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fix(client/vehicle): vehicle keys issues
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@@ -480,22 +480,35 @@ CreateThread(function()
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local wait = 500
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while true do
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Wait(wait)
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local reset = true
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playerVehicle = cache.seat == -1 and cache.vehicle
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if playerVehicle then
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if Config.disableVehicleAirControl and not vehicleClassNotDisableAirControl[GetVehicleClass(playerVehicle)] and (IsEntityInAir(playerVehicle) or IsEntityUpsidedown(playerVehicle)) then
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wait = 0
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DisableControlAction(0, 59) -- disable vehicle air control.
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DisableControlAction(0, 60)
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elseif not GetIsVehicleEngineRunning(playerVehicle) and not hasVehicleKeysCheck(playerVehicle) then
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wait = 0
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DisableControlAction(0, 59)
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if DoesEntityExist(playerVehicle) and IsVehicleEngineStarting(playerVehicle) then
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SetVehicleEngineOn(playerVehicle, false, true, true) -- don't turn on engine if no keys.
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end
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else
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wait = 500
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local entering = GetVehiclePedIsEntering(cache.ped)
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if entering and DoesEntityExist(entering) and IsVehicleNeedsToBeHotwired(entering) then
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SetVehicleNeedsToBeHotwired(entering, false)
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end
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if not playerVehicle then goto skip end
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if Config.disableVehicleAirControl and not vehicleClassNotDisableAirControl[GetVehicleClass(playerVehicle)] and (IsEntityInAir(playerVehicle) or IsEntityUpsidedown(playerVehicle)) then
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wait = 0
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reset = false
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DisableControlAction(0, 59) -- disable vehicle air control.
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DisableControlAction(0, 60)
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end
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if Config.requireKeys and not GetIsVehicleEngineRunning(playerVehicle) and not hasVehicleKeysCheck(playerVehicle) then
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wait = 0
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reset = false
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DisableControlAction(0, 59)
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DisableControlAction(0, 71)
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if DoesEntityExist(playerVehicle) and IsVehicleEngineStarting(playerVehicle) then
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SetVehicleEngineOn(playerVehicle, false, true, true) -- don't turn on engine if no keys.
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end
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elseif wait ~= 500 then
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end
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::skip::
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if (reset or not playerVehicle) and wait ~= 500 then
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wait = 500
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end
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end
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