refactor(vehicle): new functions & optimize

This commit is contained in:
Andyyy7666
2023-09-24 11:16:53 +02:00
parent 166baead74
commit c328a8dd50
2 changed files with 211 additions and 99 deletions

View File

@@ -346,18 +346,6 @@ lib.callback.register("ND_Vehicles:getProps", function()
return props
end)
lib.callback.register("ND_Vehicles:getNearbyVehicleById", function(vehId)
local coords = GetEntityCoords(cache.ped)
local vehicles = lib.getNearbyVehicles(coords, 25.0, true)
for i=1, #vehicles do
local veh = vehicles[i]
local state = Entity(veh.vehicle).state
if state and state.id == vehId then
return VehToNet(veh.vehicle)
end
end
end)
lib.callback.register("ND_Vehicles:getVehicleModelMakeLabel", function(model)
local make = GetLabelText(GetMakeNameFromVehicleModel(model))
local name = GetLabelText(GetDisplayNameFromVehicleModel(model))

View File

@@ -8,42 +8,200 @@ NDCore.isResourceStarted("ox_inventory", function(started)
ox_inventory = exports.ox_inventory
end)
local function isPlateAvailable(plate)
return not MySQL.scalar.await("SELECT 1 FROM nd_vehicles WHERE plate = ?", {plate})
local function getVehicleType(model)
local tempVehicle = CreateVehicle(model, 0, 0, 0, 0, true, true)
local time = os.time()
while not DoesEntityExist(tempVehicle) and time-os.time() < 5 do Wait(5) end
if not DoesEntityExist(tempVehicle) then return end
local entityType = GetVehicleType(tempVehicle)
DeleteEntity(tempVehicle)
return entityType
end
local function generatePlate()
local plate = {}
for i = 1, 8 do
for i=1, 8 do
plate[i] = math.random(0, 1) == 1 and string.char(math.random(65, 90)) or math.random(0, 9)
end
return table.concat(plate)
end
local function generatePlateWait()
local plate = generatePlate()
while not isPlateAvailable(plate) do
local function generateVehiclePlate(newPlate)
local plate = newPlate or generatePlate()
while MySQL.scalar.await("SELECT 1 FROM nd_vehicles WHERE plate = ?", {plate}) do
plate = generatePlate()
end
return plate
end
local function getVehicles(characterId)
local function createVehicleInfo(info)
local entity = info.entity
function info.delete()
if not DoesEntityExist(entity) then return end
DeleteEntity(entity)
end
function info.properties(props)
if not DoesEntityExist(entity) then return end
local state = Entity(entity).state
state.props = type(props) == "string" and json.decode(props) or props
end
function info.plate(plate)
if not DoesEntityExist(entity) or MySQL.scalar.await("SELECT 1 FROM nd_vehicles WHERE plate = ?", {plate}) then return end
SetVehicleNumberPlateText(entity, plate)
return true
end
return info
end
function NDCore.getVehicle(entity)
if not DoesEntityExist(entity) then return end
local state = Entity(entity).state
local vehicleId = state.id
if not vehicleId then return end
return createVehicleInfo({
entity = entity,
owner = state.owner,
id = vehicleId,
properties = state.props,
locked = state.locked,
keys = state.keys,
hotwired = state.hotwired,
metadata = state.metadata
})
end
function NDCore.getVehicles(characterId)
local result = MySQL.query.await("SELECT * FROM nd_vehicles WHERE owner = ?", {characterId})
if not result then return {} end
local vehicles = {}
for _, vehicle in pairs(result) do
local key = #vehicles + 1
vehicles[key] = {}
vehicles[key].available = vehicle.stored == 1
vehicles[key].owner = vehicle.owner
vehicles[key].id = vehicle.id
vehicles[key].plate = vehicle.plate
vehicles[key].properties = json.decode(vehicle.properties)
vehicles[#vehicles+1] = {
available = vehicle.stored == 1,
owner = vehicle.owner,
id = vehicle.id,
plate = vehicle.plate,
properties = json.decode(vehicle.properties)
}
end
return vehicles
end
function NDCore.giveVehicleAccess(source, vehicle, access, vehicleId, netId, plate, model, name, owner)
if inventoryStarted and Config.useInventoryForKeys and (not vehicleId or ox_inventory:GetItem(source, "keys", {vehId = vehicleId}, true) == 0) and (not netId or ox_inventory:GetItem(source, "keys", {vehNetId = netId}, true) == 0) then
if access then
ox_inventory:AddItem(source, "keys", 1, {
vehOwner = owner,
vehId = vehicleId,
vehPlate = plate,
vehModel = name or model and lib.callback.await("ND_Vehicles:getVehicleModelMakeLabel", source, model) or "",
keyEnabled = true,
vehNetId = netId
})
else
ox_inventory:RemoveItem(source, "keys", 1, {
vehOwner = owner,
vehId = vehicleId,
vehPlate = plate,
vehModel = name or model and lib.callback.await("ND_Vehicles:getVehicleModelMakeLabel", source, model) or "",
vehNetId = netId
})
end
end
local player = NDCore.getPlayer(source)
if not player then return end
local state = Entity(vehicle).state
if not state.keys then
state.keys = {
[player.id] = access
}
else
local keys = state.keys
keys[player.id] = access
state.keys = keys
end
end
function NDCore.createVehicle(info)
local owner = info.owner
local vehicleId = info.vehicleId
local properties = info.properties or {}
local coords = info.coords
local spawnCoords = coords
local coordType = type(coords)
if coordType == "vector3" or coordType == "table" then
spawnCoords = vector4(coords.x, coords.y, coords.z, coords.w or coords.h or info.heading or 0.0)
end
if not spawnCoords then return end
local model = info.model or properties.model
local vehType = getVehicleType(model)
if not vehType then return end
local veh = CreateVehicleServerSetter(model, vehType, spawnCoords.x, spawnCoords.y, spawnCoords.z, spawnCoords.w)
local time = os.time()
while not DoesEntityExist(veh) and time-os.time() < 5 do Wait(5) end
if not veh or not DoesEntityExist(veh) then return end
local netId = NetworkGetNetworkIdFromEntity(veh)
local state = Entity(veh).state
state.locked = true
local keys = info.keys or {}
if vehicleId then
playerOwnedVehicles[vehicleId] = {
netid = netId,
entity = veh
}
else
vehicleId = ("temp_%s%d"):format(string.char(math.random(65, 90)), math.random(1, 999999))
end
if not properties.plate then
properties.plate = generateVehiclePlate()
end
if owner then
keys[owner] = true
state.owner = owner
state.keys = keys
end
state.props = properties
state.id = vehicleId
local vehicleName
if inventoryStarted and Config.useInventoryForKeys then
for charId, _ in pairs(keys) do
local player = NDCore.getPlayers("id", charId, true)[1]
local source = player and player.source
if source then
if not vehicleName then
vehicleName = lib.callback.await("ND_Vehicles:getVehicleModelMakeLabel", source, model) or ""
end
NDCore.giveVehicleAccess(source, veh, true, vehicleId, netId, properties and properties.plate, model, vehicleName, owner)
end
end
end
return createVehicleInfo({
entity = veh,
netId = netId,
owner = owner,
id = vehicleId,
properties = properties,
locked = true,
keys = keys
})
end
function NDCore.transferVehicle(vehicleId, fromSource, toSource)
local playerTo = NDCore.getPlayer(toSource)
local playerFrom = NDCore.getPlayer(fromSource)
@@ -95,10 +253,10 @@ end
function NDCore.setVehicleOwned(src, properties, stored)
local player = NDCore.getPlayer(src)
local plate = generatePlateWait()
local plate = generateVehiclePlate()
properties.plate = plate
local id = MySQL.insert.await("INSERT INTO nd_vehicles (owner, plate, properties, stored) VALUES (?, ?, ?, ?)", {player.id, properties.plate, json.encode(properties), stored and 1 or 0})
local vehicles = getVehicles(player.id)
local vehicles = NDCore.getVehicles(player.id)
player.triggerEvent("ND_Vehicles:returnVehicles", vehicles)
return id
end
@@ -134,75 +292,24 @@ function NDCore.giveVehicleKeys(vehicle, source, target)
return true
end
function NDCore.giveVehicleAccess(source, vehicle, access)
local state = Entity(vehicle).state
if not state then return end
local player = NDCore.getPlayer(source)
if not player then return end
if not state.keys then
state.keys = {
[player.id] = access
}
else
local keys = state.keys
keys[player.id] = access
state.keys = keys
end
player.triggerEvent("ND_Vehicles:setOwnedIfNot", NetworkGetNetworkIdFromEntity(vehicle))
end
local function getVehicleType(model)
local tempVehicle = CreateVehicle(model, 0, 0, 0, 0, true, true)
while not DoesEntityExist(tempVehicle) do Wait(0) end
local entityType = GetVehicleType(tempVehicle)
DeleteEntity(tempVehicle)
return entityType
end
function NDCore.spawnOwnedVehicle(source, vehicleId, coords, heading)
local player = NDCore.getPlayer(source)
if not player then return end
local vehicles = getVehicles(player.id)
local vehicles = NDCore.getVehicles(player.id)
for _, vehicle in pairs(vehicles) do
if vehicle.id == vehicleId and vehicle.owner == player.id then
MySQL.query.await("UPDATE nd_vehicles SET stored = ? WHERE id = ?", {0, vehicleId})
vehicle.available = false
player.triggerEvent("ND_Vehicles:returnVehicles", vehicles)
local model = vehicle.properties.model
local veh = CreateVehicleServerSetter(model, getVehicleType(model), coords.x, coords.y, coords.z, coords.w or heading)
while not DoesEntityExist(veh) do Wait(0) end
playerOwnedVehicles[vehicle.id] = {
netid = NetworkGetNetworkIdFromEntity(veh),
entity = veh
}
local state = Entity(veh).state
state.owner = vehicle.owner
state.id = vehicle.id
state.props = vehicle.properties
state.locked = true
if inventoryStarted and Config.useInventoryForKeys and ox_inventory:GetItem(source, "keys", {vehId = vehicle.id}, true) == 0 then
ox_inventory:AddItem(source, "keys", 1, {
vehOwner = vehicle.owner,
vehId = vehicle.id,
vehPlate = vehicle.properties and vehicle.properties.plate,
vehModel = vehicle.properties and lib.callback.await("ND_Vehicles:getVehicleModelMakeLabel", source, vehicle.properties.model) or "",
keyEnabled = true
return NDCore.createVehicle({
owner = vehicle.owner,
model = vehicle.properties.model,
coords = vec4(coords.x, coords.y, coords.z, coords.w or heading),
properties = vehicle.properties,
vehicleId = vehicleId,
source = source
})
end
state.keys = {
[player.id] = true
}
return true
end
end
end
@@ -211,12 +318,12 @@ function NDCore.returnVehicleToGarage(source, veh, properties)
if not DoesEntityExist(veh) then return end
local vehID = Entity(veh).state.id
local vehicles = getVehicles(player.id)
local vehicles = NDCore.getVehicles(player.id)
for _, vehicle in pairs(vehicles) do
if vehicle.owner == player.id and vehicle.id == vehID then
MySQL.query.await("UPDATE nd_vehicles SET properties = ?, stored = ? WHERE id = ?", {json.encode(properties), 1, vehID})
player.triggerEvent("ND_Vehicles:returnVehicles", getVehicles(player.id))
player.triggerEvent("ND_Vehicles:returnVehicles", NDCore.getVehicles(player.id))
DeleteEntity(veh)
return true
end
@@ -228,7 +335,7 @@ function NDCore.saveVehicleProperties(source, veh, properties)
if not DoesEntityExist(veh) then return end
local vehID = Entity(veh).state.id
local vehicles = getVehicles(player.id)
local vehicles = NDCore.getVehicles(player.id)
for _, vehicle in pairs(vehicles) do
if vehicle.owner == player.id and vehicle.id == vehID then
@@ -300,21 +407,38 @@ local function toggleVehicleLock(source, veh, nearby, metadata)
})
end
local function getNearbyVehicles(coords, range)
local nearby = {}
local vehicles = GetAllVehicles()
for i=1, #vehicles do
local veh = vehicles[i]
local vehCoords = GetEntityCoords(veh)
if #(coords-vehCoords) < range then
nearby[#nearby+1] = veh
end
end
return nearby
end
local function lockNearestVehicle(source, vehId, metadata)
local veh = playerOwnedVehicles[vehId] and playerOwnedVehicles[vehId].entity
if veh and DoesEntityExist(veh) then
local ped = GetPlayerPed(source)
local pedCoords = GetEntityCoords(ped)
local veh = playerOwnedVehicles[vehId] and playerOwnedVehicles[vehId].entity
if veh and DoesEntityExist(veh) then
local vehCoords = GetEntityCoords(veh)
if not pedCoords or not vehCoords then return end
return toggleVehicleLock(source, veh, #(pedCoords-vehCoords) < 25.0, metadata)
end
lib.callback("ND_Vehicles:getNearbyVehicleById", source, function(netId)
local veh = netId and NetworkGetEntityFromNetworkId(netId)
if not veh then return end
toggleVehicleLock(source, veh, true, metadata)
end, vehId)
local vehicles = getNearbyVehicles(pedCoords, 25.0)
for i=1, #vehicles do
local veh = vehicles[i]
local state = Entity(veh).state
if state and state.id == vehId then
return toggleVehicleLock(source, veh, true, metadata)
end
end
end
exports("keys", function(event, item, inventory, slot, data)