " .. group}
|
||||
}
|
||||
elseif args[2] == "add" then
|
||||
local rank = args[4]
|
||||
NDCore.Functions.SetPlayerToGroup(character.id, group, rank)
|
||||
return {
|
||||
color = {0, 255, 0},
|
||||
args = {"Success", GetPlayerName(target) .. " added to " .. group .. (rank and " rank " .. rank or " rank 1.")}
|
||||
}
|
||||
end
|
||||
end, false, {
|
||||
{ name="player", help="Player server id" },
|
||||
{ name="action", help="remove/add"},
|
||||
{ name="group", help="Group name, make sure it's correct or it won't work."},
|
||||
{ name="rank", help="This should be a number, default value is 1 (not required if removing)." }
|
||||
})
|
||||
|
||||
NDCore.Functions.AddCommand("pay", "give cash to a nearby player", function(source, args, rawCommand)
|
||||
local amount = args[1]
|
||||
if not amount or amount == 0 then return end
|
||||
NDCore.Functions.GiveCashToNearbyPlayer(source, amount)
|
||||
return {
|
||||
color = {0, 255, 0},
|
||||
args = {"Success", amount .. " paid."}
|
||||
}
|
||||
end, true, {
|
||||
{ name="Amount" },
|
||||
})
|
||||
@@ -1,117 +0,0 @@
|
||||
-- For support join my discord: https://discord.gg/Z9Mxu72zZ6
|
||||
|
||||
-- Check if discord is connected, and if whitelist is enabled then it will only allow you to join if you have the roles.
|
||||
AddEventHandler("playerConnecting", function(name, setKickReason, deferrals)
|
||||
local player = source
|
||||
local discordIdentifier = NDCore.Functions.GetPlayerIdentifierFromType("discord", player)
|
||||
|
||||
deferrals.defer()
|
||||
Wait(0)
|
||||
deferrals.update("Connecting to discord.")
|
||||
Wait(0)
|
||||
|
||||
if not discordIdentifier then
|
||||
deferrals.done("Your discord isn't connected to FiveM, make sure discord is open and restart FiveM.")
|
||||
else
|
||||
if config.enableDiscordWhitelist then
|
||||
local discordUserId = discordIdentifier:gsub("discord:", "")
|
||||
local discordInfo = NDCore.Functions.GetUserDiscordInfo(discordUserId)
|
||||
for _, whitelistRole in pairs(config.whitelistRoles) do
|
||||
if whitelistRole == 0 or whitelistRole == "0" or (discordInfo and discordInfo.roles[whitelistRole]) then
|
||||
deferrals.done()
|
||||
break
|
||||
end
|
||||
end
|
||||
deferrals.done(config.notWhitelistedMessage)
|
||||
else
|
||||
deferrals.done()
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Getting all the characters the player has and returning them to the client.
|
||||
RegisterNetEvent("ND:GetCharacters", function()
|
||||
local player = source
|
||||
TriggerClientEvent("ND:returnCharacters", player, NDCore.Functions.GetPlayerCharacters(player))
|
||||
end)
|
||||
|
||||
-- Creating a new character.
|
||||
RegisterNetEvent("ND:newCharacter", function(newCharacter)
|
||||
local player = source
|
||||
NDCore.Functions.CreateCharacter(player, newCharacter.firstName, newCharacter.lastName, newCharacter.dob, newCharacter.gender, newCharacter.cash, newCharacter.bank)
|
||||
end)
|
||||
|
||||
-- Update the character info when edited.
|
||||
RegisterNetEvent("ND:editCharacter", function(newCharacter)
|
||||
local player = source
|
||||
local characters = NDCore.Functions.GetPlayerCharacters(player)
|
||||
if not characters[newCharacter.id] then return end
|
||||
NDCore.Functions.UpdateCharacterData(newCharacter.id, newCharacter.firstName, newCharacter.lastName, newCharacter.dob, newCharacter.gender)
|
||||
end)
|
||||
|
||||
-- Delete character from database.
|
||||
RegisterNetEvent("ND:deleteCharacter", function(characterId)
|
||||
local player = source
|
||||
local characters = NDCore.Functions.GetPlayerCharacters(player)
|
||||
if not characters[characterId] then return end
|
||||
NDCore.Functions.DeleteCharacter(characterId)
|
||||
end)
|
||||
|
||||
-- add a player to the table.
|
||||
RegisterNetEvent("ND:setCharacterOnline", function(id)
|
||||
local player = source
|
||||
local characters = NDCore.Functions.GetPlayerCharacters(player)
|
||||
if not characters[id] then return end
|
||||
NDCore.Functions.SetActiveCharacter(player, id)
|
||||
end)
|
||||
|
||||
-- Update the characters clothes.
|
||||
RegisterNetEvent("ND:updateClothes", function(clothing)
|
||||
local player = source
|
||||
local character = NDCore.Players[player]
|
||||
NDCore.Functions.SetPlayerData(character.id, "clothing", clothing)
|
||||
end)
|
||||
|
||||
-- Disconnecting a player
|
||||
RegisterNetEvent("ND:exitGame", function()
|
||||
local player = source
|
||||
DropPlayer(player, "Disconnected.")
|
||||
end)
|
||||
|
||||
-- Remove player from NDCore.Players table when they leave.
|
||||
AddEventHandler("playerDropped", function()
|
||||
local player = source
|
||||
local character = NDCore.Players[player]
|
||||
if character then
|
||||
local ped = GetPlayerPed(player)
|
||||
local lastLocation = GetEntityCoords(ped)
|
||||
NDCore.Functions.UpdateLastLocation(character.id, {x = lastLocation.x, y = lastLocation.y, z = lastLocation.z})
|
||||
end
|
||||
TriggerEvent("ND:characterUnloaded", player, character)
|
||||
character = nil
|
||||
end)
|
||||
|
||||
-- Get player discord info on join.
|
||||
AddEventHandler("playerJoining", function()
|
||||
local src = source
|
||||
|
||||
local discordUserId = NDCore.Functions.GetPlayerIdentifierFromType("discord", src):gsub("discord:", "")
|
||||
local discordInfo = NDCore.Functions.GetUserDiscordInfo(discordUserId)
|
||||
|
||||
NDCore.PlayersDiscordInfo[src] = discordInfo
|
||||
end)
|
||||
|
||||
AddEventHandler("onResourceStart", function(resourceName)
|
||||
if (GetCurrentResourceName() ~= resourceName) then
|
||||
return
|
||||
end
|
||||
Wait(1000)
|
||||
|
||||
if not next(NDCore.PlayersDiscordInfo) then
|
||||
for _, playerId in ipairs(GetPlayers()) do
|
||||
local discordUserId = NDCore.Functions.GetPlayerIdentifierFromType("discord", playerId):gsub("discord:", "")
|
||||
local discordInfo = NDCore.Functions.GetUserDiscordInfo(discordUserId)
|
||||
NDCore.PlayersDiscordInfo[tonumber(playerId)] = discordInfo
|
||||
end
|
||||
end
|
||||
end)
|
||||
@@ -1,766 +0,0 @@
|
||||
-- For support join my discord: https://discord.gg/Z9Mxu72zZ6
|
||||
|
||||
-- Get an active players character data.
|
||||
function NDCore.Functions.GetPlayer(player)
|
||||
return NDCore.Players[player]
|
||||
end
|
||||
|
||||
-- Get all active players character data.
|
||||
function NDCore.Functions.GetPlayers(getBy, value)
|
||||
if not getBy or not value then
|
||||
return NDCore.Players
|
||||
end
|
||||
local players = {}
|
||||
|
||||
if getBy == "groups" then
|
||||
for player, playerInfo in pairs(NDCore.Players) do
|
||||
if playerInfo.data.groups then
|
||||
local valueGroup = value:lower()
|
||||
for group, _ in pairs(playerInfo.data.groups) do
|
||||
if group and group:lower() == valueGroup then
|
||||
players[player] = playerInfo
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
for player, playerInfo in pairs(NDCore.Players) do
|
||||
if playerInfo[getBy] == value then
|
||||
players[player] = playerInfo
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return players
|
||||
end
|
||||
|
||||
local discordErrors = {
|
||||
[400] = "improper http request",
|
||||
[401] = "Discord bot token might be missing or incorrect",
|
||||
[404] = "user might not be in server.",
|
||||
[429] = "Discord bot rate limited."
|
||||
}
|
||||
-- Used to retrive the players discord server nickname, discord name and tag, and the roles.
|
||||
function NDCore.Functions.GetUserDiscordInfo(discordUserId)
|
||||
local data
|
||||
local timeout = 0
|
||||
PerformHttpRequest("https://discordapp.com/api/guilds/" .. server_config.guildId .. "/members/" .. discordUserId, function(errorCode, resultData, resultHeaders)
|
||||
if errorCode ~= 200 then
|
||||
print("Error: " .. errorCode .. " " .. discordErrors[errorCode])
|
||||
end
|
||||
local result = json.decode(resultData)
|
||||
local roles = {}
|
||||
local nickname = ""
|
||||
local tag = ""
|
||||
if result and result.roles then
|
||||
for _, roleId in pairs(result.roles) do
|
||||
roles[roleId] = roleId
|
||||
end
|
||||
if result.nick then
|
||||
nickname = result.nick
|
||||
end
|
||||
if result.user and result.user.username and result.user.discriminator then
|
||||
tag = tostring(result.user.username) .. "#" .. tostring(result.user.discriminator)
|
||||
end
|
||||
data = {
|
||||
nickname = nickname,
|
||||
discordTag = tag,
|
||||
roles = roles
|
||||
}
|
||||
return
|
||||
end
|
||||
data = {
|
||||
nickname = nickname,
|
||||
discordTag = tag,
|
||||
roles = roles
|
||||
}
|
||||
end, "GET", "", {["Content-Type"] = "application/json", ["Authorization"] = "Bot " .. server_config.discordServerToken})
|
||||
while not data do
|
||||
Wait(1000)
|
||||
timeout = timeout + 1
|
||||
if timeout > 5 then
|
||||
break
|
||||
end
|
||||
end
|
||||
return data
|
||||
end
|
||||
|
||||
-- Get player any identifier, available types: steam, license, xbl, ip, discord, live.
|
||||
function NDCore.Functions.GetPlayerIdentifierFromType(type, player)
|
||||
local identifierCount = GetNumPlayerIdentifiers(player)
|
||||
for count = 0, identifierCount do
|
||||
local identifier = GetPlayerIdentifier(player, count)
|
||||
if identifier and string.find(identifier, type) then
|
||||
return identifier
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
-- This will return the server id and ND player data of a nearby player.
|
||||
function NDCore.Functions.GetNearbyPedToPlayer(player)
|
||||
local pedCoords = GetEntityCoords(GetPlayerPed(player))
|
||||
for targetId, targetInfo in pairs(NDCore.Players) do
|
||||
local targetCoords = GetEntityCoords(GetPlayerPed(targetId))
|
||||
if #(pedCoords - targetCoords) < 2.0 and targetId ~= player then
|
||||
return targetId, targetInfo
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- update the players money on the client kinda like a refresh.
|
||||
function NDCore.Functions.UpdateMoney(player)
|
||||
local player = tonumber(player)
|
||||
local result = MySQL.query.await("SELECT cash, bank FROM characters WHERE character_id = ? LIMIT 1", {NDCore.Players[player].id})
|
||||
if result then
|
||||
local cash = result[1].cash
|
||||
local bank = result[1].bank
|
||||
NDCore.Players[player].cash = cash
|
||||
NDCore.Players[player].bank = bank
|
||||
TriggerClientEvent("ND:updateMoney", player, cash, bank)
|
||||
end
|
||||
end
|
||||
|
||||
-- Transfer money from one players bank account to another.
|
||||
function NDCore.Functions.TransferBank(amount, player, target, descriptionSender, descriptionReceiver)
|
||||
local amount = tonumber(amount)
|
||||
local player = tonumber(player)
|
||||
local target = tonumber(target)
|
||||
if player == target then
|
||||
TriggerClientEvent("chat:addMessage", player, {
|
||||
color = {255, 0, 0},
|
||||
args = {"Error", "You can't send money to yourself."}
|
||||
})
|
||||
return false
|
||||
elseif GetPlayerPing(target) == 0 then
|
||||
TriggerClientEvent("chat:addMessage", player, {
|
||||
color = {255, 0, 0},
|
||||
args = {"Error", "That player does not exist."}
|
||||
})
|
||||
return false
|
||||
elseif amount <= 0 then
|
||||
TriggerClientEvent("chat:addMessage", player, {
|
||||
color = {255, 0, 0},
|
||||
args = {"Error", "You can't send that amount."}
|
||||
})
|
||||
return false
|
||||
elseif NDCore.Players[player].bank < amount then
|
||||
TriggerClientEvent("chat:addMessage", player, {
|
||||
color = {255, 0, 0},
|
||||
args = {"Error", "You don't have enough money."}
|
||||
})
|
||||
return false
|
||||
else
|
||||
MySQL.query.await("UPDATE characters SET bank = bank - ? WHERE character_id = ?", {amount, NDCore.Players[player].id})
|
||||
NDCore.Functions.UpdateMoney(player)
|
||||
TriggerEvent("ND:moneyChange", player, "bank", amount, "remove", descriptionSender or "Transfer")
|
||||
TriggerClientEvent("chat:addMessage", player, {
|
||||
color = {0, 255, 0},
|
||||
args = {"Success", "You paid " .. NDCore.Players[target].firstName .. " " .. NDCore.Players[target].lastName .. " $" .. amount .. "."}
|
||||
})
|
||||
|
||||
MySQL.query.await("UPDATE characters SET bank = bank + ? WHERE character_id = ?", {amount, NDCore.Players[target].id})
|
||||
NDCore.Functions.UpdateMoney(target)
|
||||
TriggerEvent("ND:moneyChange", target, "bank", amount, "add", descriptionReceiver or "Transfer")
|
||||
TriggerClientEvent("chat:addMessage", target, {
|
||||
color = {0, 255, 0},
|
||||
args = {"Success", NDCore.Players[player].firstName .. " " .. NDCore.Players[player].lastName .. " sent you $" .. amount .. "."}
|
||||
})
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- Give cash from one players wallet to another.
|
||||
function NDCore.Functions.GiveCash(amount, player, target)
|
||||
local amount = tonumber(amount)
|
||||
local player = tonumber(player)
|
||||
local target = tonumber(target)
|
||||
if player == target then
|
||||
TriggerClientEvent("chat:addMessage", player, {
|
||||
color = {255, 0, 0},
|
||||
args = {"Error", "You can't give money to yourself."}
|
||||
})
|
||||
return false
|
||||
elseif GetPlayerPing(target) == 0 then
|
||||
TriggerClientEvent("chat:addMessage", player, {
|
||||
color = {255, 0, 0},
|
||||
args = {"Error", "That player does not exist."}
|
||||
})
|
||||
return false
|
||||
elseif amount <= 0 then
|
||||
TriggerClientEvent("chat:addMessage", player, {
|
||||
color = {255, 0, 0},
|
||||
args = {"Error", "You can't give that amount."}
|
||||
})
|
||||
return false
|
||||
elseif NDCore.Players[player].cash < amount then
|
||||
TriggerClientEvent("chat:addMessage", player, {
|
||||
color = {255, 0, 0},
|
||||
args = {"Error", "You don't have enough money."}
|
||||
})
|
||||
return false
|
||||
else
|
||||
MySQL.query.await("UPDATE characters SET cash = cash - ? WHERE character_id = ?", {amount, NDCore.Players[player].id})
|
||||
NDCore.Functions.UpdateMoney(player)
|
||||
TriggerEvent("ND:moneyChange", player, "cash", amount, "remove")
|
||||
TriggerClientEvent("chat:addMessage", player, {
|
||||
color = {0, 255, 0},
|
||||
args = {"Success", "You gave " .. NDCore.Players[target].firstName .. " " .. NDCore.Players[target].lastName .. " $" .. amount .. "."}
|
||||
})
|
||||
|
||||
MySQL.query.await("UPDATE characters SET cash = cash + ? WHERE character_id = ?", {amount, NDCore.Players[target].id})
|
||||
NDCore.Functions.UpdateMoney(target)
|
||||
TriggerEvent("ND:moneyChange", target, "cash", amount, "add")
|
||||
TriggerClientEvent("chat:addMessage", target, {
|
||||
color = {0, 255, 0},
|
||||
args = {"Success", " Received $" .. amount .. "."}
|
||||
})
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- Give money from a players wallet to a nearby player.
|
||||
function NDCore.Functions.GiveCashToNearbyPlayer(player, amount)
|
||||
local targetId = NDCore.Functions.GetNearbyPedToPlayer(player)
|
||||
if targetId then
|
||||
NDCore.Functions.GiveCash(amount, player, targetId)
|
||||
return true
|
||||
end
|
||||
TriggerClientEvent("chat:addMessage", player, {
|
||||
color = {255, 0, 0},
|
||||
args = {"Error", "No players nearby."}
|
||||
})
|
||||
return false
|
||||
end
|
||||
|
||||
-- withdraws money from a players bank account to their wallet/cash.
|
||||
function NDCore.Functions.WithdrawMoney(amount, player)
|
||||
local amount = tonumber(amount)
|
||||
local player = tonumber(player)
|
||||
if amount <= 0 then return false end
|
||||
if NDCore.Players[player].bank < amount then return false end
|
||||
MySQL.query.await("UPDATE characters SET bank = bank - ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id})
|
||||
MySQL.query.await("UPDATE characters SET cash = cash + ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id})
|
||||
NDCore.Functions.UpdateMoney(player)
|
||||
TriggerEvent("ND:moneyChange", player, "bank", amount, "remove", "Withdraw")
|
||||
TriggerEvent("ND:moneyChange", player, "cash", amount, "add", "Withdraw")
|
||||
return true
|
||||
end
|
||||
|
||||
-- deposits money from a players wallet/cash to their bank account.
|
||||
function NDCore.Functions.DepositMoney(amount, player)
|
||||
local amount = tonumber(amount)
|
||||
local player = tonumber(player)
|
||||
if amount <= 0 then return false end
|
||||
if NDCore.Players[player].cash < amount then return false end
|
||||
MySQL.query.await("UPDATE characters SET cash = cash - ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id})
|
||||
MySQL.query.await("UPDATE characters SET bank = bank + ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id})
|
||||
NDCore.Functions.UpdateMoney(player)
|
||||
TriggerEvent("ND:moneyChange", player, "cash", amount, "remove", "Deposit")
|
||||
TriggerEvent("ND:moneyChange", player, "bank", amount, "add", "Deposit")
|
||||
return true
|
||||
end
|
||||
|
||||
-- Deducts money from the player, "bank" or "cash" needs to be specified.
|
||||
function NDCore.Functions.DeductMoney(amount, player, from, description)
|
||||
local amount = tonumber(amount)
|
||||
local player = tonumber(player)
|
||||
if from == "bank" then
|
||||
MySQL.query.await("UPDATE characters SET bank = bank - ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id})
|
||||
elseif from == "cash" then
|
||||
MySQL.query.await("UPDATE characters SET cash = cash - ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id})
|
||||
end
|
||||
NDCore.Functions.UpdateMoney(player)
|
||||
TriggerEvent("ND:moneyChange", player, from, amount, "remove", description)
|
||||
end
|
||||
|
||||
-- Adds money from the player, "bank" or "cash" needs to be specified.
|
||||
function NDCore.Functions.AddMoney(amount, player, to, description)
|
||||
local amount = tonumber(amount)
|
||||
local player = tonumber(player)
|
||||
if to == "bank" then
|
||||
MySQL.query.await("UPDATE characters SET bank = bank + ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id})
|
||||
elseif to == "cash" then
|
||||
MySQL.query.await("UPDATE characters SET cash = cash + ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id})
|
||||
end
|
||||
NDCore.Functions.UpdateMoney(player)
|
||||
TriggerEvent("ND:moneyChange", player, to, amount, "add", description)
|
||||
end
|
||||
|
||||
-- Adds the players character to the NDCore.Players table, this table consists of every players selected character.
|
||||
function NDCore.Functions.SetActiveCharacter(player, characterId)
|
||||
if NDCore.Players[player] then
|
||||
TriggerEvent("ND:characterUnloaded", player, NDCore.Players[player])
|
||||
end
|
||||
local result = MySQL.query.await("SELECT * FROM characters WHERE character_id = ? LIMIT 1", {characterId})
|
||||
if result then
|
||||
local i = result[1]
|
||||
NDCore.Players[player] = {
|
||||
source = player,
|
||||
id = characterId,
|
||||
firstName = i.first_name,
|
||||
lastName = i.last_name,
|
||||
dob = i.dob,
|
||||
gender = i.gender,
|
||||
cash = i.cash,
|
||||
bank = i.bank,
|
||||
phoneNumber = i.phone_number,
|
||||
lastLocation = json.decode(i.last_location),
|
||||
inventory = json.decode(i.inventory),
|
||||
discordInfo = NDCore.PlayersDiscordInfo[player],
|
||||
data = json.decode(i.data),
|
||||
job = i.job
|
||||
}
|
||||
end
|
||||
NDCore.Functions.RefreshCommands(player)
|
||||
TriggerEvent("ND:characterLoaded", NDCore.Players[player])
|
||||
TriggerClientEvent("ND:setCharacter", player, NDCore.Players[player])
|
||||
end
|
||||
|
||||
-- This returns all the characters the player has.
|
||||
function NDCore.Functions.GetPlayerCharacters(player)
|
||||
local characters = {}
|
||||
local result = MySQL.query.await("SELECT * FROM characters WHERE license = ?", {NDCore.Functions.GetPlayerIdentifierFromType("license", player)})
|
||||
for i = 1, #result do
|
||||
local temp = result[i]
|
||||
characters[temp.character_id] = {
|
||||
id = temp.character_id,
|
||||
firstName = temp.first_name,
|
||||
lastName = temp.last_name,
|
||||
dob = temp.dob,
|
||||
gender = temp.gender,
|
||||
cash = temp.cash,
|
||||
bank = temp.bank,
|
||||
phoneNumber = temp.phone_number,
|
||||
lastLocation = json.decode(temp.last_location),
|
||||
inventory = json.decode(temp.inventory),
|
||||
discordInfo = NDCore.PlayersDiscordInfo[player],
|
||||
data = json.decode(temp.data),
|
||||
job = temp.job
|
||||
}
|
||||
end
|
||||
return characters
|
||||
end
|
||||
|
||||
-- Creates a new character for the player and returns all their characters to the client.
|
||||
function NDCore.Functions.CreateCharacter(player, firstName, lastName, dob, gender, cb)
|
||||
local characterId = false
|
||||
local license = NDCore.Functions.GetPlayerIdentifierFromType("license", player)
|
||||
local result = MySQL.query.await("SELECT character_id FROM characters WHERE license = ?", {license})
|
||||
if result and config.characterLimit > #result then
|
||||
characterId = MySQL.insert.await("INSERT INTO characters (license, first_name, last_name, dob, gender, cash, bank, data) VALUES (?, ?, ?, ?, ?, ?, ?, ?)", {license, firstName, lastName, dob, gender, config.startingCash, config.startingBank, json.encode({groups={}})})
|
||||
if cb then cb(characterId) end
|
||||
TriggerClientEvent("ND:returnCharacters", player, NDCore.Functions.GetPlayerCharacters(player))
|
||||
end
|
||||
return characterId
|
||||
end
|
||||
|
||||
-- Update/edit a character info by character id.
|
||||
function NDCore.Functions.UpdateCharacter(characterId, firstName, lastName, dob, gender)
|
||||
local result = MySQL.query.await("UPDATE characters SET first_name = ?, last_name = ?, dob = ?, gender = ? WHERE character_id = ? LIMIT 1", {firstName, lastName, dob, gender, characterId})
|
||||
return result
|
||||
end
|
||||
|
||||
-- Delete a character by character id.
|
||||
function NDCore.Functions.DeleteCharacter(characterId)
|
||||
local result = MySQL.query.await("DELETE FROM characters WHERE character_id = ? LIMIT 1", {characterId})
|
||||
return result
|
||||
end
|
||||
|
||||
-- Updates the player's data
|
||||
function NDCore.Functions.SetPlayerData(characterId, key, value, description)
|
||||
if not key then return end
|
||||
|
||||
local player = nil
|
||||
for id, character in pairs(NDCore.Players) do
|
||||
if character.id == characterId then
|
||||
player = id
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if key == "cash" then
|
||||
if player then
|
||||
NDCore.Players[player][key] = value
|
||||
TriggerEvent("ND:moneyChange", player, "cash", tonumber(value), "set", description)
|
||||
end
|
||||
MySQL.query.await("UPDATE characters SET cash = ? WHERE character_id = ?", {tonumber(value), characterId})
|
||||
elseif key == "bank" then
|
||||
if player then
|
||||
NDCore.Players[player][key] = value
|
||||
TriggerEvent("ND:moneyChange", player, "bank", tonumber(value), "set", description)
|
||||
end
|
||||
MySQL.query.await("UPDATE characters SET bank = ? WHERE character_id = ?", {tonumber(value), characterId})
|
||||
elseif key == "job" then
|
||||
if player then
|
||||
NDCore.Players[player].job = value
|
||||
end
|
||||
MySQL.query.await("UPDATE characters SET job = ? WHERE character_id = ?", {value, characterId})
|
||||
else
|
||||
if player then
|
||||
NDCore.Players[player].data[key] = value
|
||||
MySQL.query.await("UPDATE characters SET `data` = ? WHERE character_id = ?", {json.encode(NDCore.Players[player].data), characterId})
|
||||
else
|
||||
local result = MySQL.query.await("SELECT `data` FROM characters WHERE character_id = ?", {characterId})
|
||||
if not result or not result[1] then return end
|
||||
|
||||
local data = json.decode(result[1].data)
|
||||
data[key] = value
|
||||
MySQL.query.await("UPDATE characters SET `data` = ? WHERE character_id = ?", {json.encode(data), characterId})
|
||||
end
|
||||
end
|
||||
|
||||
if not player then return end
|
||||
TriggerClientEvent("ND:updateCharacter", player, NDCore.Players[player])
|
||||
end
|
||||
|
||||
-- Get a character by the character id.
|
||||
function NDCore.Functions.GetPlayerByCharacterId(id)
|
||||
for _, character in pairs(NDCore.Players) do
|
||||
if character.id == id then
|
||||
return character
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Generate a random string with letters and numbers.
|
||||
function randomString(length)
|
||||
local number = {}
|
||||
for i = 1, length do
|
||||
number[i] = math.random(0, 1) == 1 and string.char(math.random(65, 90)) or math.random(0, 9)
|
||||
end
|
||||
return table.concat(number)
|
||||
end
|
||||
|
||||
-- Give a player a license.
|
||||
function NDCore.Functions.CreatePlayerLicense(characterId, licenseType, expire)
|
||||
local expireIn = tonumber(expire)
|
||||
if not expireIn then
|
||||
expireIn = 2592000
|
||||
end
|
||||
|
||||
local time = os.time()
|
||||
local license = {
|
||||
type = licenseType,
|
||||
status = "valid",
|
||||
issued = time,
|
||||
expires = time+expireIn,
|
||||
identifier = randomString(16)
|
||||
}
|
||||
|
||||
local character = NDCore.Functions.GetPlayerByCharacterId(characterId)
|
||||
if character then
|
||||
local data = character.data
|
||||
if not data.licences then
|
||||
data.licences = {}
|
||||
end
|
||||
character.data.licences[#character.data.licences+1] = license
|
||||
NDCore.Functions.SetPlayerData(character.id, "licences", character.data.licences)
|
||||
return true
|
||||
end
|
||||
|
||||
local result = MySQL.query.await("SELECT data FROM characters WHERE character_id = ?", {characterId})
|
||||
if result and result[1] then
|
||||
local data = result[1].data
|
||||
if not data.licences then
|
||||
data.licences = {}
|
||||
end
|
||||
data.licences[#data.licences+1] = license
|
||||
NDCore.Functions.SetPlayerData(character.id, "licences", data.licences)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- find a players license by it's identifier.
|
||||
function NDCore.Functions.FindLicenseByIdentifier(licences, identifier)
|
||||
for key, license in pairs(licences) do
|
||||
if license.identifier == identifier then
|
||||
return license
|
||||
end
|
||||
end
|
||||
return {}
|
||||
end
|
||||
|
||||
-- Edit a license by the license identifier.
|
||||
function NDCore.Functions.EditPlayerLicense(characterId, identifier, newData)
|
||||
local licences = {}
|
||||
local character = NDCore.Functions.GetPlayerByCharacterId(characterId)
|
||||
if character then
|
||||
licences = character.data.licences
|
||||
else
|
||||
local result = MySQL.query.await("SELECT data FROM characters WHERE character_id = ?", {characterId})
|
||||
if result and result[1] then
|
||||
local data = result[1].data
|
||||
if not data.licences then
|
||||
data.licences = {}
|
||||
end
|
||||
licences = data.licences
|
||||
end
|
||||
end
|
||||
|
||||
local license = NDCore.Functions.FindLicenseByIdentifier(licences, identifier)
|
||||
for k, v in pairs(newData) do
|
||||
license[k] = v
|
||||
end
|
||||
NDCore.Functions.SetPlayerData(characterId, "licences", licences)
|
||||
return licences
|
||||
end
|
||||
|
||||
-- Set the players job and job rank.
|
||||
function NDCore.Functions.SetPlayerJob(characterId, job, rank)
|
||||
if not job then return end
|
||||
|
||||
local jobRank = tonumber(rank)
|
||||
if not jobRank then
|
||||
jobRank = 1
|
||||
end
|
||||
|
||||
local result = MySQL.query.await("SELECT job FROM characters WHERE character_id = ?", {characterId})
|
||||
if result and result[1] then
|
||||
local character = NDCore.Functions.GetPlayerByCharacterId(characterId)
|
||||
if character then
|
||||
local oldRank = 1
|
||||
if character.data.groups and character.data.groups[character.job] then
|
||||
oldRank = character.data.groups[character.job].rank
|
||||
end
|
||||
TriggerEvent("ND:jobChanged", character.source, {name = job, rank = jobRank}, {name = character.job, rank = oldRank})
|
||||
TriggerClientEvent("ND:jobChanged", character.source, {name = job, rank = jobRank}, {name = character.job, rank = oldRank})
|
||||
end
|
||||
NDCore.Functions.RemovePlayerFromGroup(characterId, result[1].job)
|
||||
end
|
||||
|
||||
NDCore.Functions.SetPlayerData(characterId, "job", job)
|
||||
NDCore.Functions.SetPlayerToGroup(characterId, job, jobRank)
|
||||
end
|
||||
|
||||
-- Set a player to a group.
|
||||
function NDCore.Functions.SetPlayerToGroup(characterId, group, rank)
|
||||
local groupRank = tonumber(rank)
|
||||
if not groupRank then
|
||||
groupRank = 1
|
||||
end
|
||||
|
||||
local group = group:lower()
|
||||
for groupName, groupRanks in pairs(config.groups) do
|
||||
if groupName:lower() == group then
|
||||
group = groupName
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
local character = NDCore.Functions.GetPlayerByCharacterId(characterId)
|
||||
if character then
|
||||
local data = character.data
|
||||
if not data.groups then
|
||||
data.groups = {}
|
||||
end
|
||||
local rankName = tostring(groupRank)
|
||||
if config.groups[group] and config.groups[group][groupRank] then
|
||||
rankName = config.groups[group][groupRank]
|
||||
end
|
||||
data.groups[group] = {
|
||||
rank = groupRank,
|
||||
rankName = rankName
|
||||
}
|
||||
NDCore.Functions.SetPlayerData(characterId, "groups", data.groups)
|
||||
return true
|
||||
end
|
||||
|
||||
local result = MySQL.query.await("SELECT data FROM characters WHERE character_id = ?", {characterId})
|
||||
if not result or not result[1] then return end
|
||||
local data = json.decode(result[1].data)
|
||||
if not data then
|
||||
data = {}
|
||||
end
|
||||
if not data.groups then
|
||||
data.groups = {}
|
||||
end
|
||||
local rankName = tostring(groupRank)
|
||||
if config.groups[group] and config.groups[group][groupRank] then
|
||||
rankName = config.groups[group][groupRank]
|
||||
end
|
||||
data.groups[group] = {
|
||||
rank = groupRank,
|
||||
rankName = rankName
|
||||
}
|
||||
NDCore.Functions.SetPlayerData(characterId, "groups", data.groups)
|
||||
return true
|
||||
end
|
||||
|
||||
-- Remove a player from a group.
|
||||
function NDCore.Functions.RemovePlayerFromGroup(characterId, group)
|
||||
if not group then return end
|
||||
local group = group:lower()
|
||||
for groupName, groupRanks in pairs(config.groups) do
|
||||
if groupName:lower() == group then
|
||||
group = groupName
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
local character = NDCore.Functions.GetPlayerByCharacterId(characterId)
|
||||
if character then
|
||||
local data = character.data
|
||||
if not data.groups then
|
||||
data.groups = {}
|
||||
end
|
||||
data.groups[group] = nil
|
||||
NDCore.Functions.SetPlayerData(characterId, "groups", data.groups)
|
||||
return true
|
||||
end
|
||||
|
||||
local result = MySQL.query.await("SELECT data FROM characters WHERE character_id = ?", {characterId})
|
||||
if result and result[1] then
|
||||
local data = result[1].data
|
||||
if not data.groups then
|
||||
data.groups = {}
|
||||
end
|
||||
data.groups[group] = nil
|
||||
NDCore.Functions.SetPlayerData(characterId, "groups", data.groups)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- Update the characters last location into the database.
|
||||
function NDCore.Functions.UpdateLastLocation(characterId, location)
|
||||
local result = MySQL.query.await("UPDATE characters SET last_location = ? WHERE character_id = ? LIMIT 1", {json.encode(location), characterId})
|
||||
return result
|
||||
end
|
||||
|
||||
function NDCore.Functions.AddCommand(name, help, callback, argsrequired, arguments)
|
||||
local commandName = name:lower()
|
||||
if NDCore.Commands[commandName] then print("/" .. commandName .. " has already been registered.") return end
|
||||
|
||||
local arguments = arguments or {}
|
||||
|
||||
RegisterCommand(commandName, function(source, args, rawCommand)
|
||||
if argsrequired and #args < #arguments then
|
||||
return TriggerClientEvent("chat:addMessage", source, {
|
||||
color = {255, 0, 0},
|
||||
multiline = true,
|
||||
args = {"Error", "all arguments required."}
|
||||
})
|
||||
end
|
||||
local message = callback(source, args, rawCommand)
|
||||
if not message then return end
|
||||
TriggerClientEvent("chat:addMessage", source, message)
|
||||
end, false)
|
||||
|
||||
NDCore.Commands[commandName] = {
|
||||
name = commandName,
|
||||
help = help,
|
||||
callback = callback,
|
||||
argsrequired = argsrequired,
|
||||
arguments = arguments
|
||||
}
|
||||
end
|
||||
|
||||
function NDCore.Functions.RefreshCommands(source)
|
||||
local suggestions = {}
|
||||
for command, info in pairs(NDCore.Commands) do
|
||||
suggestions[#suggestions + 1] = {
|
||||
name = "/" .. command,
|
||||
help = info.help,
|
||||
params = info.arguments
|
||||
}
|
||||
end
|
||||
TriggerClientEvent("chat:addSuggestions", source, suggestions)
|
||||
end
|
||||
|
||||
function NDCore.Functions.IsPlayerAdmin(src)
|
||||
local discordInfo = NDCore.PlayersDiscordInfo[src]
|
||||
if not discordInfo or not discordInfo.roles then return end
|
||||
for _, adminRole in pairs(config.adminRoles) do
|
||||
for _, role in pairs(discordInfo.roles) do
|
||||
if role == adminRole then return true end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function NDCore.Functions.VersionChecker(expectedResourceName, resourceName, downloadLink, rawGithubLink)
|
||||
if expectedResourceName ~= resourceName then
|
||||
print(("^4%s ^1WARNING^0"):format(expectedResourceName))
|
||||
print(("Change the resource name to ^4%s ^0or else it won't work properly!"):format(expectedResourceName))
|
||||
StopResource(resourceName)
|
||||
return
|
||||
end
|
||||
PerformHttpRequest(rawGithubLink, function(errorCode, resultData, resultHeaders)
|
||||
local i, j = tostring(resultData):find("version")
|
||||
if not i or not j then return end
|
||||
local resultData = tostring(resultData):sub(i, j + 12)
|
||||
local resultData = resultData:gsub("version \"", "")
|
||||
local i, j = resultData:find("\"")
|
||||
local resultData = resultData:sub(1, i - 1)
|
||||
local githubVersion = resultData:gsub("%.", "")
|
||||
local fileVersion = GetResourceMetadata(expectedResourceName, "version", 0):gsub("%.", "")
|
||||
|
||||
if not githubVersion and not fileVersion then
|
||||
print(("^4%s ^1WARNING^0"):format(expectedResourceName))
|
||||
print(("You may not have the latest version of ^4%s^0. A newer, improved version may be present at ^5%s^0"):format(expectedResourceName, downloadLink))
|
||||
elseif githubVersion > fileVersion then
|
||||
local oldVersion = ("%s.%s.%s"):format(fileVersion:sub(1, 1), fileVersion:sub(2, 2), fileVersion:sub(3, 3))
|
||||
local newVersion = ("%s.%s.%s"):format(githubVersion:sub(1, 1), githubVersion:sub(2, 2), githubVersion:sub(3, 3))
|
||||
print(("^4%s ^1WARNING^0"):format(expectedResourceName))
|
||||
print(("^4%s ^0is outdated. Please update it from ^5%s ^0| Current Version: ^1%s ^0| New Version: ^2%s ^0|"):format(expectedResourceName, downloadLink, oldVersion, newVersion))
|
||||
elseif githubVersion < fileVersion then
|
||||
local oldVersion = ("%s.%s.%s"):format(fileVersion:sub(1, 1), fileVersion:sub(2, 2), fileVersion:sub(3, 3))
|
||||
local newVersion = ("%s.%s.%s"):format(githubVersion:sub(1, 1), githubVersion:sub(2, 2), githubVersion:sub(3, 3))
|
||||
print(("^4%s ^1WARNING^0"):format(expectedResourceName))
|
||||
print(("^4%s ^0version number is higher than expected | Current Version: ^3%s ^0| Expected Version: ^2%s ^0|"):format(expectedResourceName, oldVersion, newVersion))
|
||||
else
|
||||
local newVersion = ("%s.%s.%s"):format(githubVersion:sub(1, 1), githubVersion:sub(2, 2), githubVersion:sub(3, 3))
|
||||
print(("^4%s ^0is up to date | Current Version: ^2%s ^0|"):format(expectedResourceName, newVersion))
|
||||
end
|
||||
end)
|
||||
end
|
||||
NDCore.Functions.VersionChecker("ND_Core", GetCurrentResourceName(), "https://github.com/ND-Framework/ND_Core", "https://raw.githubusercontent.com/ND-Framework/ND_Core/main/fxmanifest.lua")
|
||||
|
||||
|
||||
-- Callbacks are licensed under LGPL v3.0
|
||||
-- <https://github.com/overextended/ox_lib>
|
||||
NDCore.callback = {}
|
||||
local events = {}
|
||||
|
||||
RegisterNetEvent("ND:callbacks", function(key, ...)
|
||||
local cb = events[key]
|
||||
return cb and cb(...)
|
||||
end)
|
||||
|
||||
function triggerCallback(_, name, playerId, cb, ...)
|
||||
local key = ("%s:%s:%s"):format(name, math.random(0, 100000), playerId)
|
||||
TriggerClientEvent(("ND:%s_cb"):format(name), playerId, key, ...)
|
||||
|
||||
local promise = not cb and promise.new()
|
||||
|
||||
events[key] = function(response, ...)
|
||||
response = { response, ... }
|
||||
events[key] = nil
|
||||
|
||||
if promise then
|
||||
return promise:resolve(response)
|
||||
end
|
||||
|
||||
if cb then
|
||||
cb(table.unpack(response))
|
||||
end
|
||||
end
|
||||
|
||||
if promise then
|
||||
return table.unpack(Citizen.Await(promise))
|
||||
end
|
||||
end
|
||||
|
||||
setmetatable(NDCore.callback, {
|
||||
__call = triggerCallback
|
||||
})
|
||||
|
||||
function NDCore.callback.await(name, playerId, ...)
|
||||
return triggerCallback(nil, name, playerId, false, ...)
|
||||
end
|
||||
|
||||
function NDCore.callback.register(name, callback)
|
||||
RegisterNetEvent(("ND:%s_cb"):format(name), function(key, ...)
|
||||
local src = source
|
||||
TriggerClientEvent("ND:callbacks", src, key, callback(src, ...))
|
||||
end)
|
||||
end
|
||||
@@ -1,21 +1,14 @@
|
||||
-- For support join my discord: https://discord.gg/Z9Mxu72zZ6
|
||||
ActivePlayers = {}
|
||||
|
||||
NDCore = {}
|
||||
NDCore.Players = {}
|
||||
NDCore.Functions = {}
|
||||
NDCore.Commands = {}
|
||||
NDCore.PlayersDiscordInfo = {}
|
||||
NDCore.Config = config
|
||||
|
||||
function GetCoreObject()
|
||||
return NDCore
|
||||
function NDCore.getPlayer(src)
|
||||
return ActivePlayers[src]
|
||||
end
|
||||
|
||||
isResourceStarted("ox_inventory", function(started)
|
||||
if not started then return end
|
||||
SetConvarReplicated("inventory:framework", "nd")
|
||||
AddEventHandler("playerDropped", function()
|
||||
local src = source
|
||||
local char = ActivePlayers[src]
|
||||
if not char then return end
|
||||
char:unload()
|
||||
end)
|
||||
|
||||
for _, roleid in pairs(config.adminRoles) do
|
||||
ExecuteCommand("add_principal identifier.discord:" .. roleid .. " group.admin")
|
||||
end
|
||||
SetConvarServerInfo("ND_Core", GetResourceMetadata(GetCurrentResourceName(), "version", 0) or "invalid")
|
||||
|
||||
192
server/player.lua
Normal file
192
server/player.lua
Normal file
@@ -0,0 +1,192 @@
|
||||
local function charDelete(self)
|
||||
local result = MySQL.query.await("DELETE FROM nd_characters WHERE charid = ?", {self.id})
|
||||
return result
|
||||
end
|
||||
|
||||
local function charDeductMoney(self, account, amount, reason)
|
||||
local amount = tonumber(amount)
|
||||
if not amount or account ~= "bank" and account ~= "cash" then return end
|
||||
self[account] -= amount
|
||||
if self.source then
|
||||
TriggerEvent("ND:moneyChange", self.source, account, amount, "remove", reason)
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
local function charAddMoney(self, account, amount, reason)
|
||||
local amount = tonumber(amount)
|
||||
if not amount or account ~= "bank" and account ~= "cash" then return end
|
||||
self[account] += amount
|
||||
if self.source then
|
||||
TriggerEvent("ND:moneyChange", self.source, account, amount, "add", reason)
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
local function charDepositMoney(self, amount)
|
||||
local amount = tonumber(amount)
|
||||
if not amount or self.cash < amount or amount <= 0 then return end
|
||||
return self:deductMoney("cash", amount, "Deposit") and self:AddMoney("bank", amount, "Deposit")
|
||||
end
|
||||
|
||||
local function charWithdrawMoney(self, amount)
|
||||
local amount = tonumber(amount)
|
||||
if not amount or self.bank < amount or amount <= 0 then return end
|
||||
return self:deductMoney("bank", amount, "Withdraw") and self:AddMoney("cash", amount, "Withdraw")
|
||||
end
|
||||
|
||||
local function charSetMetadata(self, key, value)
|
||||
self.metadata[key] = value
|
||||
end
|
||||
|
||||
local function charUnload(self)
|
||||
TriggerEvent("ND:characterUnloaded", self.source, self)
|
||||
local ped = GetPlayerPed(self.source)
|
||||
self:setMetadata("location", GetEntityCoords(ped))
|
||||
self:save()
|
||||
ActivePlayers[self.source] = nil
|
||||
end
|
||||
|
||||
local function charSave(self)
|
||||
MySQL.update.await("UPDATE nd_characters SET name = ?, firstname = ?, lastname = ?, dob = ?, gender = ?, cash = ?, bank = ?, metadata = ?, inventory = ? WHERE charid = ?", {
|
||||
self.name,
|
||||
self.firstname,
|
||||
self.lastname,
|
||||
self.dob,
|
||||
self.gender,
|
||||
self.cash,
|
||||
self.bank,
|
||||
json.encode(self.metadata),
|
||||
json.encode(self.inventory),
|
||||
self.id,
|
||||
})
|
||||
end
|
||||
|
||||
local function charCreateLicense(self, licenseType, expire)
|
||||
local expireIn = tonumber(expire) or 2592000
|
||||
local time = os.time()
|
||||
local licenses = self.metadata.licenses
|
||||
local identifier = {}
|
||||
|
||||
for i=1, 16 do
|
||||
identifier[i] = math.random(0, 1) == 1 and string.char(math.random(65, 90)) or math.random(0, 9)
|
||||
end
|
||||
|
||||
local license = {
|
||||
type = licenseType,
|
||||
status = "valid",
|
||||
issued = time,
|
||||
expires = time+expireIn,
|
||||
identifier = table.concat(identifier)
|
||||
}
|
||||
|
||||
if licenses then
|
||||
self.metadata.licenses[#licenses+1] = license
|
||||
return
|
||||
end
|
||||
self.metadata.licenses = {license}
|
||||
end
|
||||
|
||||
local function initPlayerTable(playerTable)
|
||||
playerTable.delete = charDelete,
|
||||
playerTable.deductMoney = charDeductMoney,
|
||||
playerTable.addMoney = charAddMoney
|
||||
playerTable.depositMoney = charDepositMoney,
|
||||
playerTable.withdrawMoney = charWithdrawMoney,
|
||||
playerTable.setMetadata = charSetMetadata,
|
||||
playerTable.save = charSave,
|
||||
playerTable.unload = charUnload,
|
||||
playerTable.createLicense = charCreateLicense
|
||||
return playerTable
|
||||
end
|
||||
|
||||
function NDCore.newCharacter(src, info)
|
||||
local license = GetPlayerIdentifierByType(src, "license")
|
||||
if not license then return end
|
||||
|
||||
local charInfo = initPlayerTable({
|
||||
source = src,
|
||||
name = GetPlayerName(src) or "",
|
||||
firstname = info.firstname or "",
|
||||
lastname = info.lastname or "",
|
||||
dob = info.dob or "",
|
||||
gender = info.gender or "",
|
||||
cash = info.cash or 0,
|
||||
bank = info.bank or 0,
|
||||
license = license,
|
||||
metadata = info.metadata or {},
|
||||
inventory = info.inventory or {},
|
||||
})
|
||||
|
||||
charInfo.id = MySQL.insert.await("INSERT INTO nd_characters (license, name, firstname, lastname, dob, gender, cash, bank, metadata) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?)", {
|
||||
license,
|
||||
charInfo.name,
|
||||
charInfo.firstname,
|
||||
charInfo.lastname,
|
||||
charInfo.dob,
|
||||
charInfo.gender,
|
||||
charInfo.cash,
|
||||
charInfo.bank,
|
||||
charInfo.metadata
|
||||
)
|
||||
|
||||
return charInfo
|
||||
end
|
||||
|
||||
function NDCore.fetchCharacter(id)
|
||||
local result = MySQL.query.await("SELECT * FROM nd_characters WHERE charid = ?", {id})
|
||||
if not result then return end
|
||||
|
||||
local info = result[1]
|
||||
return initPlayerTable({
|
||||
id = id,
|
||||
name = info.name,
|
||||
firstname = info.firstname,
|
||||
lastname = info.lastname,
|
||||
dob = info.dob,
|
||||
gender = info.gender,
|
||||
cash = info.cash,
|
||||
bank = info.bank,
|
||||
license = info.license,
|
||||
metadata = json.decode(info.metadata),
|
||||
inventory = json.decode(i.inventory)
|
||||
})
|
||||
end
|
||||
|
||||
function NDCore.getPlayerCharacters(src)
|
||||
local characters = {}
|
||||
local result = MySQL.query.await("SELECT * FROM nd_characters WHERE license = ?", {GetPlayerIdentifierByType(src, "license")})
|
||||
local amount = #result
|
||||
|
||||
for i=1, amount do
|
||||
local info = result[i]
|
||||
characters[info.charid] = initPlayerTable({
|
||||
id = info.charid,
|
||||
name = info.name,
|
||||
firstname = info.firstname,
|
||||
lastname = info.lastname,
|
||||
dob = info.dob,
|
||||
gender = info.gender,
|
||||
cash = info.cash,
|
||||
bank = info.bank,
|
||||
license = info.license,
|
||||
metadata = json.decode(info.metadata),
|
||||
inventory = json.decode(info.inventory),
|
||||
})
|
||||
end
|
||||
return characters
|
||||
end
|
||||
|
||||
function NDCore.setActiveCharacter(src, id)
|
||||
local char = ActivePlayers[src]
|
||||
if char then char:unload() end
|
||||
|
||||
local character = NDCore.fetchCharacter(id)
|
||||
character.source = src,
|
||||
character.name = GetPlayerName(src)
|
||||
ActivePlayers[src] = character
|
||||
|
||||
TriggerEvent("ND:characterLoaded", character)
|
||||
TriggerClientEvent("ND:characterLoaded", src, character)
|
||||
return ActivePlayers[src]
|
||||
end
|
||||
Reference in New Issue
Block a user