refactor(client): revive function

This commit is contained in:
Andyyy7666
2024-02-12 23:27:43 +01:00
parent 3146172c0c
commit 590044b5d6
2 changed files with 25 additions and 45 deletions

View File

@@ -22,7 +22,31 @@ RegisterNetEvent("ND:updateLastLocation", function(location)
end)
RegisterNetEvent("ND:revivePlayer", function()
NDCore.revivePlayer(true)
if source == "" then return end
local veh = GetVehiclePedIsIn(cache.ped)
local seat = cache.seat
local coords = GetEntityCoords(cache.ped)
NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z, GetEntityHeading(cache.ped), true, true, false)
local ped = PlayerPedId()
if cache.ped ~= ped then
DeleteEntity(cache.ped)
ClearAreaOfPeds(coords.x, coords.y, coords.z, 0.2, false)
end
SetEntityInvincible(ped, false)
FreezeEntityPosition(ped, false)
SetEntityVisible(ped, true)
SetEveryoneIgnorePlayer(ped, false)
SetPedCanBeTargetted(ped, true)
SetEntityCanBeDamaged(ped, true)
SetBlockingOfNonTemporaryEvents(ped, false)
SetPedCanRagdollFromPlayerImpact(ped, true)
ClearPedTasksImmediately(ped)
if veh and veh ~= 0 then
SetPedIntoVehicle(ped, veh, seat)
end
end)
RegisterNetEvent("ND:characterUnloaded")