Merge pull request #78 from ND-Framework/feat/replace-armor

feat(client): replace armor on revive
This commit is contained in:
Andy
2025-01-17 21:13:03 +01:00
committed by GitHub

View File

@@ -23,14 +23,17 @@ end)
RegisterNetEvent("ND:revivePlayer", function()
if source == "" then return end
local veh = GetVehiclePedIsIn(cache.ped)
local oldPed = cache.ped
local veh = GetVehiclePedIsIn(oldPed)
local seat = cache.seat
local coords = GetEntityCoords(cache.ped)
NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z, GetEntityHeading(cache.ped), true, true, false)
local coords = GetEntityCoords(oldPed)
local armor = GetPedArmour(oldPed)
NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z, GetEntityHeading(oldPed), true, true, false)
local ped = PlayerPedId()
if cache.ped ~= ped then
DeleteEntity(cache.ped)
if oldPed ~= ped then
DeleteEntity(oldPed)
ClearAreaOfPeds(coords.x, coords.y, coords.z, 0.2, false)
end
@@ -43,6 +46,7 @@ RegisterNetEvent("ND:revivePlayer", function()
SetBlockingOfNonTemporaryEvents(ped, false)
SetPedCanRagdollFromPlayerImpact(ped, true)
ClearPedTasksImmediately(ped)
SetPedArmour(ped, armor)
if veh and veh ~= 0 then
SetPedIntoVehicle(ped, veh, seat)