Update player.lua

This commit is contained in:
Andyyy7666
2026-03-16 07:21:15 +01:00
parent 7ecd8fa883
commit ec05cce082

View File

@@ -121,12 +121,14 @@ local function createCharacterTable(info)
for k, v in pairs(key) do
self[k] = v
if k == "cash" or k == "bank" then
logMoney(self.id, "set", k, value, reason, Citizen.InvokeNative(`FORMAT_STACK_TRACE` & 0xFFFFFFFF, nil, 0, Citizen.ResultAsString()))
TriggerEvent("ND:moneyChange", self.source, k, v, "set", reason)
end
end
else
self[key] = value
if key == "cash" or key == "bank" then
logMoney(self.id, "set", key, value, reason, Citizen.InvokeNative(`FORMAT_STACK_TRACE` & 0xFFFFFFFF, nil, 0, Citizen.ResultAsString()))
TriggerEvent("ND:moneyChange", self.source, key, value, "set", reason)
end
end