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https://github.com/ND-Framework/ND_Core.git
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feat: locales
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@@ -119,8 +119,8 @@ end
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local function parkVehicle(veh)
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if not veh or not DoesEntityExist(veh) then
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return NDCore.notify({
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title = "Garage",
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description = "No owned vehicle found nearby.",
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title = locale("garage"),
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description = locale("no_owned_veh_nearby"),
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type = "error",
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position = "bottom",
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duration = 3000
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@@ -128,8 +128,8 @@ local function parkVehicle(veh)
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end
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if GetPedInVehicleSeat(veh, -1) ~= 0 then
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NDCore.notify({
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title = "Garage",
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description = "Player in vehicle!",
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title = locale("garage"),
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description = locale("player_in_veh"),
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type = "error",
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position = "bottom",
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duration = 3000
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@@ -156,13 +156,13 @@ end
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local function getEngineStatus(health)
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if health > 950 then
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return "Perfect"
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return locale("perfect")
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elseif health > 750 then
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return "Good"
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return locale("good")
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elseif health > 500 then
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return "Bad"
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return locale("bad")
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end
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return "Very bad"
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return locale("very_bad")
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end
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local function createMenuOptions(vehicle, vehicleSpawns)
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@@ -174,21 +174,21 @@ local function createMenuOptions(vehicle, vehicleSpawns)
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if not makeName or makeName == "NULL" then
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makeName = ""
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else
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metadata[#metadata+1] = {label = "Make", value = makeName}
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metadata[#metadata+1] = {label = locale("veh_make_brand"), value = makeName}
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makeName = makeName .. " "
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end
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if not modelName or modelName == "NULL" then
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modelName = ""
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else
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metadata[#metadata+1] = {label = "Model", value = modelName}
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metadata[#metadata+1] = {label = locale("veh_model"), value = modelName}
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end
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if props?.plate then
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metadata[#metadata+1] = {label = "Plate", value = props.plate}
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metadata[#metadata+1] = {label = locale("veh_plate"), value = props.plate}
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end
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if props?.engineHealth then
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metadata[#metadata+1] = {
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label = "Engine status",
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label = locale("engine_status"),
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value = getEngineStatus(props.engineHealth),
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progress = props.engineHealth/10,
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colorScheme = "blue"
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@@ -205,7 +205,7 @@ local function createMenuOptions(vehicle, vehicleSpawns)
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end
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return {
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title = ("Vehicle: %s%s\nPlate: %s"):format(makeName, modelName, props?.plate or "not found"),
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title = ("%s: %s%s\n%s: %s"):format(locale("vehicle"), makeName, modelName, locale("veh_plate"), props?.plate or locale("not_found")),
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metadata = metadata,
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onSelect = function(args)
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TriggerServerEvent("ND_Vehicles:takeVehicle", vehicle.id, vehicleSpawns)
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@@ -217,7 +217,7 @@ local function createMenu(vehicles, garageType, vehicleSpawns, impound)
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local options = {}
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if not impound then
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options[#options+1] = {
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title = "Park vehicle",
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title = locale("park_veh"),
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onSelect = function(args)
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local veh = getClosestOwnedVehicle()
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parkVehicle(veh)
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@@ -231,13 +231,13 @@ local function createMenu(vehicles, garageType, vehicleSpawns, impound)
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end
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if impound and #options == 0 then
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options[#options+1] = {
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title = "No vehicles found",
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title = locale("no_vehs_found"),
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readOnly = true
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}
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end
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return {
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id = ("garage_%s"):format(garageType),
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title = impound and "Vehicle impound" or "Parking garage",
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title = impound and locale("vehicle_impound") or locale("parking_garage"),
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options = options,
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onExit = function()
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garageOpen = false
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@@ -253,7 +253,7 @@ for i=1, #locations do
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distance = 45.0,
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clothing = clothing[math.random(1, #clothing)],
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blip = {
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label = location.impound and ("Impound (%s)"):format(location.garageType) or ("Parking garage (%s)"):format(location.garageType),
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label = location.impound and locale("impound_w_location", location.garageType) or locale("garage_w_location", location.garageType),
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sprite = location.impound and 285 or sprite[location.garageType],
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scale = 0.7,
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color = 3,
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@@ -267,7 +267,7 @@ for i=1, #locations do
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{
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name = "nd_core:garagePed",
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icon = "fa-solid fa-warehouse",
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label = location.impound and "View impounded vehicles" or "View garage",
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label = location.impound and locale("view_impounded_vehs") or locale("view_garage"),
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distance = 2.0,
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canInteract = function(entity, distance, coords, name, bone)
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if not location.groups then return true end
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