From 1f5165369e228c8aaf94cd3c491fa4e60006df61 Mon Sep 17 00:00:00 2001 From: Andyyy7666 <86536434+Andyyy7666@users.noreply.github.com> Date: Fri, 8 Jul 2022 23:16:57 +0200 Subject: [PATCH] Delete client.lua --- ND_ShotSpotter/client.lua | 166 -------------------------------------- 1 file changed, 166 deletions(-) delete mode 100644 ND_ShotSpotter/client.lua diff --git a/ND_ShotSpotter/client.lua b/ND_ShotSpotter/client.lua deleted file mode 100644 index 3748993..0000000 --- a/ND_ShotSpotter/client.lua +++ /dev/null @@ -1,166 +0,0 @@ --- For support join my discord: https://discord.gg/Z9Mxu72zZ6 - -local isCiv = false -local isLEO = false -local activateShotSpotter = false -local alreadyShot = false -local setRoute = false - --- Suppressors hash -local suppresors = { - "0x65EA7EBB", -- Pistol. - "0x837445AA", -- Carbine Rifle, Advanced Rifle, Bullpup Rifle, Assault Shotgun, Marksman Rifle. - "0xA73D4664", -- .50 Pistol, Micro SMG, Assault SMG, Assault Rifle, Special Carbine, Bullpup Shotgun, Heavy Shotgun, Sniper Rifle. - "0xC304849A", -- Combat Pistol, AP Pistol, Heavy Pistol, Vintage Pistol, SMG. - "0xE608B35E" -- Pump Shotgun. -} - -function notify(message) - BeginTextCommandThefeedPost("STRING") - AddTextComponentSubstringPlayerName(message) - EndTextCommandThefeedPostTicker(0,1) -end - -Citizen.CreateThread(function() - while true do - Citizen.Wait(0) - if setRoute then - if IsControlJustPressed(0, 113) then - if setRoute then - SetBlipRoute(blip, true) - SetBlipRouteColour(blip, 1) - else - setRoute = false - end - end - end - end -end) - -RegisterNetEvent("ND:shotSpotterReport") -AddEventHandler("ND:shotSpotterReport", function(pedCoords, postal) - if #(GetEntityCoords(PlayerPedId()) - pedCoords) > 10.0 then -- player must be 10.0 away from the shotspotter for it to trigger. - if isLEO and not isCiv then - notify("~w~Press ~g~G ~w~to respond to the latest shot spotter.") - blip = AddBlipForCoord(pedCoords.x, pedCoords.y, pedCoords.z) - setRoute = true - SetBlipSprite(blip, 161) - SetBlipAsShortRange(blip, true) - BeginTextCommandSetBlipName("STRING") - SetBlipColour(blip, 1) - local street = GetStreetNameFromHashKey(GetStreetNameAtCoord(pedCoords.x, pedCoords.y, pedCoords.z)) - if not postal then - msg = "Shotspotter detected in " .. street .. "." - AddTextComponentString("Shot Spotter: " .. street) - else - msg = "Shotspotter detected in " .. street .. ", postal: " .. postal .. "." - AddTextComponentString("Shot Spotter: " .. street .. ", postal: " .. postal) - end - TriggerEvent("chat:addMessage", { - color = {255, 0, 0}, - args = {"^*Dispatch ", msg} - }) - EndTextCommandSetBlipName(blip) - Citizen.Wait(config.shotSpotterTimer * 1000) - RemoveBlip(blip) - setRoute = false - end - end -end) - -RegisterNetEvent("ND:returnDept") -AddEventHandler("ND:returnDept", function(playerDept) - if playerDept == "CIV" then - isCiv = true - isLEO = false - else - for k, v in pairs(config.LEODepartments) do - if playerDept == v then - isLEO = true - isCiv = false - end - end - end - if isCiv and not isLEO then - Citizen.Wait(config.shotSpotterDelay * 1000) - pedCoords = GetEntityCoords(PlayerPedId()) - if config.shotSpotterUsePostal then - postal = exports["nearest_postal123"]:getPostal() - else - postal = false - end - TriggerServerEvent("ND:shotSpotterActive", pedCoords, postal) - end -end) - -Citizen.CreateThread(function() - while true do - Citizen.Wait(0) - local ped = PlayerPedId() - if IsPedShooting(ped) then - if config.useRealisticShotSpotter then - local detected = false - for k, v in pairs(config.realisticShotSpotterLocations) do - if #(GetEntityCoords(ped) - vector3(v.x, v.y, v.z)) < 450.0 then - detected = true - end - end - if detected then - local selectedWeapon = GetSelectedPedWeapon(ped) - local hasBlackListedWeapon = false - local hasSuppressor = false - for k, v in pairs(config.weaponBlackList) do - if GetHashKey(v) == selectedWeapon then - hasBlackListedWeapon = true - end - end - if not hasBlackListedWeapon then - for k, v in pairs(suppresors) do - if HasPedGotWeaponComponent(ped, selectedWeapon, tonumber(v)) then - hasSuppressor = true - end - end - if not hasSuppressor and not alreadyShot then - alreadyShot = true - TriggerServerEvent("ND:getDept") - Citizen.Wait(config.shotSpotterCooldown * 1000) - alreadyShot = false - end - end - end - else - local selectedWeapon = GetSelectedPedWeapon(ped) - local hasBlackListedWeapon = false - local hasSuppressor = false - for k, v in pairs(config.weaponBlackList) do - if GetHashKey(v) == selectedWeapon then - hasBlackListedWeapon = true - end - end - if not hasBlackListedWeapon then - for k, v in pairs(suppresors) do - if HasPedGotWeaponComponent(ped, selectedWeapon, tonumber(v)) then - hasSuppressor = true - end - end - if not hasSuppressor and not alreadyShot then - alreadyShot = true - TriggerServerEvent("ND:getDept") - Citizen.Wait(config.shotSpotterCooldown * 1000) - alreadyShot = false - end - end - end - end - end -end) - -if config.testing then - Citizen.CreateThread(function() - Citizen.Wait(1000) - for k, v in pairs(config.realisticShotSpotterLocations) do - k = AddBlipForRadius(v.x, v.y, v.z, 450.0) - SetBlipAlpha(k, 100) - end - end) -end