tweak(death): damage event for ambulance

This commit is contained in:
Andyyy7666
2024-02-17 23:57:42 +01:00
parent c005c1b28b
commit d0d04ae282

View File

@@ -29,18 +29,13 @@ AddEventHandler("gameEventTriggered", function(name, args)
local victim = args[1]
if not IsPedAPlayer(victim) or NetworkGetPlayerIndexFromPed(victim) ~= cache.playerId then return end
if not IsPedDeadOrDying(victim, true) then
Wait(100)
local hit, bone = GetPedLastDamageBone(victim)
local alive = GetEntityHealth(victim) >= 100
if hit and usingAmbulance and alive then
local damageWeapon = ambulance:getLastDamagingWeapon(victim)
return damageWeapon and ambulance:updateBodyDamage(bone, damageWeapon)
end
return not alive and PlayerEliminated(GetPedCauseOfDeath(cache.ped))
local hit, bone = GetPedLastDamageBone(victim)
if hit and usingAmbulance then
local damageWeapon = ambulance:getLastDamagingWeapon(victim)
ambulance:updateBodyDamage(bone, damageWeapon)
end
if not IsPedDeadOrDying(victim, true) or GetEntityHealth(victim) > 100 then return end
local killerEntity, deathCause = GetPedSourceOfDeath(cache.ped), GetPedCauseOfDeath(cache.ped)
local killerClientId = NetworkGetPlayerIndexFromPed(killerEntity)