mirror of
https://github.com/ND-Framework/ND_Core.git
synced 2026-08-17 05:56:01 +01:00
update: ActivePlayers to NDCore.players
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@@ -27,7 +27,7 @@ local function createCharacterTable(info)
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local amount = tonumber(amount)
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if not amount or account ~= "bank" and account ~= "cash" then return end
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self[account] -= amount
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if ActivePlayers[self.source] then
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if NDCore.players[self.source] then
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self.triggerEvent("ND:updateMoney", self.cash, self.bank)
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TriggerEvent("ND:moneyChange", self.source, account, amount, "remove", reason)
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end
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@@ -42,7 +42,7 @@ local function createCharacterTable(info)
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local amount = tonumber(amount)
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if not amount or account ~= "bank" and account ~= "cash" then return end
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self[account] += amount
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if ActivePlayers[self.source] then
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if NDCore.players[self.source] then
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self.triggerEvent("ND:updateMoney", self.cash, self.bank)
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TriggerEvent("ND:moneyChange", self.source, account, amount, "add", reason)
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end
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@@ -71,9 +71,15 @@ local function createCharacterTable(info)
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if type(key) == "table" then
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for k, v in pairs(key) do
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self[k] = v
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if k == "cash" or k == "bank" then
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TriggerEvent("ND:moneyChange", self.source, k, v, "set")
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end
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end
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else
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self[key] = value
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if key == "cash" or key == "bank" then
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TriggerEvent("ND:moneyChange", self.source, key, value, "set")
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end
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end
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self.triggerEvent("ND:updateCharacter", self)
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end
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@@ -96,15 +102,15 @@ local function createCharacterTable(info)
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-- Completely delete character
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function self.delete()
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local result = MySQL.query.await("DELETE FROM nd_characters WHERE charid = ?", {self.id})
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if result and ActivePlayers[self.source] then
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ActivePlayers[self.source] = nil
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if result and NDCore.players[self.source] then
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NDCore.players[self.source] = nil
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end
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return result
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end
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-- Unload and save character
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function self.unload()
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if not ActivePlayers[self.source] then return end
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if not NDCore.players[self.source] then return end
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local ped = GetPlayerPed(self.source)
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if ped then
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local coords = GetEntityCoords(ped)
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@@ -118,7 +124,7 @@ local function createCharacterTable(info)
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end
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TriggerEvent("ND:characterUnloaded", self.source, self)
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self.save()
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ActivePlayers[self.source] = nil
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NDCore.players[self.source] = nil
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end
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-- Save character information to database
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@@ -203,10 +209,10 @@ local function createCharacterTable(info)
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-- Set the character as the players active character/currently playing character
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function self.active()
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local char = ActivePlayers[self.source]
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local char = NDCore.players[self.source]
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if char and char.id == self.id then return true end
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if char then char.unload() end
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ActivePlayers[self.source] = self
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NDCore.players[self.source] = self
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TriggerEvent("ND:characterLoaded", self)
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self.triggerEvent("ND:characterLoaded", self)
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return true
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@@ -373,5 +379,5 @@ function NDCore.setActiveCharacter(src, id)
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local character = NDCore.fetchCharacter(id, src)
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character.name = GetPlayerName(src)
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character.active()
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return ActivePlayers[src]
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return character
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end
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