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feat: admin commands
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@@ -1,5 +1,69 @@
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NDCore.Functions.AddCommand("setmoney", "Admin command, manage player money.", function(source, args, rawCommand)
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if not NDCore.Functions.IsPlayerAdmin(source) then return end
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local target = tonumber(args[1])
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local action = args[2]
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local moneyType = args[3]:lower()
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local amount = tonumber(args[4])
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if not target or GetPlayerPing(target) == 0 then return end
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if action ~= "remove" and action ~= "add" and action ~= "set" then return end
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if moneyType ~= "bank" and moneyType ~= "cash" then return end
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if action == "remove" then
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if not amount or amount < 1 then return end
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NDCore.Functions.DeductMoney(amount, target, moneyType)
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elseif action == "add" then
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if not amount or amount < 1 then return end
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NDCore.Functions.AddMoney(amount, target, moneyType)
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elseif action == "set" then
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local character = NDCore.Functions.GetPlayer(target)
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NDCore.Functions.SetPlayerData(character.id, moneyType, amount)
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end
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end
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end, true, {
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{ name="player", help="Player server id" },
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{ name="action", help="remove/add/set" },
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{ name="type", help="bank/cash" },
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{ name="amount" }
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})
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NDCore.Functions.AddCommand("setjob", "Admin command, set player job.", function(source, args, rawCommand)
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if not NDCore.Functions.IsPlayerAdmin(source) then return end
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local target = tonumber(args[1])
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if not target or GetPlayerPing(target) == 0 then return end
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local character = NDCore.Functions.GetPlayer(target)
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NDCore.Functions.SetPlayerJob(character.id, args[2], args[3])
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end, true, {
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{ name="player", help="Player server id" },
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{ name="job name" },
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{ name="rank", help="This should be a number, default value is 1." }
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})
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NDCore.Functions.AddCommand("setgroup", "Admin command, set player group.", function(source, args, rawCommand)
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if not NDCore.Functions.IsPlayerAdmin(source) then return end
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local target = tonumber(args[1])
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if not target or GetPlayerPing(target) == 0 then return end
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local character = NDCore.Functions.GetPlayer(target)
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if args[2] == "remove" then
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NDCore.Functions.RemovePlayerFromGroup(character.id, args[3])
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elseif args[2] == "add" then
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NDCore.Functions.SetPlayerToGroup(character.id, args[3], args[4])
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end
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end, false, {
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{ name="player", help="Player server id" },
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{ name="action", help="remove/add"},
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{ name="group", help="Group name, make sure it's correct or it won't work."},
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{ name="rank", help="This should be a number, default value is 1 (not required if removing)." }
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})
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NDCore.Functions.AddCommand("pay", "give cash to a nearby player", function(source, args, rawCommand)
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local amount = args[1]
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if not amount or amount == 0 then return end
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NDCore.Functions.GiveCashToNearbyPlayer(source, amount)
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end, true, {
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{ name="Amount" },
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})
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