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perf: updating last location
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@@ -83,7 +83,9 @@ AddEventHandler("playerDropped", function()
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local player = source
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local character = NDCore.Players[player]
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if character then
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NDCore.Functions.UpdateLastLocation(character.id, character.lastLocation)
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local ped = GetPlayerPed(player)
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local lastLocation = GetEntityCoords(ped)
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NDCore.Functions.UpdateLastLocation(character.id, {x = lastLocation.x, y = lastLocation.y, z = lastLocation.z})
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end
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TriggerEvent("ND:characterUnloaded", player, character)
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character = nil
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