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Syncing doors when a new player joins.
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@@ -1,5 +1,14 @@
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-- For support join my discord: https://discord.gg/Z9Mxu72zZ6
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-- For support join my discord: https://discord.gg/Z9Mxu72zZ6
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local updatedDoors = {}
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RegisterNetEvent("ND_Doorlocks:syncDoor")
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RegisterNetEvent("ND_Doorlocks:syncDoor")
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AddEventHandler("ND_Doorlocks:syncDoor", function(doorID, state)
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AddEventHandler("ND_Doorlocks:syncDoor", function(doorID, state)
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updatedDoors[doorID] = state
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TriggerClientEvent("ND_Doorlocks:syncDoor", -1, doorID, state)
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TriggerClientEvent("ND_Doorlocks:syncDoor", -1, doorID, state)
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end)
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end)
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RegisterNetEvent("ND_Doorlocks:getDoors")
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AddEventHandler("ND_Doorlocks:getDoors", function()
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local player = source
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TriggerClientEvent("ND_Doorlocks:returnDoors", player, updatedDoors)
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end)
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