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fix(client(vehicle): hide weapon while using key
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@@ -293,6 +293,7 @@ AddStateBagChangeHandler("props", nil, function(bagName, key, value, reserved, r
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lib.setVehicleProperties(entity, props)
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end)
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local playingKey = 0
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local function playKeyFob(veh)
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local keyFob
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local ped = cache.ped
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@@ -300,12 +301,21 @@ local function playKeyFob(veh)
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if #(coords-GetEntityCoords(veh)) > 25.0 then return end
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if not playerVehicle then
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playingKey += 1
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SetPedCurrentWeaponVisible(ped, false, false)
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ClearPedTasks(ped)
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lib.requestAnimDict("anim@mp_player_intmenu@key_fob@")
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TaskPlayAnim(ped, "anim@mp_player_intmenu@key_fob@", "fob_click_fp", 8.0, 8.0, -1, 48, 1, false, false, false)
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keyFob = CreateObject(`lr_prop_carkey_fob`, 0, 0, 0, true, true, true)
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AttachEntityToEntity(keyFob, ped, GetPedBoneIndex(ped, 0xDEAD), 0.12, 0.04, -0.025, -100.0, 100.0, 0.0, true, true, false, true, 1, true)
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Wait(700)
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SetTimeout(400, function()
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playingKey -= 1
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end)
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SetTimeout(1200, function()
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if playingKey > 0 then return end
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SetPedCurrentWeaponVisible(ped, true, false)
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end)
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end
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PlaySoundFromEntity(-1, "Remote_Control_Fob", ped, "PI_Menu_Sounds", true, 0)
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