a lot of changes

This commit is contained in:
Andyyy7666
2023-07-09 21:19:35 +02:00
parent 24caa1a857
commit bf9604e851
8 changed files with 174 additions and 148 deletions

View File

@@ -29,4 +29,4 @@ AddEventHandler("playerSpawned", function()
print("^0ND Framework support discord: ^5https://discord.gg/Z9Mxu72zZ6") print("^0ND Framework support discord: ^5https://discord.gg/Z9Mxu72zZ6")
SetCanAttackFriendly(PlayerPedId(), true, false) SetCanAttackFriendly(PlayerPedId(), true, false)
NetworkSetFriendlyFireOption(true) NetworkSetFriendlyFireOption(true)
end) end)

View File

@@ -17,3 +17,9 @@ function NDCore.GetPlayersFromCoords(distance, coords)
end end
return closePlayers return closePlayers
end end
for name, func in pairs(NDCore) do
if type(func) == "function" then
exports(name, func)
end
end

View File

@@ -1,3 +1,5 @@
NDCore = {}
CreateThread(function() CreateThread(function()
SetDiscordAppId(Config.discordAppId) SetDiscordAppId(Config.discordAppId)
SetDiscordRichPresenceAsset(Config.discordAsset) SetDiscordRichPresenceAsset(Config.discordAsset)

View File

@@ -8,18 +8,19 @@ fx_version "cerulean"
game "gta5" game "gta5"
lua54 "yes" lua54 "yes"
shared_scripts {
"init.lua"
}
client_scripts { client_scripts {
"client/main.lua",
"client/functions.lua", "client/functions.lua",
"client/events.lua", "client/events.lua",
"client/main.lua"
} }
server_scripts { server_scripts {
"@oxmysql/lib/MySQL.lua", "@oxmysql/lib/MySQL.lua",
"server/main.lua", "server/main.lua",
"server/functions.lua",
"server/player.lua" "server/player.lua"
} }
shared_scripts {
"init.lua"
}
dependency "oxmysql" dependency "oxmysql"

View File

@@ -8,9 +8,16 @@ Config = {
discordActionLink = GetConvar("discordActionLink", "https://discord.gg/Z9Mxu72zZ6"), discordActionLink = GetConvar("discordActionLink", "https://discord.gg/Z9Mxu72zZ6"),
discordActionText2 = GetConvar("core:discordActionText2", "STORE"), discordActionText2 = GetConvar("core:discordActionText2", "STORE"),
discordActionLink2 = GetConvar("core:discordActionLink2", "https://andyyy.tebex.io/category/fivem-scripts"), discordActionLink2 = GetConvar("core:discordActionLink2", "https://andyyy.tebex.io/category/fivem-scripts"),
} }
NDCore = { local nd_core = exports["ND_Core"]
config = Config
} NDCore = setmetatable({}, {
__index = function(self, index)
self[index] = function(...)
return nd_core[index](nil, ...)
end
return self[index]
end
})

20
server/functions.lua Normal file
View File

@@ -0,0 +1,20 @@
function NDCore.getPlayer(src)
return ActivePlayers[src]
end
function NDCore.getPlayers(metadata, data)
if not metadata or not data then return ActivePlayers end
local players = {}
for src, info in pairs(ActivePlayers) do
if info.metadata[metadata] == data then
players[src] = info
end
end
return players
end
for name, func in pairs(NDCore) do
if type(func) == "function" then
exports(name, func)
end
end

View File

@@ -1,20 +1,6 @@
NDCore = {}
ActivePlayers = {} ActivePlayers = {}
function NDCore.getPlayer(src)
return ActivePlayers[src]
end
function NDCore.getPlayers(metadata, data)
if not metadata or not data then return ActivePlayers end
local players = {}
for src, info in pairs(ActivePlayers) do
if info.metadata[metadata] == data then
players[src] = info
end
end
return players
end
AddEventHandler("playerDropped", function() AddEventHandler("playerDropped", function()
local src = source local src = source
local char = ActivePlayers[src] local char = ActivePlayers[src]

View File

@@ -1,133 +1,137 @@
local function charDelete(self) local function createCharacterTable(info)
local result = MySQL.query.await("DELETE FROM nd_characters WHERE charid = ?", {self.id}) local self = {
if result and self.source then source = info.source,
ActivePlayers[self.source] = nil name = info.name,
end firstname = info.firstname,
return result lastname = info.lastname,
end dob = info.dob,
gender = info.gender,
local function charDeductMoney(self, account, amount, reason) cash = info.cash,
local amount = tonumber(amount) bank = info.bank,
if not amount or account ~= "bank" and account ~= "cash" then return end license = info.license,
self[account] -= amount metadata = info.metadata,
if self.source then inventory = info.inventory
TriggerEvent("ND:moneyChange", self.source, account, amount, "remove", reason)
ActivePlayers[self.source] = self
end
return true
end
local function charAddMoney(self, account, amount, reason)
local amount = tonumber(amount)
if not amount or account ~= "bank" and account ~= "cash" then return end
self[account] += amount
if self.source then
TriggerEvent("ND:moneyChange", self.source, account, amount, "add", reason)
ActivePlayers[self.source] = self
end
return true
end
local function charDepositMoney(self, amount)
local amount = tonumber(amount)
if not amount or self.cash < amount or amount <= 0 then return end
return self:deductMoney("cash", amount, "Deposit") and self:AddMoney("bank", amount, "Deposit")
end
local function charWithdrawMoney(self, amount)
local amount = tonumber(amount)
if not amount or self.bank < amount or amount <= 0 then return end
return self:deductMoney("bank", amount, "Withdraw") and self:AddMoney("cash", amount, "Withdraw")
end
local function charSetMetadata(self, key, value)
self.metadata[key] = value
if self.source then
ActivePlayers[self.source] = self
return ActivePlayers[self.source].metadata
end
return self.metadata
end
local function charUnload(self)
TriggerEvent("ND:characterUnloaded", self.source, self)
local ped = GetPlayerPed(self.source)
self:setMetadata("location", GetEntityCoords(ped))
self:save()
if not self.source then return end
ActivePlayers[self.source] = nil
end
local function charSave(self)
MySQL.update.await("UPDATE nd_characters SET name = ?, firstname = ?, lastname = ?, dob = ?, gender = ?, cash = ?, bank = ?, metadata = ?, inventory = ? WHERE charid = ?", {
self.name,
self.firstname,
self.lastname,
self.dob,
self.gender,
self.cash,
self.bank,
json.encode(self.metadata),
json.encode(self.inventory),
self.id,
})
end
local function charCreateLicense(self, licenseType, expire)
local expireIn = tonumber(expire) or 2592000
local time = os.time()
local licenses = self.metadata.licenses
local identifier = {}
for i=1, 16 do
identifier[i] = math.random(0, 1) == 1 and string.char(math.random(65, 90)) or math.random(0, 9)
end
local license = {
type = licenseType,
status = "valid",
issued = time,
expires = time+expireIn,
identifier = table.concat(identifier)
} }
if licenses then function self.delete()
self.metadata.licenses[#licenses+1] = license local result = MySQL.query.await("DELETE FROM nd_characters WHERE charid = ?", {self.id})
return if result and self.source then
ActivePlayers[self.source] = nil
end
return result
end
function self.deductMoney(account, amount, reason)
local amount = tonumber(amount)
if not amount or account ~= "bank" and account ~= "cash" then return end
self[account] -= amount
if self.source then
TriggerEvent("ND:moneyChange", self.source, account, amount, "remove", reason)
ActivePlayers[self.source] = self
end
return true
end
function self.addMoney(account, amount, reason)
local amount = tonumber(amount)
if not amount or account ~= "bank" and account ~= "cash" then return end
self[account] += amount
if self.source then
TriggerEvent("ND:moneyChange", self.source, account, amount, "add", reason)
ActivePlayers[self.source] = self
end
return true
end
function self.depositMoney(amount)
local amount = tonumber(amount)
if not amount or self.cash < amount or amount <= 0 then return end
return self:deductMoney("cash", amount, "Deposit") and self:AddMoney("bank", amount, "Deposit")
end
function self.withdrawMoney(amount)
local amount = tonumber(amount)
if not amount or self.bank < amount or amount <= 0 then return end
return self:deductMoney("bank", amount, "Withdraw") and self:AddMoney("cash", amount, "Withdraw")
end
function self.setMetadata(key, value)
self.metadata[key] = value
if self.source then
ActivePlayers[self.source] = self
return ActivePlayers[self.source].metadata
end
return self.metadata
end
function self.unload(self)
TriggerEvent("ND:characterUnloaded", self.source, self)
local ped = GetPlayerPed(self.source)
self:setMetadata("location", GetEntityCoords(ped))
self:save()
if not self.source then return end
ActivePlayers[self.source] = nil
end
function self.save(self)
MySQL.update.await("UPDATE nd_characters SET name = ?, firstname = ?, lastname = ?, dob = ?, gender = ?, cash = ?, bank = ?, metadata = ?, inventory = ? WHERE charid = ?", {
self.name,
self.firstname,
self.lastname,
self.dob,
self.gender,
self.cash,
self.bank,
json.encode(self.metadata),
json.encode(self.inventory),
self.id,
})
end
function self.createLicense(licenseType, expire)
local expireIn = tonumber(expire) or 2592000
local time = os.time()
local licenses = self.metadata.licenses
local identifier = {}
for i=1, 16 do
identifier[i] = math.random(0, 1) == 1 and string.char(math.random(65, 90)) or math.random(0, 9)
end
local license = {
type = licenseType,
status = "valid",
issued = time,
expires = time+expireIn,
identifier = table.concat(identifier)
}
if licenses then
self.metadata.licenses[#licenses+1] = license
return
end
self.metadata.licenses = {license}
if not self.source then return end
ActivePlayers[self.source] = self
end
function self.setCoords(coords)
if not self.source or not coords then return end
local ped = GetPlayerPed(self.source)
if not DoesEntityExist(ped) then return end
SetEntityCoords(ped, coords.x, coords.y, coords.z)
return true
end end
self.metadata.licenses = {license}
if not self.source then return end return self
ActivePlayers[self.source] = self
end
local function charSetCoords(self, coords)
if not self.source or not coords then return end
local ped = GetPlayerPed(self.source)
if not DoesEntityExist(ped) then return end
SetEntityCoords(ped, coords.x, coords.y, coords.z)
return true
end
local function initPlayerTable(playerTable)
playerTable.delete = charDelete,
playerTable.deductMoney = charDeductMoney,
playerTable.addMoney = charAddMoney
playerTable.depositMoney = charDepositMoney,
playerTable.withdrawMoney = charWithdrawMoney,
playerTable.setMetadata = charSetMetadata,
playerTable.save = charSave,
playerTable.unload = charUnload,
playerTable.createLicense = charCreateLicense
playerTable.setCoords = charSetCoords
return playerTable
end end
function NDCore.newCharacter(src, info) function NDCore.newCharacter(src, info)
local license = GetPlayerIdentifierByType(src, "license") local license = GetPlayerIdentifierByType(src, "license")
if not license then return end if not license then return end
local charInfo = initPlayerTable({ local charInfo = createCharacterTable({
source = src, source = src,
name = GetPlayerName(src) or "", name = GetPlayerName(src) or "",
firstname = info.firstname or "", firstname = info.firstname or "",
@@ -151,7 +155,7 @@ function NDCore.newCharacter(src, info)
charInfo.cash, charInfo.cash,
charInfo.bank, charInfo.bank,
charInfo.metadata charInfo.metadata
) })
return charInfo return charInfo
end end
@@ -161,7 +165,7 @@ function NDCore.fetchCharacter(id)
if not result then return end if not result then return end
local info = result[1] local info = result[1]
return initPlayerTable({ return createCharacterTable({
id = id, id = id,
name = info.name, name = info.name,
firstname = info.firstname, firstname = info.firstname,
@@ -183,7 +187,7 @@ function NDCore.getPlayerCharacters(src)
for i=1, amount do for i=1, amount do
local info = result[i] local info = result[i]
characters[info.charid] = initPlayerTable({ characters[info.charid] = createCharacterTable({
id = info.charid, id = info.charid,
name = info.name, name = info.name,
firstname = info.firstname, firstname = info.firstname,
@@ -205,7 +209,7 @@ function NDCore.setActiveCharacter(src, id)
if char then char:unload() end if char then char:unload() end
local character = NDCore.fetchCharacter(id) local character = NDCore.fetchCharacter(id)
character.source = src, character.source = src
character.name = GetPlayerName(src) character.name = GetPlayerName(src)
ActivePlayers[src] = character ActivePlayers[src] = character