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https://github.com/ND-Framework/ND_Core.git
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wip(server/vehicle): vehicle functions & management
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@@ -36,46 +36,95 @@ local function generateVehiclePlate(newPlate)
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return plate
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end
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local function createVehicleInfo(info)
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local entity = info.entity
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local function getVehicleDatabaseInfo(vehicle)
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if not vehicle then return end
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local stored = vehicle.stored == 1
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local impounded = vehicle.impounded == 1
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return {
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id = vehicle.id,
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owner = vehicle.owner,
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plate = vehicle.plate,
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properties = json.decode(vehicle.properties) or {}
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stored = stored,
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impounded = impounded,
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stolen = vehicle.stolen == 1,
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available = not impounded and not stored
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}
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end
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function info.delete()
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function NDCore.getVehicleById(vehicleId)
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local result = MySQL.query.await("SELECT * FROM nd_vehicles WHERE id = ?", {vehicleId})
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return getVehicleDatabaseInfo(result?[1])
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end
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function NDCore.getVehicle(info)
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local infoType = type(info) == "table"
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local entity = infoType and info.entity or info
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if not DoesEntityExist(entity) then return end
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if not infoType then
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info = {}
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end
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local state = Entity(entity).state
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local self = {
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entity = entity,
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id = info.id or state.id,
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owner = info.owner or state.owner,
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keys = info.keys or state.keys,
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properties = info.properties or state.props,
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locked = info.locked or state.locked,
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hotwired = info.hotwired or state.hotwired,
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metadata = info.metadata or state.metadata,
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netId = info.netId or NetworkGetNetworkIdFromEntity(entity)
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}
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-- delete vehicle
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function self.delete()
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if not DoesEntityExist(entity) then return end
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DeleteEntity(entity)
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end
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function info.properties(props)
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-- set vehicle properties
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function self.setProperties(props)
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if not DoesEntityExist(entity) then return end
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local properties = type(props) == "string" and json.decode(props) or props
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local state = Entity(entity).state
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state.props = type(props) == "string" and json.decode(props) or props
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state.props = properties
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self.properties = properties
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local id = self.id
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if not id then return end
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MySQL.query.await("UPDATE nd_vehicles SET properties = ? WHERE id = ?", {json.encode(properties), id})
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end
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function info.plate(plate)
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-- update vehicle plate
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function self.plate(plate)
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if not DoesEntityExist(entity) or MySQL.scalar.await("SELECT 1 FROM nd_vehicles WHERE plate = ?", {plate}) then return end
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SetVehicleNumberPlateText(entity, plate)
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if self.properties then
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self.properties.plate = plate
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local state = Entity(entity).state
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state.props = self.properties
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end
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if not self.id or not self.owner then return end
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MySQL.query("UPDATE nd_vehicles SET plate = ? WHERE id = ?", {plate, self.id})
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return true
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end
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return info
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end
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function self.store(delete)
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if delete then
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self.delete()
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end
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if not self.id or not self.owner then return end
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MySQL.query.await("UPDATE nd_vehicles SET properties = ?, stored = ? WHERE id = ?", {json.encode(self.properties), 1, self.id})
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-- player.triggerEvent("ND_Vehicles:returnVehicles", NDCore.getVehicles(player.id))
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end
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function NDCore.getVehicle(entity)
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if not DoesEntityExist(entity) then return end
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if self.id then
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playerOwnedVehicles[self.id] = self
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end
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local state = Entity(entity).state
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local vehicleId = state.id
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if not vehicleId then return end
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return createVehicleInfo({
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entity = entity,
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owner = state.owner,
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id = vehicleId,
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properties = state.props,
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locked = state.locked,
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keys = state.keys,
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hotwired = state.hotwired,
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metadata = state.metadata
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})
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return self
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end
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function NDCore.getVehicles(characterId)
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@@ -84,13 +133,10 @@ function NDCore.getVehicles(characterId)
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local vehicles = {}
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for _, vehicle in pairs(result) do
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vehicles[#vehicles+1] = {
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available = vehicle.stored == 1,
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owner = vehicle.owner,
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id = vehicle.id,
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plate = vehicle.plate,
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properties = json.decode(vehicle.properties)
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}
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local info = getVehicleDatabaseInfo(vehicle)
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if info then
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vehicles[#vehicles+1] = info
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end
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end
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return vehicles
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end
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@@ -179,12 +225,7 @@ function NDCore.createVehicle(info)
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state.locked = true
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local keys = info.keys or {}
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if vehicleId then
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playerOwnedVehicles[vehicleId] = {
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netid = netId,
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entity = veh
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}
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else
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if not vehicleId then
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vehicleId = ("temp_%s%d"):format(string.char(math.random(65, 90)), math.random(1, 999999))
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end
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if not properties.plate then
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@@ -201,25 +242,30 @@ function NDCore.createVehicle(info)
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local vehicleName
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if inventoryStarted and Config.useInventoryForKeys then
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for charId, _ in pairs(keys) do
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local player = NDCore.getPlayers("id", charId, true)[1]
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local source = player and player.source
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if source then
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local playerSource = charId == owner and info.source
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if not playerSource then
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local player = NDCore.getPlayers("id", charId, true)[1]
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playerSource = player and player.source
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end
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if playerSource then
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if not vehicleName then
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vehicleName = lib.callback.await("ND_Vehicles:getVehicleModelMakeLabel", source, model) or ""
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vehicleName = lib.callback.await("ND_Vehicles:getVehicleModelMakeLabel", playerSource, model) or ""
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end
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NDCore.giveVehicleAccess(source, veh, true, vehicleId, netId, properties and properties.plate, model, vehicleName, owner)
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NDCore.giveVehicleAccess(playerSource, veh, true, vehicleId, netId, properties and properties.plate, model, vehicleName, owner)
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end
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end
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end
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return createVehicleInfo({
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return NDCore.getVehicle({
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entity = veh,
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netId = netId,
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owner = owner,
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id = vehicleId,
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owner = owner,
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keys = keys
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properties = properties,
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locked = true,
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keys = keys
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hotwired = state.hotwired,
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metadata = state.metadata
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netId = netId,
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})
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end
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@@ -228,8 +274,9 @@ function NDCore.transferVehicle(vehicleId, fromSource, toSource)
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local playerFrom = NDCore.getPlayer(fromSource)
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MySQL.query.await("UPDATE nd_vehicles SET owner = ? WHERE id = ?", {playerTo.id, vehicleId})
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if not playerOwnedVehicles[vehicleId] then return end
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local veh = NetworkGetEntityFromNetworkId(playerOwnedVehicles[vehicleId].netid)
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local info = playerOwnedVehicles[vehicleId]
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if not info then return end
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local veh = NetworkGetEntityFromNetworkId(info.netId)
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if not veh then
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playerFrom.notify({
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title = "Ownership transfered",
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@@ -254,7 +301,7 @@ function NDCore.transferVehicle(vehicleId, fromSource, toSource)
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[playerTo.id] = true
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}
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playerFrom.triggerEvent("ND_Vehicles:blip", playerOwnedVehicles[vehicleId].netid, false)
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playerFrom.triggerEvent("ND_Vehicles:blip", info.netId, false)
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playerFrom.notify({
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title = "Ownership transfered",
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@@ -314,56 +361,24 @@ function NDCore.giveVehicleKeys(vehicle, source, target)
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end
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function NDCore.spawnOwnedVehicle(source, vehicleId, coords, heading)
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local player = NDCore.getPlayer(source)
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local player = NDCore.getPlayer(src)
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if not player then return end
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local vehicles = NDCore.getVehicles(player.id)
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for _, vehicle in pairs(vehicles) do
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if vehicle.id == vehicleId and vehicle.owner == player.id then
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MySQL.query.await("UPDATE nd_vehicles SET stored = ? WHERE id = ?", {0, vehicleId})
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vehicle.available = false
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player.triggerEvent("ND_Vehicles:returnVehicles", vehicles)
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return NDCore.createVehicle({
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owner = vehicle.owner,
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model = vehicle.properties.model,
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coords = vec4(coords.x, coords.y, coords.z, coords.w or heading),
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properties = vehicle.properties,
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vehicleId = vehicleId,
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source = source
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})
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end
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end
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end
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function NDCore.returnVehicleToGarage(source, veh, properties)
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local player = NDCore.getPlayer(source)
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if not DoesEntityExist(veh) then return end
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local vehID = Entity(veh).state.id
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local vehicles = NDCore.getVehicles(player.id)
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local vehicle = NDCore.getVehicleById(nil, vehicleId)
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if not vehicle or not vehicle.available or vehicle.owner ~= player.id then return end
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for _, vehicle in pairs(vehicles) do
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if vehicle.owner == player.id and vehicle.id == vehID then
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MySQL.query.await("UPDATE nd_vehicles SET properties = ?, stored = ? WHERE id = ?", {json.encode(properties), 1, vehID})
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player.triggerEvent("ND_Vehicles:returnVehicles", NDCore.getVehicles(player.id))
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DeleteEntity(veh)
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return true
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end
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end
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end
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vehicle.stored = false
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MySQL.query.await("UPDATE nd_vehicles SET stored = ? WHERE id = ?", {0, vehicleId})
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player.triggerEvent("ND_Vehicles:returnVehicles", NDCore.getVehicles(player.id))
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function NDCore.saveVehicleProperties(source, veh, properties)
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local player = NDCore.getPlayer(source)
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if not DoesEntityExist(veh) then return end
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local vehID = Entity(veh).state.id
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local vehicles = NDCore.getVehicles(player.id)
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for _, vehicle in pairs(vehicles) do
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if vehicle.owner == player.id and vehicle.id == vehID then
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MySQL.query.await("UPDATE nd_vehicles SET properties = ? WHERE id = ?", {json.encode(properties), vehID})
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return true
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end
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end
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return NDCore.createVehicle({
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owner = player.id,
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model = vehicle.properties.model,
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coords = vec4(coords.x, coords.y, coords.z, coords.w or coords.heading or heading),
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properties = vehicle.properties,
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vehicleId = vehicleId,
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source = source
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})
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end
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RegisterNetEvent("ND_Vehicles:lockpick", function(netId, success)
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@@ -444,7 +459,7 @@ end
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local function lockNearestVehicle(source, vehId, metadata)
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local ped = GetPlayerPed(source)
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local pedCoords = GetEntityCoords(ped)
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local veh = playerOwnedVehicles[vehId] and playerOwnedVehicles[vehId].entity
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local veh = playerOwnedVehicles[vehId]?.entity
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if veh and DoesEntityExist(veh) then
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local vehCoords = GetEntityCoords(veh)
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@@ -553,3 +568,14 @@ RegisterNetEvent("ND_Vehicles:disableKey", function(slot)
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ox_inventory:SetMetadata(src, slot, key.metadata)
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end)
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RegisterCommand("test", function(src, args, rawCommand)
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local ped = GetPlayerPed(src)
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local coords = GetEntityCoords(ped)
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NDCore.spawnOwnedVehicle(src, 35, vec4(coords.x, coords.y, coords.z, GetEntityHeading(ped)))
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end, false)
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RegisterCommand("test2", function(source, args, rawCommand)
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local src = source
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local properties = lib.callback.await("ND_Vehicles:getProps", src)
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NDCore.setVehicleOwned(src, properties, true)
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end, false)
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