Update main.lua

renamed getMoney server event to updateMoney and removed unnecessary for loop.
This commit is contained in:
Andyyy7666
2021-12-27 14:47:51 +01:00
committed by GitHub
parent 80ac517fb9
commit 7d5394087e

View File

@@ -157,15 +157,13 @@ AddEventHandler("addCash", function(amount, characterid)
end) end)
-- This is used to find out how much money the player has and use it in the client to show it on the ui. -- This is used to find out how much money the player has and use it in the client to show it on the ui.
RegisterNetEvent("getMoney") RegisterNetEvent("updateMoney")
AddEventHandler("getMoney", function(characterid) AddEventHandler("updateMoney", function(characterid)
local player = source local player = source
exports.oxmysql:query("SELECT cash, bank FROM characters WHERE license = ? AND character_id = ?", {GetPlayerIdentifierFromType("license", player), characterid}, function(result) exports.oxmysql:query("SELECT cash, bank FROM characters WHERE license = ? AND character_id = ?", {GetPlayerIdentifierFromType("license", player), characterid}, function(result)
if result then if result then
for i = 1, #result do cash = result[1].cash
cash = result[i].cash bank = result[1].bank
bank = result[i].bank
end
TriggerClientEvent("returnMoney", player, cash, bank) TriggerClientEvent("returnMoney", player, cash, bank)
end end
end) end)