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feat: impound non parked vehicles
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@@ -730,3 +730,30 @@ lib.callback.register("ND_Vehicles:getOwnedVehicles", function(src)
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if not player then return end
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if not player then return end
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return NDCore.getVehicles(player.id)
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return NDCore.getVehicles(player.id)
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end)
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end)
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AddEventHandler("ND:characterLoaded", function(player)
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local ownedExistingVehicles = {}
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local ownedVehicles = NDCore.getVehicles(player.id)
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local vehicles = GetAllVehicles()
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local vehiclesToImpound = {}
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for i=1, #vehicles do
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local veh = vehicles[i]
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local state = Entity(veh).state
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if state.owner == player.id then
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ownedExistingVehicles[#ownedExistingVehicles+1] = state.id
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end
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end
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for i=1, #ownedVehicles do
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local veh = ownedVehicles[i]
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if veh and not veh.stored and not veh.impounded and not lib.table.contains(ownedExistingVehicles, veh.id) then
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vehiclesToImpound[#vehiclesToImpound+1] = veh.id
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end
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end
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if #vehiclesToImpound == 0 then return end
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local query = ("UPDATE nd_vehicles SET impounded = ? WHERE owner = ? AND id IN (%s)"):format(table.concat(vehiclesToImpound, ", "))
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MySQL.rawExecute(query, {1, player.id})
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end)
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