feat: vehicle stuff

This commit is contained in:
Andyyy7666
2023-07-16 16:33:58 +02:00
parent 9dd5351b32
commit 01cfcb4b05
2 changed files with 213 additions and 42 deletions

130
client/vehicle.lua Normal file
View File

@@ -0,0 +1,130 @@
local function getVehicleBlipSprite(entity)
if not IsEntityAVehicle(entity) then
return 148 -- circle blip
end
local class = GetVehicleClass(entity)
local model = GetEntityModel(entity)
local classBlip = {
[16] = 423, -- plane
[8] = 226, -- motorcycle
[15] = 64, -- helicopter
[14] = 427, -- boat
[6] = 825, -- sports
[7] = 523, -- super
[2] = 821, -- SUV
[4] = 663 -- muscle
}
local typeBlip = {
[`seashark`] = 471,
[`marquis`] = 410,
[`rhino`] = 421,
[`hydra`] = 424,
[`lazer`] = 424,
[`taxi`] = 198,
[`trash`] = 318,
[`trash2`] = 318
}
return typeBlip[model] or classBlip[class] or 225 -- 255 is default car blip
end
RegisterNetEvent("ND_Vehicles:blip", function(netid, status)
local veh = NetToVeh(netid)
if not veh then return end
if not status then
local blip = GetBlipFromEntity(veh)
if not blip or not DoesBlipExist(blip) then return end
return RemoveBlip(blip)
end
local blip = AddBlipForEntity(veh)
SetBlipSprite(blip, getVehicleBlipSprite(veh))
SetBlipColour(blip, 0)
SetBlipScale(blip, 0.8)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentSubstringPlayerName("Personal vehicle")
EndTextCommandSetBlipName(blip)
end)
RegisterNetEvent("ND_Vehicles:syncAlarm", function(netid, success, action)
local veh = NetToVeh(netid)
if not veh then return end
SetVehicleAlarmTimeLeft(veh, 1)
SetVehicleAlarm(veh, true)
StartVehicleAlarm(veh)
if success and action == "lockpick" then
setVehicleLocked(veh, false)
end
end)
RegisterNetEvent("ND_VehicleSystem:setOwnedIfNot", function(netid)
local veh = NetToVeh(netid)
if not veh then return end
setVehicleOwned(veh, true)
setVehicleLocked(veh, true)
end)
AddStateBagChangeHandler("props", nil, function(bagName, key, value, reserved, replicated)
local entity = GetEntityFromStateBagName(bagName)
if entity == 0 or not value then return end
lib.setVehicleProperties(entity, value)
end)
local function playKeyFob(veh)
local keyFob
local ped = cache.ped
if GetVehiclePedIsIn(ped) == 0 then
ClearPedTasks(ped)
lib.requestAnimDict("anim@mp_player_intmenu@key_fob@")
TaskPlayAnim(ped, "anim@mp_player_intmenu@key_fob@", "fob_click_fp", 8.0, 8.0, -1, 48, 1, false, false, false)
keyFob = CreateObject(`lr_prop_carkey_fob`, 0, 0, 0, true, true, true)
AttachEntityToEntity(keyFob, ped, GetPedBoneIndex(ped, 0xDEAD), 0.12, 0.04, -0.025, -100.0, 100.0, 0.0, true, true, false, true, 1, true)
Wait(700)
end
PlaySoundFromEntity(-1, "Remote_Control_Fob", ped, "PI_Menu_Sounds", true, 0)
SetVehicleLights(veh, 2)
Wait(100)
SetVehicleLights(veh, 0)
Wait(200)
SetVehicleLights(veh, 2)
Wait(100)
SetVehicleLights(veh, 0)
return keyFob and DeleteEntity(keyFob)
end
AddStateBagChangeHandler("locked", nil, function(bagName, key, value, reserved, replicated)
local entity = GetEntityFromStateBagName(bagName)
if entity == 0 then return end
CreateThread(function()
playKeyFob(entity)
end)
if value then
SetVehicleDoorsLocked(entity, 4)
return SetVehicleDoorsLocked(entity, 2)
end
CreateThread(function()
while GetVehiclePedIsEntering(cache.ped) ~= 0 do Wait(10) end
SetVehicleDoorsLocked(entity, 1)
end)
end)
lib.callback.register("ND_Vehicles:getProps", function()
return lib.getVehicleProperties(GetVehiclePedIsIn(cache.ped))
end)
lib.callback.register("ND_Vehicles:getNearbyVehicleById", function(vehId)
local coords = GetEntityCoords(cache.ped)
local vehicles = lib.getNearbyVehicles(coords, 25.0, true)
for i=1, #vehicles do
local veh = vehicles[i]
local state = Entity(veh).state
if state and state.id == vehId then
return VehToNet(veh)
end
end
end)

View File

@@ -1,7 +1,7 @@
local playerOwnedVehicles = {} local playerOwnedVehicles = {}
local function isPlateAvailable(plate) local function isPlateAvailable(plate)
return not MySQL.scalar.await("SELECT 1 FROM vehicles WHERE plate = ?", {plate}) return not MySQL.scalar.await("SELECT 1 FROM nd_vehicles WHERE plate = ?", {plate})
end end
local function generatePlate() local function generatePlate()
@@ -21,7 +21,7 @@ local function generatePlateWait()
end end
local function getVehicles(characterId) local function getVehicles(characterId)
local result = MySQL.query.await("SELECT * FROM vehicles WHERE owner = ?", {characterId}) local result = MySQL.query.await("SELECT * FROM nd_vehicles WHERE owner = ?", {characterId})
if not result then return {} end if not result then return {} end
local vehicles = {} local vehicles = {}
for _, vehicle in pairs(result) do for _, vehicle in pairs(result) do
@@ -89,7 +89,7 @@ function NDCore.setVehicleOwned(src, properties, stored)
local player = NDCore.getPlayer(src) local player = NDCore.getPlayer(src)
local plate = generatePlateWait() local plate = generatePlateWait()
properties.plate = plate properties.plate = plate
local id = MySQL.insert.await("INSERT INTO vehicles (owner, plate, properties, stored) VALUES (?, ?, ?, ?)", {player.id, properties.plate, json.encode(properties), stored and 1 or 0}) local id = MySQL.insert.await("INSERT INTO nd_vehicles (owner, plate, properties, stored) VALUES (?, ?, ?, ?)", {player.id, properties.plate, json.encode(properties), stored and 1 or 0})
local vehicles = getVehicles(player.id) local vehicles = getVehicles(player.id)
player.triggerEvent("ND_Vehicles:returnVehicles", vehicles) player.triggerEvent("ND_Vehicles:returnVehicles", vehicles)
return id return id
@@ -146,63 +146,37 @@ function NDCore.giveVehicleAccess(source, vehicle, access)
player.triggerEvent("ND_Vehicles:setOwnedIfNot", NetworkGetNetworkIdFromEntity(vehicle)) player.triggerEvent("ND_Vehicles:setOwnedIfNot", NetworkGetNetworkIdFromEntity(vehicle))
end end
local function isParkingAvailable(source, coords)
local tries = 1
while tries < #coords do
Wait(300)
local coord = coords[math.random(1, #coords)]
local available = lib.callback.await("ND_Vehicles:getParkedVehicle", source, vector3(coord.x, coord.y, coord.z))
if available then
return coord
end
tries += 1
end
return false
end
local function getVehicleType(model) local function getVehicleType(model)
local tempVehicle = CreateVehicle(model, 0, 0, 0, 0, false, false) local tempVehicle = CreateVehicle(model, 0, 0, 0, 0, true, true)
while not DoesEntityExist(tempVehicle) do Wait(0) end while not DoesEntityExist(tempVehicle) do Wait(0) end
local entityType = GetVehicleType(tempVehicle) local entityType = GetVehicleType(tempVehicle)
DeleteEntity(tempVehicle) DeleteEntity(tempVehicle)
return entityType return entityType
end end
function NDCore.spawnOwnedVehicle(source, vehicleID, coords) function NDCore.spawnOwnedVehicle(source, vehicleID, coords, heading)
local player = NDCore.getPlayer(source) local player = NDCore.getPlayer(source)
local spawnCoords = coords
if type(coords) == "table" then
spawnCoords = isParkingAvailable(source, coords)
if not spawnCoords then
player.notify({
title = "Can't bring out vehicle",
description = "No parking spot available for your vehicle. It's still in your garage.",
type = "error",
position = "bottom",
duration = 4000
})
return
end
end
local vehicles = getVehicles(player.id) local vehicles = getVehicles(player.id)
for _, vehicle in pairs(vehicles) do for _, vehicle in pairs(vehicles) do
if vehicle.owner == player.id and vehicle.id == vehicleID then if vehicle.id == vehicleID and vehicle.owner == player.id then
MySQL.query.await("UPDATE vehicles SET stored = ? WHERE id = ?", {0, vehicleID}) MySQL.query.await("UPDATE nd_vehicles SET stored = ? WHERE id = ?", {0, vehicleID})
player.triggerEvent("ND_VehicleSystem:returnVehicles", getVehicles(player.id)) vehicle.available = false
player.triggerEvent("ND_Vehicles:returnVehicles", vehicles)
local veh = CreateVehicleServerSetter(vehicle.properties.model, getVehicleType(vehicle.properties.model), spawnCoords.x, spawnCoords.y, spawnCoords.z, spawnCoords.w) local model = vehicle.properties.model
local veh = CreateVehicleServerSetter(model, getVehicleType(model), coords.x, coords.y, coords.z, coords.w or heading)
while not DoesEntityExist(veh) do Wait(0) end while not DoesEntityExist(veh) do Wait(0) end
playerOwnedVehicles[vehicle.id] = { playerOwnedVehicles[vehicle.id] = {
netid = NetworkGetNetworkIdFromEntity(veh) netid = NetworkGetNetworkIdFromEntity(veh),
entity = veh
} }
local state = Entity(veh).state local state = Entity(veh).state
state.owner = vehicle.owner state.owner = vehicle.owner
state.id = vehicle.id state.id = vehicle.id
state.props = vehicle.properties state.props = vehicle.properties
state.locked = true
if Config.useInventoryForKeys then if Config.useInventoryForKeys then
exports.ox_inventory:AddItem(source, "keys", 1, { exports.ox_inventory:AddItem(source, "keys", 1, {
@@ -231,7 +205,7 @@ function NDCore.returnVehicleToGarage(source, veh, properties)
for _, vehicle in pairs(vehicles) do for _, vehicle in pairs(vehicles) do
if vehicle.owner == player.id and vehicle.id == vehID then if vehicle.owner == player.id and vehicle.id == vehID then
MySQL.query.await("UPDATE vehicles SET properties = ?, stored = ? WHERE id = ?", {json.encode(properties), 1, vehID}) MySQL.query.await("UPDATE nd_vehicles SET properties = ?, stored = ? WHERE id = ?", {json.encode(properties), 1, vehID})
player.triggerEvent("ND_Vehicles:returnVehicles", getVehicles(player.id)) player.triggerEvent("ND_Vehicles:returnVehicles", getVehicles(player.id))
DeleteEntity(veh) DeleteEntity(veh)
return true return true
@@ -248,7 +222,7 @@ function NDCore.saveVehicleProperties(source, veh, properties)
for _, vehicle in pairs(vehicles) do for _, vehicle in pairs(vehicles) do
if vehicle.owner == player.id and vehicle.id == vehID then if vehicle.owner == player.id and vehicle.id == vehID then
MySQL.query.await("UPDATE vehicles SET properties = ? WHERE id = ?", {json.encode(properties), vehID}) MySQL.query.await("UPDATE nd_vehicles SET properties = ? WHERE id = ?", {json.encode(properties), vehID})
return true return true
end end
end end
@@ -261,6 +235,73 @@ RegisterNetEvent("ND_Vehicles:syncAlarm", function(netid, success, action)
end) end)
if Config.useInventoryForKeys then if Config.useInventoryForKeys then
local function toggleVehicleLock(id, veh, nearby)
local player = NDCore.getPlayer(id)
if nearby then
local state = Entity(veh).state
local locked = not state.locked
state.locked = locked
if locked then
player.notify({
title = "LOCKED",
description = "Your vehicle has now been locked.",
type = "success",
position = "bottom-right",
duration = 3000
})
return
end
player.notify({
title = "UNLOCKED",
description = "Your vehicle has now been unlocked.",
type = "inform",
position = "bottom-right",
duration = 3000
})
return
end
player.notify({
title = "No signal",
description = "Vehicle to far away.",
type = "error",
position = "bottom-right",
duration = 3000
})
end
exports("keys", function(event, item, inventory, slot, data)
if event ~= "usingItem" then return end
local metadata
for i=1, #inventory.items do
local item = inventory.items[i]
if item.slot == slot then
metadata = item.metadata
break
end
end
if not metadata then return false end
local veh = playerOwnedVehicles[metadata.vehId] and playerOwnedVehicles[metadata.vehId].entity
if veh and DoesEntityExist(veh) then
local ped = GetPlayerPed(inventory.id)
local pedCoords = GetEntityCoords(ped)
local vehCoords = GetEntityCoords(veh)
if not pedCoords or not vehCoords then return end
toggleVehicleLock(inventory.id, veh, #(pedCoords-vehCoords) < 25.0)
return false
end
lib.callback("ND_Vehicles:getNearbyVehicleById", inventory.id, function(netId)
if not netId then return end
local veh = NetworkGetEntityFromNetworkId(netId)
if veh then
toggleVehicleLock(inventory.id, veh, true)
end
end, metadata.vehId)
return false
end)
RegisterCommand("getkeys", function(source, args, rawCommand) RegisterCommand("getkeys", function(source, args, rawCommand)
local veh = GetVehiclePedIsIn(GetPlayerPed(source)) local veh = GetVehiclePedIsIn(GetPlayerPed(source))
if not veh or veh == 0 then return end if not veh or veh == 0 then return end