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https://github.com/ND-Framework/ND_Core.git
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feat(client/vehicle): cruise control keybind
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@@ -632,5 +632,79 @@ exports("keyControl", function(action, slot)
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end
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end)
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local cruiseSpeedSet = 0
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local cruiseSpeedVehicle = 0
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local cruiseControlEnabled = false
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local function cruiseControl()
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cruiseSpeedVehicle = GetEntitySpeed(playerVehicle) * 2.236936
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if not playerVehicle then
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lib.notify({
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title = "Cruise control",
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description = "Vehicle cruise control disabled.",
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type = "inform",
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position = "bottom-right",
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duration = 3000
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})
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return
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end
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if cruiseSpeedVehicle < cruiseSpeedSet/3 then
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lib.notify({
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title = "Cruise control",
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description = "Vehicle cruise control disabled.",
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type = "inform",
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position = "bottom-right",
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duration = 3000
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})
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return
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end
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if cruiseSpeedVehicle < cruiseSpeedSet then
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SetControlNormal(0, 71, 0.6)
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end
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return true
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end
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lib.addKeybind({
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name = "vehicleCruiseControl",
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description = "Toggle vehicle cruise control",
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defaultKey = "",
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onPressed = function(self)
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if cruiseControlEnabled and cruiseSpeedVehicle-1 > cruiseSpeedSet then
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cruiseSpeedSet = cruiseSpeedVehicle
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return lib.notify({
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title = "Cruise control",
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description = ("Increased to %d mph."):format(math.floor(cruiseSpeedSet)),
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type = "inform",
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position = "bottom-right",
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duration = 3000
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})
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elseif cruiseControlEnabled then
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cruiseControlEnabled = false
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return lib.notify({
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title = "Cruise control",
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description = "Vehicle cruise control disabled.",
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type = "inform",
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position = "bottom-right",
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duration = 3000
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})
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end
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if not playerVehicle then return end
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cruiseControlEnabled = true
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cruiseSpeedVehicle = math.floor(GetEntitySpeed(playerVehicle) * 2.236936)
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cruiseSpeedSet = cruiseSpeedVehicle
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lib.notify({
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title = "Cruise control",
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description = ("Set to %d mph."):format(math.floor(cruiseSpeedSet)),
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type = "inform",
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position = "bottom-right",
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duration = 3000
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})
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CreateThread(function()
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while cruiseControlEnabled and cruiseControl() do Wait(0) end
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cruiseControlEnabled = false
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end)
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end
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})
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end
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end)
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