mirror of
https://github.com/ND-Framework/ND_Core.git
synced 2026-08-17 05:56:01 +01:00
refactor(vehicle): new functions & optimize
This commit is contained in:
@@ -346,18 +346,6 @@ lib.callback.register("ND_Vehicles:getProps", function()
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return props
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end)
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lib.callback.register("ND_Vehicles:getNearbyVehicleById", function(vehId)
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local coords = GetEntityCoords(cache.ped)
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local vehicles = lib.getNearbyVehicles(coords, 25.0, true)
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for i=1, #vehicles do
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local veh = vehicles[i]
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local state = Entity(veh.vehicle).state
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if state and state.id == vehId then
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return VehToNet(veh.vehicle)
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end
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end
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end)
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lib.callback.register("ND_Vehicles:getVehicleModelMakeLabel", function(model)
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local make = GetLabelText(GetMakeNameFromVehicleModel(model))
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local name = GetLabelText(GetDisplayNameFromVehicleModel(model))
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@@ -8,42 +8,200 @@ NDCore.isResourceStarted("ox_inventory", function(started)
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ox_inventory = exports.ox_inventory
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end)
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local function isPlateAvailable(plate)
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return not MySQL.scalar.await("SELECT 1 FROM nd_vehicles WHERE plate = ?", {plate})
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local function getVehicleType(model)
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local tempVehicle = CreateVehicle(model, 0, 0, 0, 0, true, true)
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local time = os.time()
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while not DoesEntityExist(tempVehicle) and time-os.time() < 5 do Wait(5) end
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if not DoesEntityExist(tempVehicle) then return end
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local entityType = GetVehicleType(tempVehicle)
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DeleteEntity(tempVehicle)
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return entityType
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end
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local function generatePlate()
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local plate = {}
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for i = 1, 8 do
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for i=1, 8 do
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plate[i] = math.random(0, 1) == 1 and string.char(math.random(65, 90)) or math.random(0, 9)
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end
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return table.concat(plate)
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end
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local function generatePlateWait()
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local plate = generatePlate()
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while not isPlateAvailable(plate) do
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local function generateVehiclePlate(newPlate)
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local plate = newPlate or generatePlate()
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while MySQL.scalar.await("SELECT 1 FROM nd_vehicles WHERE plate = ?", {plate}) do
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plate = generatePlate()
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end
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return plate
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end
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local function getVehicles(characterId)
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local function createVehicleInfo(info)
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local entity = info.entity
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function info.delete()
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if not DoesEntityExist(entity) then return end
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DeleteEntity(entity)
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end
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function info.properties(props)
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if not DoesEntityExist(entity) then return end
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local state = Entity(entity).state
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state.props = type(props) == "string" and json.decode(props) or props
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end
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function info.plate(plate)
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if not DoesEntityExist(entity) or MySQL.scalar.await("SELECT 1 FROM nd_vehicles WHERE plate = ?", {plate}) then return end
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SetVehicleNumberPlateText(entity, plate)
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return true
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end
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return info
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end
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function NDCore.getVehicle(entity)
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if not DoesEntityExist(entity) then return end
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local state = Entity(entity).state
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local vehicleId = state.id
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if not vehicleId then return end
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return createVehicleInfo({
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entity = entity,
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owner = state.owner,
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id = vehicleId,
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properties = state.props,
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locked = state.locked,
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keys = state.keys,
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hotwired = state.hotwired,
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metadata = state.metadata
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})
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end
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function NDCore.getVehicles(characterId)
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local result = MySQL.query.await("SELECT * FROM nd_vehicles WHERE owner = ?", {characterId})
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if not result then return {} end
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local vehicles = {}
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for _, vehicle in pairs(result) do
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local key = #vehicles + 1
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vehicles[key] = {}
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vehicles[key].available = vehicle.stored == 1
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vehicles[key].owner = vehicle.owner
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vehicles[key].id = vehicle.id
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vehicles[key].plate = vehicle.plate
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vehicles[key].properties = json.decode(vehicle.properties)
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vehicles[#vehicles+1] = {
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available = vehicle.stored == 1,
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owner = vehicle.owner,
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id = vehicle.id,
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plate = vehicle.plate,
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properties = json.decode(vehicle.properties)
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}
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end
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return vehicles
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end
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function NDCore.giveVehicleAccess(source, vehicle, access, vehicleId, netId, plate, model, name, owner)
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if inventoryStarted and Config.useInventoryForKeys and (not vehicleId or ox_inventory:GetItem(source, "keys", {vehId = vehicleId}, true) == 0) and (not netId or ox_inventory:GetItem(source, "keys", {vehNetId = netId}, true) == 0) then
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if access then
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ox_inventory:AddItem(source, "keys", 1, {
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vehOwner = owner,
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vehId = vehicleId,
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vehPlate = plate,
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vehModel = name or model and lib.callback.await("ND_Vehicles:getVehicleModelMakeLabel", source, model) or "",
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keyEnabled = true,
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vehNetId = netId
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})
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else
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ox_inventory:RemoveItem(source, "keys", 1, {
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vehOwner = owner,
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vehId = vehicleId,
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vehPlate = plate,
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vehModel = name or model and lib.callback.await("ND_Vehicles:getVehicleModelMakeLabel", source, model) or "",
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vehNetId = netId
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})
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end
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end
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local player = NDCore.getPlayer(source)
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if not player then return end
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local state = Entity(vehicle).state
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if not state.keys then
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state.keys = {
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[player.id] = access
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}
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else
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local keys = state.keys
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keys[player.id] = access
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state.keys = keys
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end
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end
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function NDCore.createVehicle(info)
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local owner = info.owner
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local vehicleId = info.vehicleId
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local properties = info.properties or {}
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local coords = info.coords
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local spawnCoords = coords
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local coordType = type(coords)
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if coordType == "vector3" or coordType == "table" then
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spawnCoords = vector4(coords.x, coords.y, coords.z, coords.w or coords.h or info.heading or 0.0)
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end
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if not spawnCoords then return end
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local model = info.model or properties.model
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local vehType = getVehicleType(model)
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if not vehType then return end
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local veh = CreateVehicleServerSetter(model, vehType, spawnCoords.x, spawnCoords.y, spawnCoords.z, spawnCoords.w)
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local time = os.time()
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while not DoesEntityExist(veh) and time-os.time() < 5 do Wait(5) end
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if not veh or not DoesEntityExist(veh) then return end
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local netId = NetworkGetNetworkIdFromEntity(veh)
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local state = Entity(veh).state
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state.locked = true
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local keys = info.keys or {}
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if vehicleId then
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playerOwnedVehicles[vehicleId] = {
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netid = netId,
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entity = veh
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}
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else
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vehicleId = ("temp_%s%d"):format(string.char(math.random(65, 90)), math.random(1, 999999))
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end
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if not properties.plate then
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properties.plate = generateVehiclePlate()
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end
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if owner then
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keys[owner] = true
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state.owner = owner
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state.keys = keys
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end
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state.props = properties
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state.id = vehicleId
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local vehicleName
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if inventoryStarted and Config.useInventoryForKeys then
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for charId, _ in pairs(keys) do
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local player = NDCore.getPlayers("id", charId, true)[1]
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local source = player and player.source
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if source then
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if not vehicleName then
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vehicleName = lib.callback.await("ND_Vehicles:getVehicleModelMakeLabel", source, model) or ""
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end
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NDCore.giveVehicleAccess(source, veh, true, vehicleId, netId, properties and properties.plate, model, vehicleName, owner)
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end
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end
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end
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return createVehicleInfo({
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entity = veh,
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netId = netId,
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owner = owner,
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id = vehicleId,
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properties = properties,
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locked = true,
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keys = keys
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})
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end
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function NDCore.transferVehicle(vehicleId, fromSource, toSource)
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local playerTo = NDCore.getPlayer(toSource)
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local playerFrom = NDCore.getPlayer(fromSource)
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@@ -95,10 +253,10 @@ end
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function NDCore.setVehicleOwned(src, properties, stored)
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local player = NDCore.getPlayer(src)
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local plate = generatePlateWait()
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local plate = generateVehiclePlate()
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properties.plate = plate
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local id = MySQL.insert.await("INSERT INTO nd_vehicles (owner, plate, properties, stored) VALUES (?, ?, ?, ?)", {player.id, properties.plate, json.encode(properties), stored and 1 or 0})
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local vehicles = getVehicles(player.id)
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local vehicles = NDCore.getVehicles(player.id)
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player.triggerEvent("ND_Vehicles:returnVehicles", vehicles)
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return id
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end
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@@ -134,75 +292,24 @@ function NDCore.giveVehicleKeys(vehicle, source, target)
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return true
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end
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function NDCore.giveVehicleAccess(source, vehicle, access)
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local state = Entity(vehicle).state
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if not state then return end
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local player = NDCore.getPlayer(source)
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if not player then return end
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if not state.keys then
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state.keys = {
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[player.id] = access
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}
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else
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local keys = state.keys
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keys[player.id] = access
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state.keys = keys
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end
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player.triggerEvent("ND_Vehicles:setOwnedIfNot", NetworkGetNetworkIdFromEntity(vehicle))
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end
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local function getVehicleType(model)
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local tempVehicle = CreateVehicle(model, 0, 0, 0, 0, true, true)
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while not DoesEntityExist(tempVehicle) do Wait(0) end
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local entityType = GetVehicleType(tempVehicle)
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DeleteEntity(tempVehicle)
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return entityType
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end
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function NDCore.spawnOwnedVehicle(source, vehicleId, coords, heading)
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local player = NDCore.getPlayer(source)
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if not player then return end
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local vehicles = getVehicles(player.id)
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local vehicles = NDCore.getVehicles(player.id)
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for _, vehicle in pairs(vehicles) do
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if vehicle.id == vehicleId and vehicle.owner == player.id then
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MySQL.query.await("UPDATE nd_vehicles SET stored = ? WHERE id = ?", {0, vehicleId})
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vehicle.available = false
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player.triggerEvent("ND_Vehicles:returnVehicles", vehicles)
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local model = vehicle.properties.model
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local veh = CreateVehicleServerSetter(model, getVehicleType(model), coords.x, coords.y, coords.z, coords.w or heading)
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while not DoesEntityExist(veh) do Wait(0) end
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playerOwnedVehicles[vehicle.id] = {
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netid = NetworkGetNetworkIdFromEntity(veh),
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entity = veh
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}
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local state = Entity(veh).state
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state.owner = vehicle.owner
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state.id = vehicle.id
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state.props = vehicle.properties
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state.locked = true
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if inventoryStarted and Config.useInventoryForKeys and ox_inventory:GetItem(source, "keys", {vehId = vehicle.id}, true) == 0 then
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ox_inventory:AddItem(source, "keys", 1, {
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vehOwner = vehicle.owner,
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vehId = vehicle.id,
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vehPlate = vehicle.properties and vehicle.properties.plate,
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vehModel = vehicle.properties and lib.callback.await("ND_Vehicles:getVehicleModelMakeLabel", source, vehicle.properties.model) or "",
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keyEnabled = true
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return NDCore.createVehicle({
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owner = vehicle.owner,
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model = vehicle.properties.model,
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coords = vec4(coords.x, coords.y, coords.z, coords.w or heading),
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properties = vehicle.properties,
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vehicleId = vehicleId,
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source = source
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})
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end
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state.keys = {
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[player.id] = true
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}
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return true
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end
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end
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end
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@@ -211,12 +318,12 @@ function NDCore.returnVehicleToGarage(source, veh, properties)
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if not DoesEntityExist(veh) then return end
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local vehID = Entity(veh).state.id
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local vehicles = getVehicles(player.id)
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local vehicles = NDCore.getVehicles(player.id)
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for _, vehicle in pairs(vehicles) do
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if vehicle.owner == player.id and vehicle.id == vehID then
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MySQL.query.await("UPDATE nd_vehicles SET properties = ?, stored = ? WHERE id = ?", {json.encode(properties), 1, vehID})
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player.triggerEvent("ND_Vehicles:returnVehicles", getVehicles(player.id))
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player.triggerEvent("ND_Vehicles:returnVehicles", NDCore.getVehicles(player.id))
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DeleteEntity(veh)
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return true
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end
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@@ -228,7 +335,7 @@ function NDCore.saveVehicleProperties(source, veh, properties)
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if not DoesEntityExist(veh) then return end
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local vehID = Entity(veh).state.id
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local vehicles = getVehicles(player.id)
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local vehicles = NDCore.getVehicles(player.id)
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for _, vehicle in pairs(vehicles) do
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if vehicle.owner == player.id and vehicle.id == vehID then
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@@ -300,21 +407,38 @@ local function toggleVehicleLock(source, veh, nearby, metadata)
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})
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end
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local function getNearbyVehicles(coords, range)
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local nearby = {}
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local vehicles = GetAllVehicles()
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for i=1, #vehicles do
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local veh = vehicles[i]
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local vehCoords = GetEntityCoords(veh)
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if #(coords-vehCoords) < range then
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nearby[#nearby+1] = veh
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end
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end
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return nearby
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end
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local function lockNearestVehicle(source, vehId, metadata)
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local veh = playerOwnedVehicles[vehId] and playerOwnedVehicles[vehId].entity
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if veh and DoesEntityExist(veh) then
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local ped = GetPlayerPed(source)
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local pedCoords = GetEntityCoords(ped)
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local veh = playerOwnedVehicles[vehId] and playerOwnedVehicles[vehId].entity
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if veh and DoesEntityExist(veh) then
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local vehCoords = GetEntityCoords(veh)
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if not pedCoords or not vehCoords then return end
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return toggleVehicleLock(source, veh, #(pedCoords-vehCoords) < 25.0, metadata)
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end
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lib.callback("ND_Vehicles:getNearbyVehicleById", source, function(netId)
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local veh = netId and NetworkGetEntityFromNetworkId(netId)
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if not veh then return end
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toggleVehicleLock(source, veh, true, metadata)
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end, vehId)
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local vehicles = getNearbyVehicles(pedCoords, 25.0)
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for i=1, #vehicles do
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local veh = vehicles[i]
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local state = Entity(veh).state
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if state and state.id == vehId then
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return toggleVehicleLock(source, veh, true, metadata)
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end
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end
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end
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exports("keys", function(event, item, inventory, slot, data)
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