diff --git a/config_client.lua b/config_client.lua deleted file mode 100644 index a6e5390..0000000 --- a/config_client.lua +++ /dev/null @@ -1,74 +0,0 @@ --- For support join my discord: https://discord.gg/Z9Mxu72zZ6 - -config = { - serverName = "Andy's Development", - characterLimit = 15, -- How many characters can a player create. - customPauseMenu = true, -- A custom pause menu will display your money, characters name and the server name in the pause menu. - enablePVP = true, -- pvp allows doing damage to other players. - - -- Money related - startingCash = 2500, -- default cash the character will start with if the character creator doesn't specify it. - startingBank = 8000,-- default money in the bank account the character will start with if the character creator doesn't specify it. - - -- If you'd like to whitelist certain roles on discord then set this to true and add role ids. - enableDiscordWhitelist = false, - notWhitelistedMessage = "You're not allowlisted in this server please join our discord to apply for a allowlist: https://discord.gg/Z9Mxu72zZ6", - whitelistRoles = { - "872921520719142932" - }, - - -- These are admins roles that will give a user permission to admin commands and more. - adminRoles = { - "872921520719142932" - }, - - -- Discord Rich presence - enableRichPresence = true, - updateIntervall = 60, -- how many seconds of delay until it updates status. - appId = 858146067018416128, - largeLogo = "andyyy", - smallLogo = "andyyy", - firstButtonName = "DISCORD", - firstButtonLink = "https://discord.gg/Z9Mxu72zZ6", - secondButtonName = "TEBEX", - secondButtonLink = "https://andyyy.tebex.io/category/fivem-scripts", - - - -- Groups can be gangs, jobs, subdivisions, etc. - groups = { - ["Ballas"] = { - "Member", -- rank 1 - "Boss" -- rank 2 - }, - ["SWAT"] = { - "Member", -- rank 1 - "Sniper", -- rank 2 - "Team lead", -- rank 3 - "Commander" -- rank 4 - }, - ["SAHP"] = { - "Trooper", - "Senior Trooper", - "Corporal", - "Sergeant", - "Lieutenant", - "Cheif" - }, - ["LSPD"] = { - "Officer", - "Senior officer", - "Corporal", - "Sergeant", - "Lieutenant", - "Cheif" - }, - ["BCSO"] = { - "Deputy", - "Senior Deputy", - "Corporal", - "Sergeant", - "Lieutenant", - "Cheif" - } - }, -} \ No newline at end of file diff --git a/config_server.lua b/config_server.lua deleted file mode 100644 index 7847de3..0000000 --- a/config_server.lua +++ /dev/null @@ -1,6 +0,0 @@ --- For support join my discord: https://discord.gg/Z9Mxu72zZ6 - -server_config = { - discordServerToken = "OTAwODg1MDMxMDQ2Nzc0ODQ1.GU1TSC.Ed8D2_wcU-UQ1vZhe1khahgV8J3hLahOp4N1D8", -- discord bot token for permissions - guildId = "872496972454592523", -- discord guild id -} diff --git a/server/events.lua b/server/events.lua deleted file mode 100644 index e8f6251..0000000 --- a/server/events.lua +++ /dev/null @@ -1,117 +0,0 @@ --- For support join my discord: https://discord.gg/Z9Mxu72zZ6 - --- Check if discord is connected, and if whitelist is enabled then it will only allow you to join if you have the roles. -AddEventHandler("playerConnecting", function(name, setKickReason, deferrals) - local player = source - local discordIdentifier = NDCore.Functions.GetPlayerIdentifierFromType("discord", player) - - deferrals.defer() - Wait(0) - deferrals.update("Connecting to discord.") - Wait(0) - - if not discordIdentifier then - deferrals.done("Your discord isn't connected to FiveM, make sure discord is open and restart FiveM.") - else - if config.enableDiscordWhitelist then - local discordUserId = discordIdentifier:gsub("discord:", "") - local discordInfo = NDCore.Functions.GetUserDiscordInfo(discordUserId) - for _, whitelistRole in pairs(config.whitelistRoles) do - if whitelistRole == 0 or whitelistRole == "0" or (discordInfo and discordInfo.roles[whitelistRole]) then - deferrals.done() - break - end - end - deferrals.done(config.notWhitelistedMessage) - else - deferrals.done() - end - end -end) - --- Getting all the characters the player has and returning them to the client. -RegisterNetEvent("ND:GetCharacters", function() - local player = source - TriggerClientEvent("ND:returnCharacters", player, NDCore.Functions.GetPlayerCharacters(player)) -end) - --- Creating a new character. -RegisterNetEvent("ND:newCharacter", function(newCharacter) - local player = source - NDCore.Functions.CreateCharacter(player, newCharacter.firstName, newCharacter.lastName, newCharacter.dob, newCharacter.gender, newCharacter.cash, newCharacter.bank) -end) - --- Update the character info when edited. -RegisterNetEvent("ND:editCharacter", function(newCharacter) - local player = source - local characters = NDCore.Functions.GetPlayerCharacters(player) - if not characters[newCharacter.id] then return end - NDCore.Functions.UpdateCharacterData(newCharacter.id, newCharacter.firstName, newCharacter.lastName, newCharacter.dob, newCharacter.gender) -end) - --- Delete character from database. -RegisterNetEvent("ND:deleteCharacter", function(characterId) - local player = source - local characters = NDCore.Functions.GetPlayerCharacters(player) - if not characters[characterId] then return end - NDCore.Functions.DeleteCharacter(characterId) -end) - --- add a player to the table. -RegisterNetEvent("ND:setCharacterOnline", function(id) - local player = source - local characters = NDCore.Functions.GetPlayerCharacters(player) - if not characters[id] then return end - NDCore.Functions.SetActiveCharacter(player, id) -end) - --- Update the characters clothes. -RegisterNetEvent("ND:updateClothes", function(clothing) - local player = source - local character = NDCore.Players[player] - NDCore.Functions.SetPlayerData(character.id, "clothing", clothing) -end) - --- Disconnecting a player -RegisterNetEvent("ND:exitGame", function() - local player = source - DropPlayer(player, "Disconnected.") -end) - --- Remove player from NDCore.Players table when they leave. -AddEventHandler("playerDropped", function() - local player = source - local character = NDCore.Players[player] - if character then - local ped = GetPlayerPed(player) - local lastLocation = GetEntityCoords(ped) - NDCore.Functions.UpdateLastLocation(character.id, {x = lastLocation.x, y = lastLocation.y, z = lastLocation.z}) - end - TriggerEvent("ND:characterUnloaded", player, character) - character = nil -end) - --- Get player discord info on join. -AddEventHandler("playerJoining", function() - local src = source - - local discordUserId = NDCore.Functions.GetPlayerIdentifierFromType("discord", src):gsub("discord:", "") - local discordInfo = NDCore.Functions.GetUserDiscordInfo(discordUserId) - - NDCore.PlayersDiscordInfo[src] = discordInfo -end) - -AddEventHandler("onResourceStart", function(resourceName) - if (GetCurrentResourceName() ~= resourceName) then - return - end - Wait(1000) - - if not next(NDCore.PlayersDiscordInfo) then - for _, playerId in ipairs(GetPlayers()) do - local discordUserId = NDCore.Functions.GetPlayerIdentifierFromType("discord", playerId):gsub("discord:", "") - local discordInfo = NDCore.Functions.GetUserDiscordInfo(discordUserId) - NDCore.PlayersDiscordInfo[tonumber(playerId)] = discordInfo - end - end -end) diff --git a/shared/import.lua b/shared/import.lua deleted file mode 100644 index 138e3c9..0000000 --- a/shared/import.lua +++ /dev/null @@ -1 +0,0 @@ -NDCore = exports["ND_Core"]:GetCoreObject() \ No newline at end of file diff --git a/shared/main.lua b/shared/main.lua deleted file mode 100644 index 948dd79..0000000 --- a/shared/main.lua +++ /dev/null @@ -1,30 +0,0 @@ -local startedResources = {} -local callbacks = {} - -AddEventHandler("onResourceStart", function(resourceName) - startedResources[resourceName] = true - local callback = callbacks[resourceName] - if not callback then return end - callback(true) -end) - -AddEventHandler("onResourceStop", function(resourceName) - startedResources[resourceName] = nil - local callback = callbacks[resourceName] - if not callback then return end - callback(false) -end) - -function isResourceStarted(resourceName, cb) - local started = GetResourceState(resourceName) == "started" - startedResources[resourceName] = started - - if cb then - callbacks[resourceName] = cb - cb(started) - end - - return started -end - -exports("isResourceStarted", isResourceStarted) \ No newline at end of file