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https://github.com/ND-Framework/ND_Core.git
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Fix(CharacterSelection/client): Issue with fivem-appearance
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@@ -32,6 +32,21 @@ function startChangeAppearence()
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end, config)
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end, config)
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end
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end
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-- Set the player to creating the ped if they haven't already.
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function setCharacterClothes(character)
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if config.enableAppearance then
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if not character.clothing or next(character.clothing) == nil then
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changeAppearence = true
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else
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changeAppearence = false
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exports["fivem-appearance"]:setPlayerModel(character.clothing.model)
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local ped = PlayerPedId()
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exports["fivem-appearance"]:setPedTattoos(ped, character.clothing.tattoos)
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exports["fivem-appearance"]:setPedAppearance(ped, character.clothing.appearance)
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end
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end
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end
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function tablelength(table)
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function tablelength(table)
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local count = 0
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local count = 0
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for _ in pairs(table) do
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for _ in pairs(table) do
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@@ -89,7 +104,7 @@ AddEventHandler("onResourceStart", function(resourceName)
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if (GetCurrentResourceName() ~= resourceName) then
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if (GetCurrentResourceName() ~= resourceName) then
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return
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return
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end
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end
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Citizen.Wait(2000)
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Wait(2000)
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start(false)
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start(false)
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end)
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end)
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@@ -120,22 +135,6 @@ AddEventHandler("ND:returnCharacters", function(characters)
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SetDisplay(true, "ui", background, characters)
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SetDisplay(true, "ui", background, characters)
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end)
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end)
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-- Set the player to creating the ped if they haven't already.
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RegisterNetEvent("ND:setCharacter")
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AddEventHandler("ND:setCharacter", function(character)
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if config.enableAppearance then
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if next(character.clothing) == nil then
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changeAppearence = true
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else
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changeAppearence = false
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exports["fivem-appearance"]:setPlayerModel(character.clothing.model)
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local ped = PlayerPedId()
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exports["fivem-appearance"]:setPedTattoos(ped, character.clothing.tattoos)
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exports["fivem-appearance"]:setPedAppearance(ped, character.clothing.appearance)
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end
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end
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end)
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-- Selecting a player from the iu.
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-- Selecting a player from the iu.
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RegisterNUICallback("setMainCharacter", function(data)
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RegisterNUICallback("setMainCharacter", function(data)
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local characters = NDCore.Functions.GetCharacters()
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local characters = NDCore.Functions.GetCharacters()
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@@ -195,15 +194,15 @@ end)
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-- Teleporting using ui.
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-- Teleporting using ui.
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RegisterNUICallback("tpToLocation", function(data)
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RegisterNUICallback("tpToLocation", function(data)
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local ped = PlayerPedId()
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local ped = PlayerPedId()
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FreezeEntityPosition(ped, false)
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SetEntityCoords(ped, tonumber(data.x), tonumber(data.y), tonumber(data.z), false, false, false, false)
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SetEntityCoords(ped, tonumber(data.x), tonumber(data.y), tonumber(data.z), false, false, false, false)
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FreezeEntityPosition(ped, true)
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FreezeEntityPosition(ped, true)
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SwitchInPlayer(ped)
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SwitchInPlayer(ped)
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Citizen.Wait(500)
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Wait(500)
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SetDisplay(false, "ui")
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SetDisplay(false, "ui")
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Citizen.Wait(500)
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Wait(500)
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FreezeEntityPosition(ped, false)
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FreezeEntityPosition(ped, false)
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SetEntityVisible(ped, true, 0)
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SetEntityVisible(ped, true, 0)
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setCharacterClothes(NDCore.Functions.GetSelectedCharacter())
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if config.enableAppearance and changeAppearence then
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if config.enableAppearance and changeAppearence then
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startChangeAppearence()
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startChangeAppearence()
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end
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end
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@@ -213,18 +212,18 @@ end)
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RegisterNUICallback("tpDoNot", function(data)
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RegisterNUICallback("tpDoNot", function(data)
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local ped = PlayerPedId()
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local ped = PlayerPedId()
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local character = NDCore.Functions.GetCharacters()[data.id]
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local character = NDCore.Functions.GetCharacters()[data.id]
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FreezeEntityPosition(ped, false)
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if character.lastLocation and next(character.lastLocation) ~= nil then
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if next(character.lastLocation) ~= nil then
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SetEntityCoords(ped, character.lastLocation.x, character.lastLocation.y, character.lastLocation.z, false, false, false, false)
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SetEntityCoords(ped, character.lastLocation.x, character.lastLocation.y, character.lastLocation.z, false, false, false, false)
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FreezeEntityPosition(ped, true)
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end
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end
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Citizen.Wait(500)
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FreezeEntityPosition(ped, true)
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SwitchInPlayer(ped)
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SwitchInPlayer(ped)
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Citizen.Wait(500)
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Wait(500)
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SetDisplay(false, "ui")
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SetDisplay(false, "ui")
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Citizen.Wait(500)
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Wait(500)
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FreezeEntityPosition(ped, false)
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SetEntityVisible(ped, true, 0)
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SetEntityVisible(ped, true, 0)
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FreezeEntityPosition(ped, false)
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Wait(100)
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setCharacterClothes(NDCore.Functions.GetSelectedCharacter())
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if config.enableAppearance and changeAppearence then
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if config.enableAppearance and changeAppearence then
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startChangeAppearence()
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startChangeAppearence()
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end
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end
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@@ -233,11 +232,11 @@ end)
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-- Change character command
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-- Change character command
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RegisterCommand(config.changeCharacterCommand, function()
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RegisterCommand(config.changeCharacterCommand, function()
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SwitchOutPlayer(PlayerPedId(), 0, 1)
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SwitchOutPlayer(PlayerPedId(), 0, 1)
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Citizen.Wait(2000)
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Wait(2000)
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FreezeEntityPosition(ped, true)
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FreezeEntityPosition(ped, true)
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SetEntityVisible(ped, false, 0)
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SetEntityVisible(ped, false, 0)
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SetDisplay(true, "ui")
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SetDisplay(true, "ui")
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end, false)
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end, false)
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-- chat suggestions
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-- chat suggestions
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TriggerEvent("chat:addSuggestion", "/" .. config.changeCharacterCommand, "Switch your framework character.")
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TriggerEvent("chat:addSuggestion", "/" .. config.changeCharacterCommand, "Switch your framework character.")
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