feat(server/player): parameter to keeping group if job removed

This commit is contained in:
Andyyy7666
2026-03-16 05:45:05 +01:00
parent 8a13170999
commit ba2d4951b9

View File

@@ -399,7 +399,6 @@ local function createCharacterTable(info)
TriggerEvent("ND:groupAdded", self, self.groups[name]) TriggerEvent("ND:groupAdded", self, self.groups[name])
lib.addPrincipal(self.source, ("group.%s"):format(name)) lib.addPrincipal(self.source, ("group.%s"):format(name))
return self.groups[name] return self.groups[name]
end end
@@ -430,13 +429,18 @@ local function createCharacterTable(info)
---@param name string ---@param name string
---@param rank number ---@param rank number
---@return boolean ---@return boolean
function self.setJob(name, rank, customGroup) function self.setJob(name, rank, customGroup, keepGroup)
if not keepGroup then
self.removeGroup(self.job) self.removeGroup(self.job)
end
local job = self.addGroup(name, rank, customGroup, true) local job = self.addGroup(name, rank, customGroup, true)
if job then if job then
self.job = job.name self.job = job.name
self.jobInfo = job self.jobInfo = job
end end
self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self), "job") self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self), "job")
TriggerEvent("ND:updateCharacter", self, "job") TriggerEvent("ND:updateCharacter", self, "job")
return job return job