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-- For support join my discord: https://discord.gg/Z9Mxu72zZ6
config = {
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shotSpotterDelay = 10 , -- delay (in seconds) when cops will receive a notification after there has been a shooting.
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shotSpotterTimer = 120 , -- How long should the shot spotter stay on the map.
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shotSpotterCooldown = 30 , -- Cooldown for the next time a player can trigger it again.
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shotSpotterUsePostal = true , -- if you're using the nearest postal script turn this to true.
postalResourceName = " nearest-postal " , -- the resource name of the nearest postal script, this is used for the export.
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-- This is the departments that will receive the shot spotter alerts.
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receiveAlerts = {
" SAHP " ,
" LSPD " ,
" BCSO "
} ,
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-- Weapon that won't be triggered by the shot spotter.
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weaponBlackList = {
" weapon_flaregun " ,
" weapon_stungun_mp " ,
" weapon_grenade " ,
" weapon_bzgas " ,
" weapon_molotov " ,
" weapon_stickybomb " ,
" weapon_proxmine " ,
" weapon_snowball " ,
" weapon_pipebomb " ,
" weapon_ball " ,
" weapon_smokegrenade " ,
" weapon_flare " ,
" weapon_petrolcan " ,
" weapon_fireextinguisher " ,
" weapon_hazardcan " ,
" weapon_fertilizercan "
} ,
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useRealisticShotSpotter = false , -- this is if you want to enable the shot spotter only when the player is inside one of the zones below. The zones are in the city and a little around it.
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realisticShotSpotterLocations = {
{ x = 653.4214 , y = - 648.7440 , z = 57.1897 } ,
{ x = 1015.9837 , y = - 255.2573 , z = 85.5857 } ,
{ x = 329.9973 , y = 288.9604 , z = 120.1029 } ,
{ x = - 202.7689 , y = - 327.3490 , z = 66.0497 } ,
{ x = 31.3205 , y = - 875.2959 , z = 31.4629 } ,
{ x = 70.1372 , y = - 1718.3291 , z = 34.2056 } ,
{ x = 1196.9178 , y = - 1624.6641 , z = 50.3403 } ,
{ x = - 852.9095 , y = - 1215.8782 , z = 9.2463 } ,
{ x = - 932.7648 , y = - 448.8844 , z = 42.9436 } ,
{ x = - 1713.6848 , y = 478.4267 , z = 130.3795 } ,
{ x = - 596.5602 , y = 515.0753 , z = 109.675 } ,
{ x = 716.6274 , y = - 1958.7434 , z = 44.7564 }
} ,
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testing = false -- if you're adding zones above and want to enable the blips on the map to see where the zone is then turn this on, otherwise turn it off.
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}
function notify ( message )
BeginTextCommandThefeedPost ( " STRING " )
AddTextComponentSubstringPlayerName ( message )
EndTextCommandThefeedPostTicker ( 0 , 1 )
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end