fix(compatibility/esx): errors without inventory

This commit is contained in:
Andyyy7666
2023-12-26 23:33:33 +01:00
parent 71a54be704
commit 3260aa01f2
2 changed files with 14 additions and 12 deletions

View File

@@ -60,7 +60,7 @@ function NDCore.GetPlayerData()
player.coords = GetEntityCoords(cache.ped)
player.loadout = {}
player.maxWeight = exports.ox_inventory:GetPlayerMaxWeight()
player.maxWeight = GetResourceState("ox_inventory") == "started" and exports.ox_inventory:GetPlayerMaxWeight() or 0
player.money = player.Accounts.Money
player.sex = player.gender
player.firstName = player.firstname
@@ -112,7 +112,7 @@ function NDCore.Progressbar(message, lenght, options)
end
function NDCore.SearchInventory(item, count)
local itemCount = exports.ox_inventory:Search(item)
local itemCount = GetResourceState("ox_inventory") == "started" and exports.ox_inventory:Search(item) or 0
return itemCount >= count and itemCount
end
@@ -133,7 +133,7 @@ function NDCore.ShowHelpNotification()
end
function NDCore.ShowInventory()
exports.ox_inventory:openInventory("player", cache.serverId)
return GetResourceState("ox_inventory") == "started" and exports.ox_inventory:openInventory("player", cache.serverId)
end
function NDCore.ShowNotification(msg, type, time)

View File

@@ -5,7 +5,8 @@ local registeredItems = {}
local function getAmmoFromWeapon(weapon)
if not weapon then return end
for item, data in pairs(exports.ox_inventory:Items()) do
local items = GetResourceState("ox_inventory") == "started" and exports.ox_inventory:Items() or {}
for item, data in pairs(items) do
if data.weapon and data.model and data.model:lower() == weapon:lower() then
return data.ammoname
end
@@ -60,7 +61,7 @@ local function createPlayerFunctions(self)
end
function self.addInventoryItem(item, count)
exports.ox_inventory:AddItem(self.source, item, count)
return GetResourceState("ox_inventory") == "started" and exports.ox_inventory:AddItem(self.source, item, count)
end
function self.addMoney(amount)
@@ -100,11 +101,11 @@ local function createPlayerFunctions(self)
end
function self.canCarryItem(item, count)
return exports.ox_inventory:CanCarryItem(self.source, item, count)
return GetResourceState("ox_inventory") == "started" and exports.ox_inventory:CanCarryItem(self.source, item, count)
end
function self.canSwapItem(firstItem, firstItemCount, testItem, testItemCount)
exports.ox_inventory:CanSwapItem(self.source, firstItem, firstItemCount, testItem, testItemCount)
return GetResourceState("ox_inventory") == "started" and exports.ox_inventory:CanSwapItem(self.source, firstItem, firstItemCount, testItem, testItemCount)
end
function self.clearMeta(index)
@@ -137,7 +138,7 @@ local function createPlayerFunctions(self)
end
function self.getInventory(minimal)
local playerItems = exports.ox_inventory:GetInventoryItems(self.source)
local playerItems = GetResourceState("ox_inventory") == "started" and exports.ox_inventory:GetInventoryItems(self.source) or {}
if not minimal then
return playerItems
end
@@ -145,7 +146,7 @@ local function createPlayerFunctions(self)
end
function self.getInventoryItem(item)
local playerItems = exports.ox_inventory:GetInventoryItems(self.source)
local playerItems = GetResourceState("ox_inventory") == "started" and exports.ox_inventory:GetInventoryItems(self.source) or {}
for name, data in pairs(playerItems) do
if name == item then
return data
@@ -162,11 +163,11 @@ local function createPlayerFunctions(self)
end
function self.hasItem(item, metadata)
return exports.ox_inventory:GetItem(self.source, item, metadata)
return GetResourceState("ox_inventory") == "started" and exports.ox_inventory:GetItem(self.source, item, metadata)
end
function self.removeInventoryItem(item, count)
exports.ox_inventory:RemoveItem(self.source, item, count)
return GetResourceState("ox_inventory") == "started" and exports.ox_inventory:RemoveItem(self.source, item, count)
end
function self.removeMoney(amount)
@@ -304,7 +305,8 @@ end
function NDCore.GetItemLabel(item)
if not itemNames then
itemNames = {}
for item, data in pairs(exports.ox_inventory:Items()) do
local items = GetResourceState("ox_inventory") == "started" and exports.ox_inventory:Items() or {}
for item, data in pairs(items) do
itemNames[item] = data.label
end
end