Start of ND 2.0

This commit is contained in:
Andyyy7666
2023-07-09 03:07:46 +02:00
parent 7a5f26834e
commit f4846617a3
14 changed files with 271 additions and 1266 deletions

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@@ -1,117 +0,0 @@
NDCore.Functions.AddCommand("setmoney", "Admin command, manage player money.", function(source, args, rawCommand)
if not NDCore.Functions.IsPlayerAdmin(source) then return end
local target = tonumber(args[1])
local action = args[2]
local moneyType = args[3]:lower()
local amount = tonumber(args[4])
if not target or GetPlayerPing(target) == 0 then return end
if action ~= "remove" and action ~= "add" and action ~= "set" then return end
if moneyType ~= "bank" and moneyType ~= "cash" then return end
if action == "remove" then
if not amount or amount < 1 then return end
NDCore.Functions.DeductMoney(amount, target, moneyType, "Server staff action.")
elseif action == "add" then
if not amount or amount < 1 then return end
NDCore.Functions.AddMoney(amount, target, moneyType, "Server staff action.")
elseif action == "set" then
local character = NDCore.Functions.GetPlayer(target)
NDCore.Functions.SetPlayerData(character.id, moneyType, amount, "Server staff action.")
end
end, true, {
{ name="player", help="Player server id" },
{ name="action", help="remove/add/set" },
{ name="type", help="bank/cash" },
{ name="amount" }
})
NDCore.Functions.AddCommand("setjob", "Admin command, set player job.", function(source, args, rawCommand)
if not NDCore.Functions.IsPlayerAdmin(source) then
return {
color = {255, 0, 0},
args = {"Error", "you don't have access to this command."}
}
end
local target = tonumber(args[1])
if not target or GetPlayerPing(target) == 0 then
return {
color = {255, 0, 0},
args = {"Error", "target player not found."}
}
end
local job = args[2]
if not job then
return {
color = {255, 0, 0},
args = {"Error", "job required."}
}
end
local character = NDCore.Functions.GetPlayer(target)
NDCore.Functions.SetPlayerJob(character.id, job, args[3])
return {
color = {0, 255, 0},
args = {"Success", GetPlayerName(target) .. " job set to " .. job .. (args[3] and " rank " .. args[3] or " rank 1.")}
}
end, false, {
{ name="player", help="Player server id" },
{ name="job name" },
{ name="rank", help="This should be a number, default value is 1." }
})
NDCore.Functions.AddCommand("setgroup", "Admin command, set player group.", function(source, args, rawCommand)
if not NDCore.Functions.IsPlayerAdmin(source) then return end
local target = tonumber(args[1])
if not target or GetPlayerPing(target) == 0 then
return {
color = {255, 0, 0},
args = {"Error", "target player not found."}
}
end
local group = args[3]
if not group then
return {
color = {255, 0, 0},
args = {"Error", "group required."}
}
end
local character = NDCore.Functions.GetPlayer(target)
if args[2] == "remove" then
NDCore.Functions.RemovePlayerFromGroup(character.id, group)
return {
color = {0, 255, 0},
args = {"Success", GetPlayerName(target) .. " removed from " .. group}
}
elseif args[2] == "add" then
local rank = args[4]
NDCore.Functions.SetPlayerToGroup(character.id, group, rank)
return {
color = {0, 255, 0},
args = {"Success", GetPlayerName(target) .. " added to " .. group .. (rank and " rank " .. rank or " rank 1.")}
}
end
end, false, {
{ name="player", help="Player server id" },
{ name="action", help="remove/add"},
{ name="group", help="Group name, make sure it's correct or it won't work."},
{ name="rank", help="This should be a number, default value is 1 (not required if removing)." }
})
NDCore.Functions.AddCommand("pay", "give cash to a nearby player", function(source, args, rawCommand)
local amount = args[1]
if not amount or amount == 0 then return end
NDCore.Functions.GiveCashToNearbyPlayer(source, amount)
return {
color = {0, 255, 0},
args = {"Success", amount .. " paid."}
}
end, true, {
{ name="Amount" },
})

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@@ -1,117 +0,0 @@
-- For support join my discord: https://discord.gg/Z9Mxu72zZ6
-- Check if discord is connected, and if whitelist is enabled then it will only allow you to join if you have the roles.
AddEventHandler("playerConnecting", function(name, setKickReason, deferrals)
local player = source
local discordIdentifier = NDCore.Functions.GetPlayerIdentifierFromType("discord", player)
deferrals.defer()
Wait(0)
deferrals.update("Connecting to discord.")
Wait(0)
if not discordIdentifier then
deferrals.done("Your discord isn't connected to FiveM, make sure discord is open and restart FiveM.")
else
if config.enableDiscordWhitelist then
local discordUserId = discordIdentifier:gsub("discord:", "")
local discordInfo = NDCore.Functions.GetUserDiscordInfo(discordUserId)
for _, whitelistRole in pairs(config.whitelistRoles) do
if whitelistRole == 0 or whitelistRole == "0" or (discordInfo and discordInfo.roles[whitelistRole]) then
deferrals.done()
break
end
end
deferrals.done(config.notWhitelistedMessage)
else
deferrals.done()
end
end
end)
-- Getting all the characters the player has and returning them to the client.
RegisterNetEvent("ND:GetCharacters", function()
local player = source
TriggerClientEvent("ND:returnCharacters", player, NDCore.Functions.GetPlayerCharacters(player))
end)
-- Creating a new character.
RegisterNetEvent("ND:newCharacter", function(newCharacter)
local player = source
NDCore.Functions.CreateCharacter(player, newCharacter.firstName, newCharacter.lastName, newCharacter.dob, newCharacter.gender, newCharacter.cash, newCharacter.bank)
end)
-- Update the character info when edited.
RegisterNetEvent("ND:editCharacter", function(newCharacter)
local player = source
local characters = NDCore.Functions.GetPlayerCharacters(player)
if not characters[newCharacter.id] then return end
NDCore.Functions.UpdateCharacterData(newCharacter.id, newCharacter.firstName, newCharacter.lastName, newCharacter.dob, newCharacter.gender)
end)
-- Delete character from database.
RegisterNetEvent("ND:deleteCharacter", function(characterId)
local player = source
local characters = NDCore.Functions.GetPlayerCharacters(player)
if not characters[characterId] then return end
NDCore.Functions.DeleteCharacter(characterId)
end)
-- add a player to the table.
RegisterNetEvent("ND:setCharacterOnline", function(id)
local player = source
local characters = NDCore.Functions.GetPlayerCharacters(player)
if not characters[id] then return end
NDCore.Functions.SetActiveCharacter(player, id)
end)
-- Update the characters clothes.
RegisterNetEvent("ND:updateClothes", function(clothing)
local player = source
local character = NDCore.Players[player]
NDCore.Functions.SetPlayerData(character.id, "clothing", clothing)
end)
-- Disconnecting a player
RegisterNetEvent("ND:exitGame", function()
local player = source
DropPlayer(player, "Disconnected.")
end)
-- Remove player from NDCore.Players table when they leave.
AddEventHandler("playerDropped", function()
local player = source
local character = NDCore.Players[player]
if character then
local ped = GetPlayerPed(player)
local lastLocation = GetEntityCoords(ped)
NDCore.Functions.UpdateLastLocation(character.id, {x = lastLocation.x, y = lastLocation.y, z = lastLocation.z})
end
TriggerEvent("ND:characterUnloaded", player, character)
character = nil
end)
-- Get player discord info on join.
AddEventHandler("playerJoining", function()
local src = source
local discordUserId = NDCore.Functions.GetPlayerIdentifierFromType("discord", src):gsub("discord:", "")
local discordInfo = NDCore.Functions.GetUserDiscordInfo(discordUserId)
NDCore.PlayersDiscordInfo[src] = discordInfo
end)
AddEventHandler("onResourceStart", function(resourceName)
if (GetCurrentResourceName() ~= resourceName) then
return
end
Wait(1000)
if not next(NDCore.PlayersDiscordInfo) then
for _, playerId in ipairs(GetPlayers()) do
local discordUserId = NDCore.Functions.GetPlayerIdentifierFromType("discord", playerId):gsub("discord:", "")
local discordInfo = NDCore.Functions.GetUserDiscordInfo(discordUserId)
NDCore.PlayersDiscordInfo[tonumber(playerId)] = discordInfo
end
end
end)

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@@ -1,766 +0,0 @@
-- For support join my discord: https://discord.gg/Z9Mxu72zZ6
-- Get an active players character data.
function NDCore.Functions.GetPlayer(player)
return NDCore.Players[player]
end
-- Get all active players character data.
function NDCore.Functions.GetPlayers(getBy, value)
if not getBy or not value then
return NDCore.Players
end
local players = {}
if getBy == "groups" then
for player, playerInfo in pairs(NDCore.Players) do
if playerInfo.data.groups then
local valueGroup = value:lower()
for group, _ in pairs(playerInfo.data.groups) do
if group and group:lower() == valueGroup then
players[player] = playerInfo
end
end
end
end
else
for player, playerInfo in pairs(NDCore.Players) do
if playerInfo[getBy] == value then
players[player] = playerInfo
end
end
end
return players
end
local discordErrors = {
[400] = "improper http request",
[401] = "Discord bot token might be missing or incorrect",
[404] = "user might not be in server.",
[429] = "Discord bot rate limited."
}
-- Used to retrive the players discord server nickname, discord name and tag, and the roles.
function NDCore.Functions.GetUserDiscordInfo(discordUserId)
local data
local timeout = 0
PerformHttpRequest("https://discordapp.com/api/guilds/" .. server_config.guildId .. "/members/" .. discordUserId, function(errorCode, resultData, resultHeaders)
if errorCode ~= 200 then
print("Error: " .. errorCode .. " " .. discordErrors[errorCode])
end
local result = json.decode(resultData)
local roles = {}
local nickname = ""
local tag = ""
if result and result.roles then
for _, roleId in pairs(result.roles) do
roles[roleId] = roleId
end
if result.nick then
nickname = result.nick
end
if result.user and result.user.username and result.user.discriminator then
tag = tostring(result.user.username) .. "#" .. tostring(result.user.discriminator)
end
data = {
nickname = nickname,
discordTag = tag,
roles = roles
}
return
end
data = {
nickname = nickname,
discordTag = tag,
roles = roles
}
end, "GET", "", {["Content-Type"] = "application/json", ["Authorization"] = "Bot " .. server_config.discordServerToken})
while not data do
Wait(1000)
timeout = timeout + 1
if timeout > 5 then
break
end
end
return data
end
-- Get player any identifier, available types: steam, license, xbl, ip, discord, live.
function NDCore.Functions.GetPlayerIdentifierFromType(type, player)
local identifierCount = GetNumPlayerIdentifiers(player)
for count = 0, identifierCount do
local identifier = GetPlayerIdentifier(player, count)
if identifier and string.find(identifier, type) then
return identifier
end
end
return nil
end
-- This will return the server id and ND player data of a nearby player.
function NDCore.Functions.GetNearbyPedToPlayer(player)
local pedCoords = GetEntityCoords(GetPlayerPed(player))
for targetId, targetInfo in pairs(NDCore.Players) do
local targetCoords = GetEntityCoords(GetPlayerPed(targetId))
if #(pedCoords - targetCoords) < 2.0 and targetId ~= player then
return targetId, targetInfo
end
end
end
-- update the players money on the client kinda like a refresh.
function NDCore.Functions.UpdateMoney(player)
local player = tonumber(player)
local result = MySQL.query.await("SELECT cash, bank FROM characters WHERE character_id = ? LIMIT 1", {NDCore.Players[player].id})
if result then
local cash = result[1].cash
local bank = result[1].bank
NDCore.Players[player].cash = cash
NDCore.Players[player].bank = bank
TriggerClientEvent("ND:updateMoney", player, cash, bank)
end
end
-- Transfer money from one players bank account to another.
function NDCore.Functions.TransferBank(amount, player, target, descriptionSender, descriptionReceiver)
local amount = tonumber(amount)
local player = tonumber(player)
local target = tonumber(target)
if player == target then
TriggerClientEvent("chat:addMessage", player, {
color = {255, 0, 0},
args = {"Error", "You can't send money to yourself."}
})
return false
elseif GetPlayerPing(target) == 0 then
TriggerClientEvent("chat:addMessage", player, {
color = {255, 0, 0},
args = {"Error", "That player does not exist."}
})
return false
elseif amount <= 0 then
TriggerClientEvent("chat:addMessage", player, {
color = {255, 0, 0},
args = {"Error", "You can't send that amount."}
})
return false
elseif NDCore.Players[player].bank < amount then
TriggerClientEvent("chat:addMessage", player, {
color = {255, 0, 0},
args = {"Error", "You don't have enough money."}
})
return false
else
MySQL.query.await("UPDATE characters SET bank = bank - ? WHERE character_id = ?", {amount, NDCore.Players[player].id})
NDCore.Functions.UpdateMoney(player)
TriggerEvent("ND:moneyChange", player, "bank", amount, "remove", descriptionSender or "Transfer")
TriggerClientEvent("chat:addMessage", player, {
color = {0, 255, 0},
args = {"Success", "You paid " .. NDCore.Players[target].firstName .. " " .. NDCore.Players[target].lastName .. " $" .. amount .. "."}
})
MySQL.query.await("UPDATE characters SET bank = bank + ? WHERE character_id = ?", {amount, NDCore.Players[target].id})
NDCore.Functions.UpdateMoney(target)
TriggerEvent("ND:moneyChange", target, "bank", amount, "add", descriptionReceiver or "Transfer")
TriggerClientEvent("chat:addMessage", target, {
color = {0, 255, 0},
args = {"Success", NDCore.Players[player].firstName .. " " .. NDCore.Players[player].lastName .. " sent you $" .. amount .. "."}
})
return true
end
end
-- Give cash from one players wallet to another.
function NDCore.Functions.GiveCash(amount, player, target)
local amount = tonumber(amount)
local player = tonumber(player)
local target = tonumber(target)
if player == target then
TriggerClientEvent("chat:addMessage", player, {
color = {255, 0, 0},
args = {"Error", "You can't give money to yourself."}
})
return false
elseif GetPlayerPing(target) == 0 then
TriggerClientEvent("chat:addMessage", player, {
color = {255, 0, 0},
args = {"Error", "That player does not exist."}
})
return false
elseif amount <= 0 then
TriggerClientEvent("chat:addMessage", player, {
color = {255, 0, 0},
args = {"Error", "You can't give that amount."}
})
return false
elseif NDCore.Players[player].cash < amount then
TriggerClientEvent("chat:addMessage", player, {
color = {255, 0, 0},
args = {"Error", "You don't have enough money."}
})
return false
else
MySQL.query.await("UPDATE characters SET cash = cash - ? WHERE character_id = ?", {amount, NDCore.Players[player].id})
NDCore.Functions.UpdateMoney(player)
TriggerEvent("ND:moneyChange", player, "cash", amount, "remove")
TriggerClientEvent("chat:addMessage", player, {
color = {0, 255, 0},
args = {"Success", "You gave " .. NDCore.Players[target].firstName .. " " .. NDCore.Players[target].lastName .. " $" .. amount .. "."}
})
MySQL.query.await("UPDATE characters SET cash = cash + ? WHERE character_id = ?", {amount, NDCore.Players[target].id})
NDCore.Functions.UpdateMoney(target)
TriggerEvent("ND:moneyChange", target, "cash", amount, "add")
TriggerClientEvent("chat:addMessage", target, {
color = {0, 255, 0},
args = {"Success", " Received $" .. amount .. "."}
})
return true
end
end
-- Give money from a players wallet to a nearby player.
function NDCore.Functions.GiveCashToNearbyPlayer(player, amount)
local targetId = NDCore.Functions.GetNearbyPedToPlayer(player)
if targetId then
NDCore.Functions.GiveCash(amount, player, targetId)
return true
end
TriggerClientEvent("chat:addMessage", player, {
color = {255, 0, 0},
args = {"Error", "No players nearby."}
})
return false
end
-- withdraws money from a players bank account to their wallet/cash.
function NDCore.Functions.WithdrawMoney(amount, player)
local amount = tonumber(amount)
local player = tonumber(player)
if amount <= 0 then return false end
if NDCore.Players[player].bank < amount then return false end
MySQL.query.await("UPDATE characters SET bank = bank - ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id})
MySQL.query.await("UPDATE characters SET cash = cash + ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id})
NDCore.Functions.UpdateMoney(player)
TriggerEvent("ND:moneyChange", player, "bank", amount, "remove", "Withdraw")
TriggerEvent("ND:moneyChange", player, "cash", amount, "add", "Withdraw")
return true
end
-- deposits money from a players wallet/cash to their bank account.
function NDCore.Functions.DepositMoney(amount, player)
local amount = tonumber(amount)
local player = tonumber(player)
if amount <= 0 then return false end
if NDCore.Players[player].cash < amount then return false end
MySQL.query.await("UPDATE characters SET cash = cash - ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id})
MySQL.query.await("UPDATE characters SET bank = bank + ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id})
NDCore.Functions.UpdateMoney(player)
TriggerEvent("ND:moneyChange", player, "cash", amount, "remove", "Deposit")
TriggerEvent("ND:moneyChange", player, "bank", amount, "add", "Deposit")
return true
end
-- Deducts money from the player, "bank" or "cash" needs to be specified.
function NDCore.Functions.DeductMoney(amount, player, from, description)
local amount = tonumber(amount)
local player = tonumber(player)
if from == "bank" then
MySQL.query.await("UPDATE characters SET bank = bank - ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id})
elseif from == "cash" then
MySQL.query.await("UPDATE characters SET cash = cash - ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id})
end
NDCore.Functions.UpdateMoney(player)
TriggerEvent("ND:moneyChange", player, from, amount, "remove", description)
end
-- Adds money from the player, "bank" or "cash" needs to be specified.
function NDCore.Functions.AddMoney(amount, player, to, description)
local amount = tonumber(amount)
local player = tonumber(player)
if to == "bank" then
MySQL.query.await("UPDATE characters SET bank = bank + ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id})
elseif to == "cash" then
MySQL.query.await("UPDATE characters SET cash = cash + ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id})
end
NDCore.Functions.UpdateMoney(player)
TriggerEvent("ND:moneyChange", player, to, amount, "add", description)
end
-- Adds the players character to the NDCore.Players table, this table consists of every players selected character.
function NDCore.Functions.SetActiveCharacter(player, characterId)
if NDCore.Players[player] then
TriggerEvent("ND:characterUnloaded", player, NDCore.Players[player])
end
local result = MySQL.query.await("SELECT * FROM characters WHERE character_id = ? LIMIT 1", {characterId})
if result then
local i = result[1]
NDCore.Players[player] = {
source = player,
id = characterId,
firstName = i.first_name,
lastName = i.last_name,
dob = i.dob,
gender = i.gender,
cash = i.cash,
bank = i.bank,
phoneNumber = i.phone_number,
lastLocation = json.decode(i.last_location),
inventory = json.decode(i.inventory),
discordInfo = NDCore.PlayersDiscordInfo[player],
data = json.decode(i.data),
job = i.job
}
end
NDCore.Functions.RefreshCommands(player)
TriggerEvent("ND:characterLoaded", NDCore.Players[player])
TriggerClientEvent("ND:setCharacter", player, NDCore.Players[player])
end
-- This returns all the characters the player has.
function NDCore.Functions.GetPlayerCharacters(player)
local characters = {}
local result = MySQL.query.await("SELECT * FROM characters WHERE license = ?", {NDCore.Functions.GetPlayerIdentifierFromType("license", player)})
for i = 1, #result do
local temp = result[i]
characters[temp.character_id] = {
id = temp.character_id,
firstName = temp.first_name,
lastName = temp.last_name,
dob = temp.dob,
gender = temp.gender,
cash = temp.cash,
bank = temp.bank,
phoneNumber = temp.phone_number,
lastLocation = json.decode(temp.last_location),
inventory = json.decode(temp.inventory),
discordInfo = NDCore.PlayersDiscordInfo[player],
data = json.decode(temp.data),
job = temp.job
}
end
return characters
end
-- Creates a new character for the player and returns all their characters to the client.
function NDCore.Functions.CreateCharacter(player, firstName, lastName, dob, gender, cb)
local characterId = false
local license = NDCore.Functions.GetPlayerIdentifierFromType("license", player)
local result = MySQL.query.await("SELECT character_id FROM characters WHERE license = ?", {license})
if result and config.characterLimit > #result then
characterId = MySQL.insert.await("INSERT INTO characters (license, first_name, last_name, dob, gender, cash, bank, data) VALUES (?, ?, ?, ?, ?, ?, ?, ?)", {license, firstName, lastName, dob, gender, config.startingCash, config.startingBank, json.encode({groups={}})})
if cb then cb(characterId) end
TriggerClientEvent("ND:returnCharacters", player, NDCore.Functions.GetPlayerCharacters(player))
end
return characterId
end
-- Update/edit a character info by character id.
function NDCore.Functions.UpdateCharacter(characterId, firstName, lastName, dob, gender)
local result = MySQL.query.await("UPDATE characters SET first_name = ?, last_name = ?, dob = ?, gender = ? WHERE character_id = ? LIMIT 1", {firstName, lastName, dob, gender, characterId})
return result
end
-- Delete a character by character id.
function NDCore.Functions.DeleteCharacter(characterId)
local result = MySQL.query.await("DELETE FROM characters WHERE character_id = ? LIMIT 1", {characterId})
return result
end
-- Updates the player's data
function NDCore.Functions.SetPlayerData(characterId, key, value, description)
if not key then return end
local player = nil
for id, character in pairs(NDCore.Players) do
if character.id == characterId then
player = id
break
end
end
if key == "cash" then
if player then
NDCore.Players[player][key] = value
TriggerEvent("ND:moneyChange", player, "cash", tonumber(value), "set", description)
end
MySQL.query.await("UPDATE characters SET cash = ? WHERE character_id = ?", {tonumber(value), characterId})
elseif key == "bank" then
if player then
NDCore.Players[player][key] = value
TriggerEvent("ND:moneyChange", player, "bank", tonumber(value), "set", description)
end
MySQL.query.await("UPDATE characters SET bank = ? WHERE character_id = ?", {tonumber(value), characterId})
elseif key == "job" then
if player then
NDCore.Players[player].job = value
end
MySQL.query.await("UPDATE characters SET job = ? WHERE character_id = ?", {value, characterId})
else
if player then
NDCore.Players[player].data[key] = value
MySQL.query.await("UPDATE characters SET `data` = ? WHERE character_id = ?", {json.encode(NDCore.Players[player].data), characterId})
else
local result = MySQL.query.await("SELECT `data` FROM characters WHERE character_id = ?", {characterId})
if not result or not result[1] then return end
local data = json.decode(result[1].data)
data[key] = value
MySQL.query.await("UPDATE characters SET `data` = ? WHERE character_id = ?", {json.encode(data), characterId})
end
end
if not player then return end
TriggerClientEvent("ND:updateCharacter", player, NDCore.Players[player])
end
-- Get a character by the character id.
function NDCore.Functions.GetPlayerByCharacterId(id)
for _, character in pairs(NDCore.Players) do
if character.id == id then
return character
end
end
end
-- Generate a random string with letters and numbers.
function randomString(length)
local number = {}
for i = 1, length do
number[i] = math.random(0, 1) == 1 and string.char(math.random(65, 90)) or math.random(0, 9)
end
return table.concat(number)
end
-- Give a player a license.
function NDCore.Functions.CreatePlayerLicense(characterId, licenseType, expire)
local expireIn = tonumber(expire)
if not expireIn then
expireIn = 2592000
end
local time = os.time()
local license = {
type = licenseType,
status = "valid",
issued = time,
expires = time+expireIn,
identifier = randomString(16)
}
local character = NDCore.Functions.GetPlayerByCharacterId(characterId)
if character then
local data = character.data
if not data.licences then
data.licences = {}
end
character.data.licences[#character.data.licences+1] = license
NDCore.Functions.SetPlayerData(character.id, "licences", character.data.licences)
return true
end
local result = MySQL.query.await("SELECT data FROM characters WHERE character_id = ?", {characterId})
if result and result[1] then
local data = result[1].data
if not data.licences then
data.licences = {}
end
data.licences[#data.licences+1] = license
NDCore.Functions.SetPlayerData(character.id, "licences", data.licences)
return true
end
end
-- find a players license by it's identifier.
function NDCore.Functions.FindLicenseByIdentifier(licences, identifier)
for key, license in pairs(licences) do
if license.identifier == identifier then
return license
end
end
return {}
end
-- Edit a license by the license identifier.
function NDCore.Functions.EditPlayerLicense(characterId, identifier, newData)
local licences = {}
local character = NDCore.Functions.GetPlayerByCharacterId(characterId)
if character then
licences = character.data.licences
else
local result = MySQL.query.await("SELECT data FROM characters WHERE character_id = ?", {characterId})
if result and result[1] then
local data = result[1].data
if not data.licences then
data.licences = {}
end
licences = data.licences
end
end
local license = NDCore.Functions.FindLicenseByIdentifier(licences, identifier)
for k, v in pairs(newData) do
license[k] = v
end
NDCore.Functions.SetPlayerData(characterId, "licences", licences)
return licences
end
-- Set the players job and job rank.
function NDCore.Functions.SetPlayerJob(characterId, job, rank)
if not job then return end
local jobRank = tonumber(rank)
if not jobRank then
jobRank = 1
end
local result = MySQL.query.await("SELECT job FROM characters WHERE character_id = ?", {characterId})
if result and result[1] then
local character = NDCore.Functions.GetPlayerByCharacterId(characterId)
if character then
local oldRank = 1
if character.data.groups and character.data.groups[character.job] then
oldRank = character.data.groups[character.job].rank
end
TriggerEvent("ND:jobChanged", character.source, {name = job, rank = jobRank}, {name = character.job, rank = oldRank})
TriggerClientEvent("ND:jobChanged", character.source, {name = job, rank = jobRank}, {name = character.job, rank = oldRank})
end
NDCore.Functions.RemovePlayerFromGroup(characterId, result[1].job)
end
NDCore.Functions.SetPlayerData(characterId, "job", job)
NDCore.Functions.SetPlayerToGroup(characterId, job, jobRank)
end
-- Set a player to a group.
function NDCore.Functions.SetPlayerToGroup(characterId, group, rank)
local groupRank = tonumber(rank)
if not groupRank then
groupRank = 1
end
local group = group:lower()
for groupName, groupRanks in pairs(config.groups) do
if groupName:lower() == group then
group = groupName
break
end
end
local character = NDCore.Functions.GetPlayerByCharacterId(characterId)
if character then
local data = character.data
if not data.groups then
data.groups = {}
end
local rankName = tostring(groupRank)
if config.groups[group] and config.groups[group][groupRank] then
rankName = config.groups[group][groupRank]
end
data.groups[group] = {
rank = groupRank,
rankName = rankName
}
NDCore.Functions.SetPlayerData(characterId, "groups", data.groups)
return true
end
local result = MySQL.query.await("SELECT data FROM characters WHERE character_id = ?", {characterId})
if not result or not result[1] then return end
local data = json.decode(result[1].data)
if not data then
data = {}
end
if not data.groups then
data.groups = {}
end
local rankName = tostring(groupRank)
if config.groups[group] and config.groups[group][groupRank] then
rankName = config.groups[group][groupRank]
end
data.groups[group] = {
rank = groupRank,
rankName = rankName
}
NDCore.Functions.SetPlayerData(characterId, "groups", data.groups)
return true
end
-- Remove a player from a group.
function NDCore.Functions.RemovePlayerFromGroup(characterId, group)
if not group then return end
local group = group:lower()
for groupName, groupRanks in pairs(config.groups) do
if groupName:lower() == group then
group = groupName
break
end
end
local character = NDCore.Functions.GetPlayerByCharacterId(characterId)
if character then
local data = character.data
if not data.groups then
data.groups = {}
end
data.groups[group] = nil
NDCore.Functions.SetPlayerData(characterId, "groups", data.groups)
return true
end
local result = MySQL.query.await("SELECT data FROM characters WHERE character_id = ?", {characterId})
if result and result[1] then
local data = result[1].data
if not data.groups then
data.groups = {}
end
data.groups[group] = nil
NDCore.Functions.SetPlayerData(characterId, "groups", data.groups)
return true
end
end
-- Update the characters last location into the database.
function NDCore.Functions.UpdateLastLocation(characterId, location)
local result = MySQL.query.await("UPDATE characters SET last_location = ? WHERE character_id = ? LIMIT 1", {json.encode(location), characterId})
return result
end
function NDCore.Functions.AddCommand(name, help, callback, argsrequired, arguments)
local commandName = name:lower()
if NDCore.Commands[commandName] then print("/" .. commandName .. " has already been registered.") return end
local arguments = arguments or {}
RegisterCommand(commandName, function(source, args, rawCommand)
if argsrequired and #args < #arguments then
return TriggerClientEvent("chat:addMessage", source, {
color = {255, 0, 0},
multiline = true,
args = {"Error", "all arguments required."}
})
end
local message = callback(source, args, rawCommand)
if not message then return end
TriggerClientEvent("chat:addMessage", source, message)
end, false)
NDCore.Commands[commandName] = {
name = commandName,
help = help,
callback = callback,
argsrequired = argsrequired,
arguments = arguments
}
end
function NDCore.Functions.RefreshCommands(source)
local suggestions = {}
for command, info in pairs(NDCore.Commands) do
suggestions[#suggestions + 1] = {
name = "/" .. command,
help = info.help,
params = info.arguments
}
end
TriggerClientEvent("chat:addSuggestions", source, suggestions)
end
function NDCore.Functions.IsPlayerAdmin(src)
local discordInfo = NDCore.PlayersDiscordInfo[src]
if not discordInfo or not discordInfo.roles then return end
for _, adminRole in pairs(config.adminRoles) do
for _, role in pairs(discordInfo.roles) do
if role == adminRole then return true end
end
end
end
function NDCore.Functions.VersionChecker(expectedResourceName, resourceName, downloadLink, rawGithubLink)
if expectedResourceName ~= resourceName then
print(("^4%s ^1WARNING^0"):format(expectedResourceName))
print(("Change the resource name to ^4%s ^0or else it won't work properly!"):format(expectedResourceName))
StopResource(resourceName)
return
end
PerformHttpRequest(rawGithubLink, function(errorCode, resultData, resultHeaders)
local i, j = tostring(resultData):find("version")
if not i or not j then return end
local resultData = tostring(resultData):sub(i, j + 12)
local resultData = resultData:gsub("version \"", "")
local i, j = resultData:find("\"")
local resultData = resultData:sub(1, i - 1)
local githubVersion = resultData:gsub("%.", "")
local fileVersion = GetResourceMetadata(expectedResourceName, "version", 0):gsub("%.", "")
if not githubVersion and not fileVersion then
print(("^4%s ^1WARNING^0"):format(expectedResourceName))
print(("You may not have the latest version of ^4%s^0. A newer, improved version may be present at ^5%s^0"):format(expectedResourceName, downloadLink))
elseif githubVersion > fileVersion then
local oldVersion = ("%s.%s.%s"):format(fileVersion:sub(1, 1), fileVersion:sub(2, 2), fileVersion:sub(3, 3))
local newVersion = ("%s.%s.%s"):format(githubVersion:sub(1, 1), githubVersion:sub(2, 2), githubVersion:sub(3, 3))
print(("^4%s ^1WARNING^0"):format(expectedResourceName))
print(("^4%s ^0is outdated. Please update it from ^5%s ^0| Current Version: ^1%s ^0| New Version: ^2%s ^0|"):format(expectedResourceName, downloadLink, oldVersion, newVersion))
elseif githubVersion < fileVersion then
local oldVersion = ("%s.%s.%s"):format(fileVersion:sub(1, 1), fileVersion:sub(2, 2), fileVersion:sub(3, 3))
local newVersion = ("%s.%s.%s"):format(githubVersion:sub(1, 1), githubVersion:sub(2, 2), githubVersion:sub(3, 3))
print(("^4%s ^1WARNING^0"):format(expectedResourceName))
print(("^4%s ^0version number is higher than expected | Current Version: ^3%s ^0| Expected Version: ^2%s ^0|"):format(expectedResourceName, oldVersion, newVersion))
else
local newVersion = ("%s.%s.%s"):format(githubVersion:sub(1, 1), githubVersion:sub(2, 2), githubVersion:sub(3, 3))
print(("^4%s ^0is up to date | Current Version: ^2%s ^0|"):format(expectedResourceName, newVersion))
end
end)
end
NDCore.Functions.VersionChecker("ND_Core", GetCurrentResourceName(), "https://github.com/ND-Framework/ND_Core", "https://raw.githubusercontent.com/ND-Framework/ND_Core/main/fxmanifest.lua")
-- Callbacks are licensed under LGPL v3.0
-- <https://github.com/overextended/ox_lib>
NDCore.callback = {}
local events = {}
RegisterNetEvent("ND:callbacks", function(key, ...)
local cb = events[key]
return cb and cb(...)
end)
function triggerCallback(_, name, playerId, cb, ...)
local key = ("%s:%s:%s"):format(name, math.random(0, 100000), playerId)
TriggerClientEvent(("ND:%s_cb"):format(name), playerId, key, ...)
local promise = not cb and promise.new()
events[key] = function(response, ...)
response = { response, ... }
events[key] = nil
if promise then
return promise:resolve(response)
end
if cb then
cb(table.unpack(response))
end
end
if promise then
return table.unpack(Citizen.Await(promise))
end
end
setmetatable(NDCore.callback, {
__call = triggerCallback
})
function NDCore.callback.await(name, playerId, ...)
return triggerCallback(nil, name, playerId, false, ...)
end
function NDCore.callback.register(name, callback)
RegisterNetEvent(("ND:%s_cb"):format(name), function(key, ...)
local src = source
TriggerClientEvent("ND:callbacks", src, key, callback(src, ...))
end)
end

View File

@@ -1,21 +1,14 @@
-- For support join my discord: https://discord.gg/Z9Mxu72zZ6
ActivePlayers = {}
NDCore = {}
NDCore.Players = {}
NDCore.Functions = {}
NDCore.Commands = {}
NDCore.PlayersDiscordInfo = {}
NDCore.Config = config
function GetCoreObject()
return NDCore
function NDCore.getPlayer(src)
return ActivePlayers[src]
end
isResourceStarted("ox_inventory", function(started)
if not started then return end
SetConvarReplicated("inventory:framework", "nd")
AddEventHandler("playerDropped", function()
local src = source
local char = ActivePlayers[src]
if not char then return end
char:unload()
end)
for _, roleid in pairs(config.adminRoles) do
ExecuteCommand("add_principal identifier.discord:" .. roleid .. " group.admin")
end
SetConvarServerInfo("ND_Core", GetResourceMetadata(GetCurrentResourceName(), "version", 0) or "invalid")

192
server/player.lua Normal file
View File

@@ -0,0 +1,192 @@
local function charDelete(self)
local result = MySQL.query.await("DELETE FROM nd_characters WHERE charid = ?", {self.id})
return result
end
local function charDeductMoney(self, account, amount, reason)
local amount = tonumber(amount)
if not amount or account ~= "bank" and account ~= "cash" then return end
self[account] -= amount
if self.source then
TriggerEvent("ND:moneyChange", self.source, account, amount, "remove", reason)
end
return true
end
local function charAddMoney(self, account, amount, reason)
local amount = tonumber(amount)
if not amount or account ~= "bank" and account ~= "cash" then return end
self[account] += amount
if self.source then
TriggerEvent("ND:moneyChange", self.source, account, amount, "add", reason)
end
return true
end
local function charDepositMoney(self, amount)
local amount = tonumber(amount)
if not amount or self.cash < amount or amount <= 0 then return end
return self:deductMoney("cash", amount, "Deposit") and self:AddMoney("bank", amount, "Deposit")
end
local function charWithdrawMoney(self, amount)
local amount = tonumber(amount)
if not amount or self.bank < amount or amount <= 0 then return end
return self:deductMoney("bank", amount, "Withdraw") and self:AddMoney("cash", amount, "Withdraw")
end
local function charSetMetadata(self, key, value)
self.metadata[key] = value
end
local function charUnload(self)
TriggerEvent("ND:characterUnloaded", self.source, self)
local ped = GetPlayerPed(self.source)
self:setMetadata("location", GetEntityCoords(ped))
self:save()
ActivePlayers[self.source] = nil
end
local function charSave(self)
MySQL.update.await("UPDATE nd_characters SET name = ?, firstname = ?, lastname = ?, dob = ?, gender = ?, cash = ?, bank = ?, metadata = ?, inventory = ? WHERE charid = ?", {
self.name,
self.firstname,
self.lastname,
self.dob,
self.gender,
self.cash,
self.bank,
json.encode(self.metadata),
json.encode(self.inventory),
self.id,
})
end
local function charCreateLicense(self, licenseType, expire)
local expireIn = tonumber(expire) or 2592000
local time = os.time()
local licenses = self.metadata.licenses
local identifier = {}
for i=1, 16 do
identifier[i] = math.random(0, 1) == 1 and string.char(math.random(65, 90)) or math.random(0, 9)
end
local license = {
type = licenseType,
status = "valid",
issued = time,
expires = time+expireIn,
identifier = table.concat(identifier)
}
if licenses then
self.metadata.licenses[#licenses+1] = license
return
end
self.metadata.licenses = {license}
end
local function initPlayerTable(playerTable)
playerTable.delete = charDelete,
playerTable.deductMoney = charDeductMoney,
playerTable.addMoney = charAddMoney
playerTable.depositMoney = charDepositMoney,
playerTable.withdrawMoney = charWithdrawMoney,
playerTable.setMetadata = charSetMetadata,
playerTable.save = charSave,
playerTable.unload = charUnload,
playerTable.createLicense = charCreateLicense
return playerTable
end
function NDCore.newCharacter(src, info)
local license = GetPlayerIdentifierByType(src, "license")
if not license then return end
local charInfo = initPlayerTable({
source = src,
name = GetPlayerName(src) or "",
firstname = info.firstname or "",
lastname = info.lastname or "",
dob = info.dob or "",
gender = info.gender or "",
cash = info.cash or 0,
bank = info.bank or 0,
license = license,
metadata = info.metadata or {},
inventory = info.inventory or {},
})
charInfo.id = MySQL.insert.await("INSERT INTO nd_characters (license, name, firstname, lastname, dob, gender, cash, bank, metadata) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?)", {
license,
charInfo.name,
charInfo.firstname,
charInfo.lastname,
charInfo.dob,
charInfo.gender,
charInfo.cash,
charInfo.bank,
charInfo.metadata
)
return charInfo
end
function NDCore.fetchCharacter(id)
local result = MySQL.query.await("SELECT * FROM nd_characters WHERE charid = ?", {id})
if not result then return end
local info = result[1]
return initPlayerTable({
id = id,
name = info.name,
firstname = info.firstname,
lastname = info.lastname,
dob = info.dob,
gender = info.gender,
cash = info.cash,
bank = info.bank,
license = info.license,
metadata = json.decode(info.metadata),
inventory = json.decode(i.inventory)
})
end
function NDCore.getPlayerCharacters(src)
local characters = {}
local result = MySQL.query.await("SELECT * FROM nd_characters WHERE license = ?", {GetPlayerIdentifierByType(src, "license")})
local amount = #result
for i=1, amount do
local info = result[i]
characters[info.charid] = initPlayerTable({
id = info.charid,
name = info.name,
firstname = info.firstname,
lastname = info.lastname,
dob = info.dob,
gender = info.gender,
cash = info.cash,
bank = info.bank,
license = info.license,
metadata = json.decode(info.metadata),
inventory = json.decode(info.inventory),
})
end
return characters
end
function NDCore.setActiveCharacter(src, id)
local char = ActivePlayers[src]
if char then char:unload() end
local character = NDCore.fetchCharacter(id)
character.source = src,
character.name = GetPlayerName(src)
ActivePlayers[src] = character
TriggerEvent("ND:characterLoaded", character)
TriggerClientEvent("ND:characterLoaded", src, character)
return ActivePlayers[src]
end